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This project demonstrates my implementation of the A* algorithm in Python, which is widely used for efficient pathfinding in grid-based environments.

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A-star-Path-Finder-Visualization

Overview

This project demonstrates my implementation of the A* algorithm in Python, which is widely used for efficient pathfinding in grid-based environments. With the help of pygame graphics, I have created a visually interactive application that allows users to define a start and end point and visually observe the algorithm finding the shortest path.

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The A* algorithm is a widely used pathfinding algorithm that finds the shortest path between two points on a graph. It is especially useful in grid-based environments, such as maps or mazes.

Features:

  • Graphical visualization: The program provides a graphical user interface to visualize the pathfinding process in real time.
  • User interaction: Users can set the start and end points on the grid and add barriers or obstacles that the algorithm must navigate around.
  • Heuristic function: The A* algorithm uses a heuristic function to estimate the distance between two points, allowing it to prioritize paths that are more likely to be shorter.
  • Optimized search: The algorithm intelligently explores the graph, considering both the actual cost to reach a specific point and the estimated cost to reach the goal, leading to more efficient pathfinding.

This project serves as a practical demonstration of the A* algorithm and its applications in solving pathfinding problems.

Demonstration:

  1. Initially, the grid is displayed in its default state when the script is executed.

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  1. The user can interactively select a starting and ending point on the grid using their mouse.

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  1. Upon initiating the pathfinding process by pressing the space bar, the script visually demonstrates the step-by-step pathfinding from the chosen start point to the end point.

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  1. In addition, it calculates and displays the total distance between the selected starting and ending points.

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  1. Additionally, the user has the ability to obstruct the path by placing obstacles on the grid using their mouse.

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  1. To reset the grid and remove all markings, the user can simply press the 'c' key on their keyboard.

Real-Life Applications:

  1. Efficient Path Finding: This project showcases a robust implementation of path finding algorithms, enabling users to find optimal routes between locations in diverse scenarios, from GPS navigation to robotics and game development.

  2. Real-World Applications: Explore the practical applications of path finding in fields like logistics, urban planning, network routing, and more, demonstrating the versatility and significance of this code in solving complex spatial problems.

About

This project demonstrates my implementation of the A* algorithm in Python, which is widely used for efficient pathfinding in grid-based environments.

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