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I clicked on Next Turn (probably, but might have been Next Unit), and the game suddenly crashed. See attached error report.
Steps to Reproduce
No idea how to reproduce it, but hopefully the error report is useful.
Screenshots
No response
Link to save file
No response
Operating System
Android
Additional Information
Platform: Android Version: 4.12.2 (Build 1010) Rulesets: [Civ V - Vanilla, Civ V - Gods & Kings] Last Screen:com.unciv.ui.screens.worldscreen.WorldScreen
Device Model: AC2003
API Level: 31
System Memory: 11382 MB
Available (used by Kernel): 5348 MB
System Low Memory state: false
Java heap limit: 512 MB
Java heap free: 7 MB
Message:
kotlin.UninitializedPropertyAccessException: lateinit property civ has not been initialized
at com.unciv.logic.city.City.getCiv(City.kt:38)
at com.unciv.logic.city.CityResources.getResourcesGeneratedByCity(CityResources.kt:14)
at com.unciv.logic.city.City.getResourcesGeneratedByCity(City.kt:197)
at com.unciv.logic.civilization.transients.CivInfoTransientCache.updateCivResources(CivInfoTransientCache.kt:319)
at com.unciv.logic.city.managers.CityReligionManager.updateNumberOfFollowers(CityReligionManager.kt:182)
at com.unciv.logic.city.managers.CityReligionManager.setTransients(CityReligionManager.kt:53)
at com.unciv.logic.city.City.setTransients(City.kt:271)
at com.unciv.logic.civilization.Civilization.setTransients(Civilization.kt:762)
at com.unciv.logic.GameInfo.setTransients(GameInfo.kt:666)
at com.unciv.ui.screens.worldscreen.WorldScreen$nextTurn$1.invokeSuspend(WorldScreen.kt:579)
at com.unciv.ui.screens.worldscreen.WorldScreen$nextTurn$1.invoke(Unknown Source:8)
at com.unciv.ui.screens.worldscreen.WorldScreen$nextTurn$1.invoke(Unknown Source:4)
at com.unciv.utils.ConcurrencyKt$launchCrashHandling$1.invokeSuspend(Concurrency.kt:89)
at kotlin.coroutines.jvm.internal.BaseContinuationImpl.resumeWith(ContinuationImpl.kt:33)
at kotlinx.coroutines.DispatchedTask.run(DispatchedTask.kt:108)
at com.unciv.utils.Dispatchers$CrashHandlingDispatcher$dispatch$1.invoke(Concurrency.kt:190)
at com.unciv.utils.Dispatchers$CrashHandlingDispatcher$dispatch$1.invoke(Concurrency.kt:190)
at com.unciv.ui.crashhandling.CrashHandlingExtensionsKt$wrapCrashHandling$1.invoke(CrashHandlingExtensions.kt:17)
at com.unciv.ui.crashhandling.CrashHandlingExtensionsKt$wrapCrashHandlingUnit$1.invoke(CrashHandlingExtensions.kt:33)
at com.unciv.ui.crashhandling.CrashHandlingExtensionsKt$wrapCrashHandlingUnit$1.invoke(CrashHandlingExtensions.kt:33)
at com.unciv.utils.Dispatchers$CrashHandlingDispatcher.dispatch$lambda$0(Concurrency.kt:190)
at com.unciv.utils.Dispatchers$CrashHandlingDispatcher.$r8$lambda$1exBTjTJ644h9iUU94EW5nQQXpM(Unknown Source:0)
at com.unciv.utils.Dispatchers$CrashHandlingDispatcher$$ExternalSyntheticLambda0.run(Unknown Source:2)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:644)
at java.lang.Thread.run(Thread.java:1012)
Is there an existing issue for this?
Game Version
4.12.2
Describe the bug
I clicked on Next Turn (probably, but might have been Next Unit), and the game suddenly crashed. See attached error report.
Steps to Reproduce
No idea how to reproduce it, but hopefully the error report is useful.
Screenshots
No response
Link to save file
No response
Operating System
Android
Additional Information
Platform: Android
Version: 4.12.2 (Build 1010)
Rulesets: [Civ V - Vanilla, Civ V - Gods & Kings]
Last Screen:
com.unciv.ui.screens.worldscreen.WorldScreen
Device Model: AC2003
API Level: 31
System Memory: 11382 MB
Available (used by Kernel): 5348 MB
System Low Memory state: false
Java heap limit: 512 MB
Java heap free: 7 MB
Message:
Save Mods:
Save Data:
Show Saved Game
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