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FbxSharp Project : FBX SDK C# bindings

The FBX SDK C# bindings are available in Unity 2018.3 or later via the com.autodesk.fbx package in the Package Manager.

The bindings were built to support the Fbx Exporter package (com.unity.formats.fbx).

The bindings are a subset of the FBX SDK, and in particular they do not support all that you would need for a general-purpose importer.

Building from source

Requirements

Newer versions of each software likely also work.

Windows

When installing Visual Studio, make sure to install C# sdk, C++ sdk, and Universal Windows App Development Tools (this can be done by doing a custom install or relaunching the installer and selecting "Modify").

OSX or Linux:

# get the source
git clone https://github.com/Unity-Technologies/com.autodesk.fbx.git
cd com.autodesk.fbx
./build.sh

Windows:

# get the source
git clone https://github.com/Unity-Technologies/com.autodesk.fbx.git
cd com.autodesk.fbx
build.cmd

Overview

Writing C# code

// Using FbxSdk Assembly

using FbxSdk;

// global functions found in FbxSdk.Globals
var a = FbxSdk.Globals.FbxGetDataTypeNameForIO(b);

var sdkManager = FbxManager.Create();

sdkManager.Destroy();

Running Tests

Open TestProjects/FBXSdk in Unity and run using the TestRunner.

API Documentation

After compiling, the documentation will be in

FbxSharp/build/docs/html/index.html

Or in zipped form in

FbxSharp/build/install/com.autodesk.fbx/Documentation~/docs.zip

In the Unity package, the documentation is packaged as the zip file.

Reporting Bugs

Please create a minimal Unity project that reproduces the issue and use the Unity Bug Reporter (built in to the Unity Editor).