Skip to content

Releases: yasirkula/UnityIngameDebugConsole

v1.6.7

08 Mar 21:06
Compare
Choose a tag to compare
  • Added an option to show popup only when a log is received
  • Added opacity settings for log window and popup (closed #90)
  • Combined "Start Minimized" and "Enable Popup" options (only "Start Minimized" remains)
  • Removed all built-in commands except 'help' (#92) (reverted #54). It's better to have these commands opt-in rather than opt-out. Built-in commands can be reactivated by adding IDB_ENABLE_HELPER_COMMANDS compiler directive in Player Settings
  • Added DebugLogConsole.GetAllCommands method to return list of all commands
  • Added DebugLogConsole.OnCommandExecuted event that's invoked each time a command is executed

v1.6.6

03 Dec 13:35
Compare
Choose a tag to compare

Fixed occasional warning spam on Unity 2022

v1.6.4

03 Dec 10:38
Compare
Choose a tag to compare
  • Added "Max Log Count" property. When it's reached, oldest logs will be removed to limit the RAM usage. It's disabled by default but it's recommended to give it a value as low as possible
  • Performance optimizations

v1.6.2

30 Sep 16:10
Compare
Choose a tag to compare

New Input System no longer requires any manual modifications (Package Manager friendly)

v1.6.1

08 Jul 12:00
Compare
Choose a tag to compare

Fixed an edge case that occurs when log window is hidden on some platforms (#85)

v1.6.0

01 Apr 16:04
Compare
Choose a tag to compare

Fixed EventSystem warnings being spammed when loading a scene additively

v1.5.9

01 Feb 16:56
Compare
Choose a tag to compare

Fixed Pointer_stringify obsoleted error on WebGL

v1.5.8

21 Aug 13:45
Compare
Choose a tag to compare
  • Added an option to restrict popup to screen safe area (disabled by default)
  • Added SpriteAtlas asset for sprites

v1.5.7

25 Jul 10:35
Compare
Choose a tag to compare
  • GetAllLogs function now processes all pending logs before returning the result
  • The embedded EventSystem is activated only when needed to avoid duplicate EventSystem warnings in the Console

v1.5.6

07 May 09:35
Compare
Choose a tag to compare
  • While the log window is hidden, some CPU-heavy tasks aren't executed
  • Added "Queued Log Limit" property to limit the number of logs that are queued and not processed while the log window is hidden
  • Added "Receive Logs While Inactive" property to intercept incoming logs even if the console window's GameObject is deactivated
  • Added "Received Log Types" property to completely exclude certain log types from the console window (e.g. info logs, warning logs). These logs won't be processed at all
  • Fixed collapsed logs' timestamps not being updated while the log window is hidden
  • Search now considers i, ı, İ and I letters as the same