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Platform: Desktop Version: 4.10.5 (Build 964) Rulesets: [Civ V - Vanilla, Civ V - Gods & Kings] Last Screen:com.unciv.ui.screens.worldscreen.WorldScreen
OS: Linux (amd64, 5.15.0-92-generic)
Freedesktop SDK 23.08 (Flatpak runtime)
Java: Flathub 21.9
Max Memory: 980 MB
System default encoding: UTF-8
Message:
java.lang.Exception: Can't reach this tile!
at com.unciv.logic.map.mapunit.movement.PathsToTilesWithinTurn.getPathToTile(UnitMovement.kt:801)
at com.unciv.logic.map.mapunit.movement.UnitMovement.moveToTile(UnitMovement.kt:403)
at com.unciv.logic.map.mapunit.movement.UnitMovement.moveToTile$default(UnitMovement.kt:370)
at com.unciv.logic.automation.unit.BattleHelper.tryAttackNearbyEnemy(BattleHelper.kt:32)
at com.unciv.logic.automation.unit.BattleHelper.tryAttackNearbyEnemy$default(BattleHelper.kt:15)
at com.unciv.logic.automation.unit.UnitAutomation.tryAttacking(UnitAutomation.kt:259)
at com.unciv.logic.automation.unit.UnitAutomation.automateUnitMoves(UnitAutomation.kt:225)
at com.unciv.logic.automation.civilization.NextTurnAutomation.automateUnits(NextTurnAutomation.kt:390)
at com.unciv.logic.automation.civilization.NextTurnAutomation.automateCivMoves(NextTurnAutomation.kt:71)
at com.unciv.logic.civilization.managers.TurnManager.automateTurn(TurnManager.kt:339)
at com.unciv.logic.GameInfo.nextTurn(GameInfo.kt:391)
at com.unciv.ui.screens.worldscreen.WorldScreen$nextTurn$1.invokeSuspend(WorldScreen.kt:599)
at com.unciv.ui.screens.worldscreen.WorldScreen$nextTurn$1.invoke(WorldScreen.kt)
at com.unciv.ui.screens.worldscreen.WorldScreen$nextTurn$1.invoke(WorldScreen.kt)
at com.unciv.utils.ConcurrencyKt$launchCrashHandling$1.invokeSuspend(Concurrency.kt:87)
at kotlin.coroutines.jvm.internal.BaseContinuationImpl.resumeWith(ContinuationImpl.kt:33)
at kotlinx.coroutines.DispatchedTask.run(DispatchedTask.kt:108)
at com.unciv.utils.CrashHandlingDispatcher$dispatch$1.invoke(Concurrency.kt:173)
at com.unciv.utils.CrashHandlingDispatcher$dispatch$1.invoke(Concurrency.kt:173)
at com.unciv.ui.crashhandling.CrashHandlingExtensionsKt$wrapCrashHandling$1.invoke(CrashHandlingExtensions.kt:17)
at com.unciv.ui.crashhandling.CrashHandlingExtensionsKt$wrapCrashHandlingUnit$1.invoke(CrashHandlingExtensions.kt:33)
at com.unciv.ui.crashhandling.CrashHandlingExtensionsKt$wrapCrashHandlingUnit$1.invoke(CrashHandlingExtensions.kt:33)
at com.unciv.utils.CrashHandlingDispatcher.dispatch$lambda$0(Concurrency.kt:173)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)
at java.base/java.lang.Thread.run(Thread.java:840)
Is there an existing issue for this?
Game Version
4.10.5 (Build 964)
Describe the bug
Platform: Desktop
Version: 4.10.5 (Build 964)
Rulesets: [Civ V - Vanilla, Civ V - Gods & Kings]
Last Screen:
com.unciv.ui.screens.worldscreen.WorldScreen
OS: Linux (amd64, 5.15.0-92-generic)
Freedesktop SDK 23.08 (Flatpak runtime)
Java: Flathub 21.9
Max Memory: 980 MB
System default encoding: UTF-8
Message:
Save Mods:
Save Data:
Show Saved Game
Steps to Reproduce
Screenshots
No response
Link to save file
No response
Operating System
Android
Additional Information
Issue already reported but maybe this save file can help, it has no mod at all
Thanks!
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