Skip to content

Coursework for module CMP203 - Graphics Programming

Notifications You must be signed in to change notification settings

ybtre/CMP203-OpenGL-Scene

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

5 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

With this course we got introduced to OpenGL 2.1, or more specifically the GLUT frameowrk. The goal of this course and project was to design and develop a 3D graphics application and scene that exhibits key techniques in graphics programming using OpenGL.

[Scene Demo]

The code I wrote is in the Scene.h and Scene.cpp files

The techniques I have successfuly implemented are:

Lighting
  • Point light and a spot light
  • different properties on the geometry to simulate different reflection values and materials
Geometry
  • hand crafted geometry using vertexes
  • transparent textures
  • depth buffer for the skybox
  • hierarchy modelling for planets orbiting a sun
  • trilinear filtering for the ground texture
Camera
  • fully functioning 1st person camera with keyboard and mouse movement
  • static birds eye camera

This was an amazing learning experience. I had not used an API before and it was interesting to learn how the render pipeline works. The biggest challenge I faced in this project was the calculations for the camera, but with the help of the teaching staff and fellow students I got it working as I wanted and understood much better how the math behind it works.

About

Coursework for module CMP203 - Graphics Programming

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published