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A lattice Boltzmann code for complex fluids

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Ludwig

A lattice Boltzmann code for complex fluids

Build Status CII Best Practices

Ludwig is a parallel code for the simulation of complex fluids, which include mixtures, colloidal suspensions, gels, and liquid crystals. It takes its name from Ludwig Boltzmann, as it uses a lattice Boltzmann method as a basis for numerical solution of the Navier Stokes equations for hydrodynamics. It typically combines hydrodynamics with a coarse-grained order parameter (or order parameters) to represent the "complex" part in a free energy picture.

The code is written in standard ANSI C, and uses the Message Passing Interface for distributed memory parallelism. Threaded parallelism is also available via a lightweight abstraction layer ("Target Data Parallel" or "TargetDP") which currently supports either OpenMP or CUDA (NVIDIA GPUs) from a single source.

Installation

Copy a config file from the config directory to the top level directory and make any changes required. E.g.,

$ cp config/unix-gcc-default.mk config.mk
$ make serial
$ make
$ make test

Note that the tests expect standard C assertions to be active; for production runs, one should add the standard preprocessor option -DNDEBUG to the compiler options in the config.mk file.

If a parallel build is wanted omit the serial step, for example,

$ cp config/unix-mpicc-default.mk config.mk
$ make
$ make test

Full details of the build process are available at https://ludwig.epcc.ed.ac.uk/.

Background and Tutorial

Background documentation on the LB model and various free energy choices is available in the docs directory.

$ cd docs
$ make

will produce a pdf version of the LaTeX source.

A short tutorial, which includes some examples in which the results are visualised, is also provided:

$ cd docs/tutorial
$ make

to produce a pdf of the tutorial instructions.

Contributing

If you would like to contribute, please consider a pull request. See CONTRIBUTING.md for further details of testing and development.

Help

For bug reports, problems, and other issues, please open a new issue.

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