Fabric Engine Canvas tool for full-body IK system, based on FABRIK (Forward And Backward Reaching Inverse Kinematics)
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Exts extract graph.addEdge phase into each components addSolver function f… Mar 25, 2016
Presets/DFG/FFFBIK rename object name FABRIKSolver into FABRIKMultiBoneIKSolver Mar 24, 2016
Tests add softimage canvas sample Apr 4, 2016
.gitignore prepare for public viewing Jun 20, 2015
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README.md

README.md

FFFBIK: Fabric canvas FABRIK FullBody IK

FFFBIK is Fabric Engine Canvas tool for full-body IK system, using extended FABRIK (Forward And Backward Reaching Inverse Kinematics), based-off a paper written by Andreas Aristidou(2014). Using Fabric Engine 2.1.0, works in many DCC's.

The main purposes of this project is studying Fabric Engine's KL language with building custom IK system using FABRIK algorithm, sharing experience with these concept, and leading to provide more efficient and flexible rigging solution.

Description

Now implemented:

  • the Fabric operator.
  • Simple IK solver which has one end effector.
  • Closed-loop chain solver that connects other solvers.
  • Resolver that manages solvers execution order.
  • Component that represent body parts. (arm, leg and ...)

Demo

Requirement

Tested on Fabric Engine 2.1.0 which can be found (Fabric engine (Get Fabric))

Install

Simply clone this repository and add the 'Ext' folder to the 'FABRIC_EXTS_PATH' env variable.

Usage

  • Canvas standalone

    • launch Canvas
    • open Tests/Canvas/sample.canvas
    • modify inputs directory
  • see Tests/testFFFBIK.kl and Tests/DCCSetupScripts/Softimage

References

Licence

MIT