Build | Code Quality | Unity | Git Inspector |
---|---|---|---|
Folder | Description |
---|---|
1_Requirements | Documents detailing requirements and research |
2_Design | Documents specifying design details |
3_Implementation | All code and documentation |
4_test_plan | Documents with test plans and procedures |
PS no. | Name | Features added | Issuess Raised | Issues Resolved | No. test Cases | test Case Pass |
---|---|---|---|---|---|---|
1 | Yaseer | almost all | Nil | Nil | 17 | 17 |
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• As mentioned in 1_requirements, I was facing a problem of passing the structure pointer evertime a funciton which modifies the list/tree is called this actaully got my head scratched since I did'nt wanted to keep passing the pointer everytime from function to function.
• I just posted my question on STACKOVERFLOW and it turns out I got the answer on how to do it the right way, And rest of the code development went very smooth.
• Need a much simpler way to initilize the list/ tree Present way,
sll_node* root = NULL; //initilizing the list
sll_append(&root, val); //starting to append the first element to it
• I still need to figure out, need help here
- Youtube.
- git Documentation came very handy.
- Of-course the md file guide.
- Makefile tutorial.
- The unity