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I want to explore how raymarching and other shader-selfcontained drawing technics work. This application is a container to experiment with everything I stumble on.

wherewasi (v.1)

  • finally, start exploring marching rays....

build

mkdir build
cd build
cmake ..
make
./twotriangles

dependencies

this repository uses submodules. either checkout with --recursive option or add dependencies later using:

git submodule init
git submodule update

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My experiments with shaders, raymarching ....

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