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backport: nodes flooder (analyzer) from cs-ebot #439

Merged
merged 14 commits into from
May 2, 2023
Merged

backport: nodes flooder (analyzer) from cs-ebot #439

merged 14 commits into from
May 2, 2023

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jeefo
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@jeefo jeefo commented Apr 20, 2023

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@jeefo jeefo self-assigned this Apr 20, 2023
@jeefo jeefo added the feature label Apr 20, 2023
@jeefo jeefo linked an issue Apr 20, 2023 that may be closed by this pull request
@jeefo jeefo added this to the 4.5 milestone Apr 20, 2023
@jeefo jeefo marked this pull request as draft April 24, 2023 13:17
@Vladislav4KZ
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@jeefo Попробовал этот автоанализ, и заметил, что в некоторых местах, точки могут создаваться друг в друге, это видно когда подходишь к этой точке, и видишь что путевого соединения до следующей точки впереди нет.

А когда идёшь к точке стоящей перед предыдущей точкой, то оттуда проявляется путевое соединение до точки, где ты стоял до этого.

Когда подходишь к этой проблемной точке, где нет соединений (хотя на самом деле видно, что она будто соединена сама с собой), удаляешь её, то на том же месте всё ещё остаётся точка, но уже с путевыми соединениями.

jeefo added 10 commits April 30, 2023 18:24
nav: now bots will use Dijkstra algo instead of floyd-warshall if memory usage too high (controlled via yb_path_floyd_memory_limit cvar) (fixes #434)
nav: vistable are now calculated every frame to prevent game-freeze during loading the game (fixes #434)
graph: pracrice reworked to hash table so memory footprint is as low as possible (at cost 5-10% performance loss on practice) (fixes #434)
control: bots commands now is case-insensitive
bot: major refactoring of bot's code
nav: increase blocked distance in stuck check
@jeefo jeefo marked this pull request as ready for review May 2, 2023 06:41
@jeefo jeefo merged commit e7712a5 into master May 2, 2023
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@jeefo jeefo deleted the analyze branch May 2, 2023 06:42
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Memory usage
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