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App Crash when i presa next round #11070

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Choosit opened this issue Feb 2, 2024 · 1 comment
Closed
1 task done

App Crash when i presa next round #11070

Choosit opened this issue Feb 2, 2024 · 1 comment
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@Choosit
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Choosit commented Feb 2, 2024

Is there an existing issue for this?

  • I have searched the existing issues

Game Version

4.10.5

Describe the bug

Platform: Android
Version: 4.10.5 (Build 964)
Rulesets: [Civ V - Vanilla, Civ V - Gods & Kings]
Last Screen: com.unciv.ui.screens.worldscreen.WorldScreen


Device Model: SM-N975F
API Level: 31
System Memory: 11418 MB
Available (used by Kernel): 6659 MB
System Low Memory state: false
Java heap limit: 512 MB
Java heap free: 0 MB


Message:

java.lang.Exception: Can't reach this tile!
	at com.unciv.logic.map.mapunit.movement.PathsToTilesWithinTurn.getPathToTile(UnitMovement.kt:801)
	at com.unciv.logic.map.mapunit.movement.UnitMovement.moveToTile(UnitMovement.kt:403)
	at com.unciv.logic.map.mapunit.movement.UnitMovement.moveToTile$default(UnitMovement.kt:370)
	at com.unciv.logic.automation.unit.BattleHelper.tryAttackNearbyEnemy(BattleHelper.kt:32)
	at com.unciv.logic.automation.unit.BattleHelper.tryAttackNearbyEnemy$default(BattleHelper.kt:15)
	at com.unciv.logic.automation.civilization.BarbarianAutomation.automateCombatUnit(BarbarianAutomation.kt:60)
	at com.unciv.logic.automation.civilization.BarbarianAutomation.automateUnit(BarbarianAutomation.kt:23)
	at com.unciv.logic.automation.civilization.BarbarianAutomation.automate(BarbarianAutomation.kt:13)
	at com.unciv.logic.automation.civilization.NextTurnAutomation.automateCivMoves(NextTurnAutomation.kt:37)
	at com.unciv.logic.civilization.managers.TurnManager.automateTurn(TurnManager.kt:339)
	at com.unciv.logic.GameInfo.nextTurn(GameInfo.kt:391)
	at com.unciv.ui.screens.worldscreen.WorldScreen$nextTurn$1.invokeSuspend(WorldScreen.kt:599)
	at com.unciv.ui.screens.worldscreen.WorldScreen$nextTurn$1.invoke(Unknown Source:8)
	at com.unciv.ui.screens.worldscreen.WorldScreen$nextTurn$1.invoke(Unknown Source:4)
	at com.unciv.utils.ConcurrencyKt$launchCrashHandling$1.invokeSuspend(Concurrency.kt:87)
	at kotlin.coroutines.jvm.internal.BaseContinuationImpl.resumeWith(ContinuationImpl.kt:33)
	at kotlinx.coroutines.DispatchedTask.run(DispatchedTask.kt:108)
	at com.unciv.utils.CrashHandlingDispatcher$dispatch$1.invoke(Concurrency.kt:173)
	at com.unciv.utils.CrashHandlingDispatcher$dispatch$1.invoke(Concurrency.kt:173)
	at com.unciv.ui.crashhandling.CrashHandlingExtensionsKt$wrapCrashHandling$1.invoke(CrashHandlingExtensions.kt:17)
	at com.unciv.ui.crashhandling.CrashHandlingExtensionsKt$wrapCrashHandlingUnit$1.invoke(CrashHandlingExtensions.kt:33)
	at com.unciv.ui.crashhandling.CrashHandlingExtensionsKt$wrapCrashHandlingUnit$1.invoke(CrashHandlingExtensions.kt:33)
	at com.unciv.utils.CrashHandlingDispatcher.dispatch$lambda$0(Concurrency.kt:173)
	at com.unciv.utils.CrashHandlingDispatcher.$r8$lambda$GFMOlD6QMgmLfgwAvPAW33Ob6HE(Unknown Source:0)
	at com.unciv.utils.CrashHandlingDispatcher$$ExternalSyntheticLambda0.run(Unknown Source:2)
	at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1167)
	at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:641)
	at java.lang.Thread.run(Thread.java:920)

Save Mods:

[Civ V - Gods & Kings]

Save Data:

Show Saved Game


### Steps to Reproduce

1. Go to '...'
2. Click on '...'
3. Scroll down to '...'
4. See error


### Screenshots

_No response_

### Link to save file

_No response_

### Operating System

Android

### Additional Information

_No response_
@Choosit Choosit added the bug label Feb 2, 2024
@yairm210
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yairm210 commented Feb 3, 2024

Copy of #11062, solved 4.10,6

@yairm210 yairm210 closed this as not planned Won't fix, can't repro, duplicate, stale Feb 3, 2024
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