Releases: yasirkula/UnityIngameDebugConsole
Releases · yasirkula/UnityIngameDebugConsole
v1.6.7
- Added an option to show popup only when a log is received
- Added opacity settings for log window and popup (closed #90)
- Combined "Start Minimized" and "Enable Popup" options (only "Start Minimized" remains)
- Removed all built-in commands except 'help' (#92) (reverted #54). It's better to have these commands opt-in rather than opt-out. Built-in commands can be reactivated by adding IDB_ENABLE_HELPER_COMMANDS compiler directive in Player Settings
- Added DebugLogConsole.GetAllCommands method to return list of all commands
- Added DebugLogConsole.OnCommandExecuted event that's invoked each time a command is executed
v1.6.6
v1.6.4
v1.6.2
v1.6.1
v1.6.0
v1.5.9
v1.5.8
v1.5.7
v1.5.6
- While the log window is hidden, some CPU-heavy tasks aren't executed
- Added "Queued Log Limit" property to limit the number of logs that are queued and not processed while the log window is hidden
- Added "Receive Logs While Inactive" property to intercept incoming logs even if the console window's GameObject is deactivated
- Added "Received Log Types" property to completely exclude certain log types from the console window (e.g. info logs, warning logs). These logs won't be processed at all
- Fixed collapsed logs' timestamps not being updated while the log window is hidden
- Search now considers i, ı, İ and I letters as the same