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Playing around with software rendering and Rust

After finding https://github.com/ssloy/tinyrenderer/wiki, I decided to play around with Rust to see if I could follow along.

It turned out to be pretty fun! I scraped together a 640 line software renderer, but I also had to write my own matrix, vector, and (some of an) image libraries (if anyone knows of good vector/matrix libraries let me know!)

Sample of the output: A rendered head, with perspective, lighting, and textures

(To build, you need this file named head.obj and this file named head_tex.tga, and run make)

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