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rpsls.js
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rpsls.js
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const socket = io();
const getV = (field) => localStorage.getItem(field);
const Login = {
view: function() {
return m("input[type=text][placeholder=User name]", {
autofocus: true,
onchange(e) {Login.username = e.currentTarget.value},
onkeyup: Login.process
});
},
process: function(e) {
if (e.keyCode == 13) socket.emit("login", e.target.value);
}
};
let Seek = {
searching: false,
seekGame: function() {
// If not logged in, redirect
if (!getV("name")) m.route.set("/login");
else {
socket.emit("seek", {uid: getV("uid"), name: getV("name")});
Seek.searching = true;
}
},
view: function(vnode) {
if (Seek.searching)
return m("img.animated", {src: "assets/searching.gif"});
return m("button", {onclick: Seek.seekGame}, "Play");
}
};
const Choices =
{'r':"Rock",'p':"Paper",'s':"Scissors",'l':"Lizard",'k':"Spock",'?':"what"};
const Win =
{'r':['s','l'], 'p':['r','k'], 's':['p','l'], 'l':['p','k'], 'k':['r','s']};
const MAX_POINTS = 7;
let Play = {
gid: 0,
mymove: "",
oppmove: "",
myselect: "?",
oppselect: "?",
mypoints: 0,
oppoints: 0,
mnum: 0,
oppid: 0,
oppname: "",
gameover: false,
initGame: function(msg) {
Play.gid = msg.gid;
Play.oppid = msg.oppid;
Play.oppname = msg.oppname;
Play.gameover = false;
for (const v of ["mymove","oppmove"]) Play[v] = "";
for (const v of ["myselect","oppselect"]) Play[v] = "?";
for (const v of ["mnum","mypoints","oppoints"]) Play[v] = 0;
},
compareMoves: function() {
Play.oppselect = Play.oppmove; //reveal opponent's move only now
if (Win[Play.mymove].includes(Play.oppmove)) {
if (++Play.mypoints == MAX_POINTS) Play.endGame(true);
socket.emit("inc_pts", {uid: getV("uid"), gid:Play.gid});
}
else if (Win[Play.oppmove].includes(Play.mymove)) {
if (++Play.oppoints == MAX_POINTS) Play.endGame(false);
}
Play.mnum++;
Play.mymove = "";
Play.oppmove = "";
},
endGame: function(Iwin) {
Play.gameover = true;
setTimeout(() => {
if (Iwin) alert("Bravo t'as gagné !");
else alert("Pas de chance, t'as perdu...");
m.route.set("/seek");
}, 1000);
},
playMove: function(code) {
if (Play.mymove || Play.gameover)
// I already played, or game is over
return;
Play.mymove = code;
Play.myselect = code;
socket.emit("move", {
uid: getV("uid"),
gid: Play.gid,
choice: Play.mymove,
mnum: Play.mnum,
oppid: Play.oppid
});
if (Play.oppmove) Play.compareMoves();
else Play.oppselect = "?";
},
view: function() {
return m("div", {},
[m("h2", {},
`${getV("name")} [${Play.mypoints}] vs. ${Play.oppname} [${Play.oppoints}]`)]
.concat(
[m(".choices", {}, [
m("img", {src: "assets/" + Choices[Play.myselect] + ".png"}),
m("img", {src: "assets/" + Choices[Play.oppselect] + ".png"})
])]).concat(
[m(".options",
{style: `opacity:${Play.mymove==''?'1':'0.5'}`},
["r","p","s","l","k"].map((code) => {
return m("img", {
src: "assets/" + Choices[code] + ".png",
onclick: () => Play.playMove(code)
})
}))])
);
}
};
socket.on("login", (msg) => {
if (!msg.err) {
localStorage.setItem("name", msg.name);
localStorage.setItem("uid", msg.uid);
m.route.set("/seek");
}
else alert(msg.err);
});
socket.on("play", (msg) => {
Seek.searching = false;
if (msg.oppid == getV("uid")) {
alert("Cannot play against self!");
m.redraw(); //TODO: because no DOM interaction... ?
}
else {
Play.initGame(msg);
m.route.set("/play");
}
});
socket.on("move", (msg) => {
Play.oppmove = msg.choice;
Play.oppselect = "?"; //not showing opponent selection yet!
if (Play.mymove) Play.compareMoves();
else Play.myselect = "?";
m.redraw(); //TODO... (because no DOM interactions)
});
m.route(document.body, "/seek", {
"/seek": Seek,
"/play": Play,
"/login": Login
});