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1. 本次更新合并了30+个commit 2. 新增:SfBoost游戏操作时专用SfLag,降低非掉帧时最大频率改进能耗比,掉帧时释放最大性能降低停顿时长 3. 新增:自定义配置与日志目录迁移到/sdcard/yc/uperf/,弃用panel文件,开放cfg_uperf.json供用户自定义,如调整频率范围 4. 新增:屏幕刷新率切换改用surfaceflinger backdoor法,兼容Android 10+ 5. 新增:高通平台c-state设置,避免过早进入c3很快再次唤醒引入0.5ms滞后 6. 新增:高通平台动态force_no_nap,减少复杂过渡动画GPU引入的卡顿 7. 修复:android.hardware.power由于空白配置文件格式错误崩溃,导致部分设备循环重启 8. 修复:min_refresh_rate设置未清理,导致模块卸载后帧率被锁定为最大值 9. 修复:非magisk安装方式运行后没有停用系统perfhal 10. 修复:音频编码线程被固定在小核,导致视频录制破音 11. 修复:费电模式安兔兔跑分超大核空载,导致跑分偏低 12. 修复:由于屏幕刷新率切换通知到系统框架,导致SsAnim错误拉起耗电,即使没有系统动画发生 13. 修复:顶层应用离开顶层后没有触发当前顶层应用检查,导致帧率切换未响应 14. 修复:sfanalysis渲染状态检测为了匹配动态刷新率灵敏度过低,影响到掉帧检测 15. 改进:动态屏幕刷新率降低前延迟降低到600ms,切换响应更快 16. 改进:sfanalysis用户内容刷新率自适应响应更快,60hz->120hz检测延迟从350ms降低到200ms 17. 改进:禁用高通perfhal采用空白targetconfig.json法 18. 改进:指纹识别线程更容易放置到超大核 19. 改进:APP主线程识别准确度 Signed-off-by: Matt Yang <yccy@outlook.com>
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Original file line number | Diff line number | Diff line change |
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@@ -1,7 +1,10 @@ | ||
# Uperf dynamic refresh rate config | ||
# 规则优先级从高到低排列,最多64条 | ||
# 格式:包名 空闲fps 画面内容更新fps 触摸操作fps | ||
# 例子: | ||
# tv.danmaku.bili 60 60 120 | ||
# com.hypergryph.arknights 60 60 60 | ||
# * 60 120 120 | ||
# 规则优先级从高到低排列,"*"表示全局默认规则,最多64条 | ||
# idx: 系统支持的刷新率索引,0/1/2/...对应的帧率需要自行尝试。 | ||
# 例如系统支持60/90/120hz刷新率,0:120hz,1:90hz,2:60hz | ||
# 例如系统支持60/90hz刷新率,0:90hz,1:60hz | ||
# 格式:包名 空闲idx 画面内容更新idx 触摸操作idx | ||
|
||
# com.tencent.tmgp.sgame 1 1 1 | ||
# com.hypergryph.arknights 2 2 2 | ||
# * 2 2 0 |
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