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Update readme
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xzn committed Feb 2, 2024
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Expand Up @@ -20,23 +20,23 @@ This fork attempts to improve the wireless streaming aspect of the homebrew. Cur
- - Can start Remote Play from the menu and change viewer's IP
- Skip duplicate frames (when actual frame rate is lower than how fast NTR can encode)
- - Should lead to better frame pacing
- Stability increase
- - Should no longer cause data corruption when used with [NTRClient](https://github.com/phecdaDia/NTRClient) (specifically avoid doing Memlayout on pid 0)
- Various optimizations and updated dependencies
- Fixed race conditions in startup unhooking code. Should no longer crash/fail to initialize randomly when starting NTR, or when starting remote play.

Features unrelated to streaming are unchanged and should continues to work with existing tools.
Removed all other features aside from streaming and PLG loading:

- Screenshots, debugger, and night color are available with Luma3DS/rosalina
- Real-time save/load doesn't save/load handles (and has no way of doing so) and generally doesn't work very well. I can add this back in if needed.
- No way to disable high CPU clock/L2 cache after starting remote play. I may add an option for this.

## Known issues

- Crash/fail to initialize on occasions when starting NTR, or when starting remote play.
- Some games are not compatible with streaming.
- When cheat plugins have been loaded, launching another game (or the same game again) would hang for certain plugins.
- - [CTRPluginFramework](https://github.com/Nanquitas/CTRPluginFramework-BlankTemplate) is known to hang the launching of next game. Most simpler plugins should no longer cause a hang.
- [UWPStreamer](https://github.com/toolboc/UWPStreamer) flickers and crashes sometimes.
- 3DS web browser will crash if used with remote play.

The issues were present in 3.6 also and I don't really know how to fix them..

## Credits

- cell9
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