The FBX SDK C# bindings are available in Unity 2018.3 or later via the com.autodesk.fbx
package in the Package Manager.
The bindings were built to support the Fbx Exporter package (com.unity.formats.fbx
).
The bindings are a subset of the FBX SDK, and in particular they do not support all that you would need for a general-purpose importer.
- Unity 2018.1
- cmake 3.12
- swig 3.0.12 (bundled as artifact)
- Python 2.7.x or 3.x
- Windows: Visual Studio Community 2015
- OSX: Xcode 9.x with command-line tools installed
- Linux: not supported
Newer versions of each software likely also work.
When installing Visual Studio, make sure to install C# sdk, C++ sdk, and Universal Windows App Development Tools (this can be done by doing a custom install or relaunching the installer and selecting "Modify").
# get the source
git clone https://github.com/Unity-Technologies/com.autodesk.fbx.git
cd com.autodesk.fbx
./build.sh
# get the source
git clone https://github.com/Unity-Technologies/com.autodesk.fbx.git
cd com.autodesk.fbx
build.cmd
Writing C# code
// Using FbxSdk Assembly
using FbxSdk;
// global functions found in FbxSdk.Globals
var a = FbxSdk.Globals.FbxGetDataTypeNameForIO(b);
var sdkManager = FbxManager.Create();
sdkManager.Destroy();
Open TestProjects/FBXSdk in Unity and run using the TestRunner.
After compiling, the documentation will be in
FbxSharp/build/docs/html/index.html
Or in zipped form in
FbxSharp/build/install/com.autodesk.fbx/Documentation~/docs.zip
In the Unity package, the documentation is packaged as the zip file.
Please create a minimal Unity project that reproduces the issue and use the Unity Bug Reporter (built in to the Unity Editor).