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tooltip.lua
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tooltip.lua
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local TEXTURE = [[Interface\AddOns\yTooltip\FlatSmooth]]
local ICON_SIZE = 24
local COLOR_GUILD_SAME = '|cffff32ff'
local COLOR_GUILD = '|cff25c1eb'
local UPDATE_FREQUENCY = .5
local COLOR = CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS
local TOTAL = 0
local function Script(self, script, func)
if self:GetScript(script) then
self:HookScript(script, func)
else
self:SetScript(script, func)
end
end
local function Hex(r, g, b)
if type(r) == 'table' then
if r.r then
r,g,b = r.r, r.g, r.b
else
r,g,b = unpack(r)
end
end
r, g, b = r or 1, g or 1, b or 1
return format('|cff%02x%02x%02x', r*255, g*255, b*255)
end
local function truncate(value)
if(value >= 1e6) then
value = format('%.1fm', value / 1e6)
elseif(value >= 1e3) then
value = format('%.1fk', value / 1e3)
end
return gsub(value, '%.?0+([km])$', '%1')
end
-- OnTooltipSetDefaultAnchor
function GameTooltip_SetDefaultAnchor(tooltip, parent)
tooltip:SetOwner(parent, 'ANCHOR_NONE')
tooltip:SetPoint('BOTTOMLEFT', 'UIParent', 'BOTTOMLEFT', 0, 300)
tooltip.default = 1
end
-- |TTexturePath:size1:size2:xoffset:yoffset:dimx:dimy:coordx1:coordx2:coordy1:coordy2|t
-- http://www.wowwiki.com/UI_escape_sequences
local function TooltipAddIcon(self, icon)
local title = _G[self:GetName() .. 'TextLeft1']
if title and not title:GetText():find('|T' .. icon) then --make sure the icon does not display twice on recipies, which fire OnTooltipSetItem twice
title:SetFormattedText('|T%s:%d:%d:0:0:64:64:4:60:4:60|t %s', icon, ICON_SIZE, ICON_SIZE, title:GetText())
end
end
GameTooltip.FadeOut = GameTooltip.Hide
for _, tip in ipairs({GameTooltip, ItemRefTooltip, ShoppingTooltip1, ShoppingTooltip2, ShoppingTooltip3}) do
Script(tip, 'OnTooltipSetItem', function(self)
local name, item = self:GetItem()
if(item) then
local quality = select(3, GetItemInfo(item))
if(quality) then
local r, g, b = GetItemQualityColor(quality)
self:SetBackdropBorderColor(r, g, b)
end
local icon = GetItemIcon(item)
if icon then TooltipAddIcon(self, icon) end
else
self:SetBackdropBorderColor(1,1,1,1)
end
end)
Script(tip, 'OnTooltipSetSpell', function(self)
local name, rank, icon = GetSpellInfo(self:GetSpell())
if icon then TooltipAddIcon(self, icon) end
end)
end
local function ColorDetail(self, unit, isPlayer)
if self:GetText():find(LEVEL) then
local level = UnitLevel(unit)
local c = GetQuestDifficultyColor(level>0 and level or 99)
local creatureType = (not isPlayer) and UnitCreatureType(unit) or ''
local detail = isPlayer and UnitClass(unit) or UnitCreatureType(unit) or ''
local levelText
local cl = UnitClassification(u)
if(cl == 'worldboss') then
levelText = '++'
else
if(cl == 'elite' or cl == 'rareelite') then
levelText = (level>0) and level..'+' or '+'
else
levelText = (level>0) and level or '??'
