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Releases: yannbouteiller/vgamepad

Release 0.1.0

14 Oct 20:24
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Major release 0.1.0

Version 0.1.0 introduces partial support for Linux.

Breaking changes:

  • In previous versions, the Y axes of the DS4 gamepad were inverted compared to the ViGEm API. This caused various bugs and confusion. In version 0.1.0 and on, this is not the case anymore: the direction of the Y joystick axes for DS4 now agrees with ViGEm (and is thus inverted compared to previous versions of vgamepad.)

Linux support:

Contrary to Windows, Linux support is experimental and may undergo drastic changes in the future, please use carefully (i.e., with exact versioning).

Linux support is based on evdev and uinput.

Ideally, we would like vgamepad to behave on Linux as it behaves on Windows, i.e., undistinguishably from physical X360 and DS4 gamepads, but this is not the case at the moment. If you would like to contribute toward this goal, please do :)

Release 0.0.8

06 Mar 05:03
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Implemented suggestion #10

(probably there is a cleaner way of doing this, PRs welcome if you know better :) )

Release 0.0.7

06 Feb 16:16
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Fixed command line bug when installing vigembus on windows 11

Release 0.0.6

19 Nov 01:14
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Accepted and slightly adapted PR #7

The library now enables registering python callbacks to handle vibrations and LED changes.

Release 0.0.5

13 Oct 20:32
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  • Fixed issue #5 which would cause vgamepad import to fail on certain python versions

Release 0.0.4

30 Sep 20:35
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Fixed issue #4 causing vigembus to be installed with the wrong architecture depending on the python interpreter.

Release 0.0.3

23 Jun 18:21
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Fixed compatibility issue with python 32 bit

Release 0.0.2

26 Jan 04:27
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  • Automated the installation of ViGEmBus
  • Added the reset() API

First release

25 Jan 05:25
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First release