end
end
self:SetText(Hex(c) .. levelText .. ' ' .. Hex(GameTooltip_UnitColor(unit)) .. detail)
return true
end
end
Script(GameTooltip, 'OnTooltipSetUnit', function(self)
local name, unit = self:GetUnit()
if not unit then return end
local isPlayer = UnitIsPlayer(unit)
local cc = COLOR[select(2,UnitClass(unit))]
if cc and cc.r then
self:SetBackdropBorderColor(cc.r, cc.g, cc.b, 1)
end
local guildName, guildRankName, guildRankIndex = GetGuildInfo(unit)
if isPlayer then
if guildName then
local c = (guildName == GetGuildInfo'player') and COLOR_GUILD_SAME or COLOR_GUILD
GameTooltipTextLeft2:SetText(c .. guildName)
GameTooltipTextRight2:SetFormattedText('%s %d', guildRankName, guildRankIndex)
GameTooltipTextRight2:Show()
end
end
if not guildName then
if not ColorDetail(GameTooltipTextLeft2, unit, isPlayer) then
ColorDetail(GameTooltipTextLeft3, unit, isPlayer)
end
else
ColorDetail(GameTooltipTextLeft3, unit, isPlayer)
end
--local dnd, afk, pvp = UnitIsDND(unit), UnitIsAFK(unit), UnitIsPVP(unit)
local dnd, afk = UnitIsDND(unit), UnitIsAFK(unit)
if dnd or afk or pvp then
local text = GameTooltipTextLeft1:GetText()
--text = pvp and ('|cffD7BEA5<PVP> |r' .. text) or text
text = dnd and ('|cffD7BEA5<DND> |r' .. text) or text
text = afk and ('|cffD7BEA5<AFK> |r' .. text) or text
GameTooltipTextLeft1:SetText(text)
end
--[[local target = UnitName(unit .. 'target')
if target then
c = COLOR[select(2,UnitClass(unit .. 'target'))]
GameTooltipTextRight1:SetText(Hex(c) .. target)
GameTooltipTextRight1:Show()
end]]
GameTooltipTextRight1:SetText('|cffD7BEA5>>|rNONE')
GameTooltip:AppendText''
GameTooltipTextRight1:Show()
TOTAL = 0
end)
local f = CreateFrame'Frame'
f:SetScript('OnUpdate', function(self, elps)
TOTAL = TOTAL - elps
if TOTAL > 0 then return end
TOTAL = UPDATE_FREQUENCY
local name, unit = GameTooltip:GetUnit()
if unit and GameTooltip:IsShown() then
local target = UnitName(unit.. 'target')
if target then
if UnitIsUnit('player', unit .. 'target') then
GameTooltipTextRight1:SetText('|cffD7BEA5>>|cffff0000YOU')
else
local c = COLOR[select(2,UnitClass(unit .. 'target'))]
GameTooltipTextRight1:SetText('|cffD7BEA5>>' .. Hex(c) .. target)
end
else
GameTooltipTextRight1:SetText('|cffD7BEA5>>|rNONE')
end
GameTooltipTextRight1:Show()
end
end)
local _tooltip_color = {r=1,g=1,b=1}
function GameTooltip_UnitColor(unit)
local c
if UnitIsPlayer(unit) then
c = COLOR[select(2,UnitClass(unit))]
else
local reaction = UnitReaction(unit, 'player')
if reaction then
c = FACTION_BAR_COLORS[reaction]
end
end
c = c or _tooltip_color
return c.r, c.g, c.b
end
Script(GameTooltipStatusBar, 'OnValueChanged', function(self, value)
if not value then return end
local _, unit = GameTooltip:GetUnit()
if unit then
local min, max = UnitHealth(unit), UnitHealthMax(unit)
self.Text:SetText(truncate(min) .. '/' .. truncate(max))
end
end)
GameTooltipStatusBar:SetStatusBarTexture(TEXTURE)
GameTooltipStatusBar:SetHeight(7)
GameTooltipStatusBar.Text = GameTooltipStatusBar:CreateFontString(nil, 'OVERLAY')
GameTooltipStatusBar.Text:SetFont(STANDARD_TEXT_FONT, 10, 'OUTLINE')
GameTooltipStatusBar.Text:SetPoint('CENTER', GameTooltipStatusBar)
local bar = CreateFrame('StatusBar', nil --[[ 'GameTooltipStatusBar2' ]], GameTooltipStatusBar)
bar:SetStatusBarTexture(TEXTURE)
bar:SetHeight(8)
bar:SetPoint('TOPLEFT', GameTooltipStatusBar, 'BOTTOMLEFT', 0, -3)
bar:SetPoint('RIGHT', GameTooltipStatusBar)
bar.Text = bar:CreateFontString(nil, 'OVERLAY')
bar.Text:SetFont(STANDARD_TEXT_FONT, 10, 'OUTLINE')
bar.Text:SetPoint('CENTER', bar)
Script(bar, 'OnShow', function(self)
local _, u = GameTooltip:GetUnit()
self.unit = u
self.total = 0
self.min = 0
self.max = 0
if not u then return end
local powerType = UnitPowerType(u)
local c = PowerBarColor[powerType]
if(c) then
return self:SetStatusBarColor(c.r, c.g, c.b)
end
end)
Script(bar, 'OnHide', function(self)
self.unit = nil
end)
Script(bar, 'OnUpdate', function(self, elps)
self.total = self.total - elps
if self.total > 0 then return end
self.total = .2
if not self.unit then return end
if not UnitExists'mouseover' then
GameTooltip:Hide()
self.unit = nil
return
end
if not self.unit then return end
local min, max = UnitMana(self.unit), UnitManaMax(self.unit)
if (self.min ~= min) or (self.max ~= max) then
self.min = min
self.max = max
self:SetMinMaxValues(0, max)
self:SetValue(min)
self.Text:SetText(truncate(min) .. '/' .. truncate(max))
end
end)