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custom post-process material support? #74
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Hi @noelhumane, Thank you very much, I'm happy to hear the plugin is being useful! I understand you would like the PP material only applied to color images? Nikola |
Hi @noelhumane, Are you building the plugin from the source or using a binary distribution? If not, I'll add the functionality to the next release when I get to it. Sorry it took some time, I hope it will still be useful. Nikola |
Hi Nikola!
That's awesome!! Thank you so much. 👍👍😀
I'll build it from your source and I'll test it.
I will keep you posted. Wow! Thank you!! Yes, it will be very useful!!
Best,
Noel.
…On Mon, Mar 25, 2024 at 7:37 AM Nikola Jovanović ***@***.***> wrote:
Hi @noelhumane <https://github.com/noelhumane>,
Are you building the plugin from the source or using a binary distribution?
If you are building from a source, please check out the
custom_post_process_material
<https://github.com/ydrive/EasySynth/tree/custom_post_process_material>
branch and give a try to the new custom PP material option.
If not, I'll add the functionality to the next release when I get to it.
Sorry it took some time, I hope it will still be useful.
Nikola
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Hi Nikola! My apologies for this late reply. Thank you again Nikola! |
Oh, I see now, that's definitely a more universal solution. Nikola |
Hi Nikola! Thank you again for implementing this custom PP material feature! It's really useful. Any ideas about what may cause this? I'm confused because if it was something in my scene, all the renders would be shaky... ScreenRecorderProject97.mp4 |
Hi @noelhumane, This behavior is very strange. I did not encounter it and I don't know what could be the cause. All rendering is handled by UE, it's just simple post-process materials that are swapped in. Hope you can find a solution. I have found time to update the custom render target such that it is now separate from the color image target, please pull the changes on the same custom_post_process_material branch and try it out and leave a comment if it works well. Nikola |
Hi Nikola,
I'm back from break and I tested your latest version of EasySynth with the
custom post material.
It works perfectly!! Thank you so much for this update!! Really cool!
I also found out that the "flickering" issue I had when rendering was due
to the antialiasing:
I was using the temporal antialiasing (TAA) which is causing the
flickering. The TSR (temporal Super resolution) is also causing flickering.
I switched back to the fast approximate antialiasing (FXAA) and it is gone.
MSAA is working as well.
Thank you!
Noel.
…On Fri, Jun 28, 2024 at 1:12 PM Nikola Jovanović ***@***.***> wrote:
Hi @noelhumane <https://github.com/noelhumane>,
This behavior is very strange. I did not encounter it and I don't know
what could be the cause. All rendering is handled by UE, it's just simple
post-process materials that are swapped in. Hope you can find a solution.
I have found time to update the custom render target such that it is now
separate from the color image target, please pull the changes on the same
custom_post_process_material <https://github.com/ydrive/EasySynth/>
branch and try it out and leave a comment if it works well.
Nikola
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Hi Nikola!
I'm still using your tool everyday and it's a huge help for me! Thank you so much!
![EasySynth_customPP](https://private-user-images.githubusercontent.com/117938503/308678276-8b9d173b-1d12-42e1-a7a5-4091525fa551.jpg?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjM2NjcxNjQsIm5iZiI6MTcyMzY2Njg2NCwicGF0aCI6Ii8xMTc5Mzg1MDMvMzA4Njc4Mjc2LThiOWQxNzNiLTFkMTItNDJlMS1hN2E1LTQwOTE1MjVmYTU1MS5qcGc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjQwODE0JTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI0MDgxNFQyMDIxMDRaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT05YzdlYTQ5MmIwMDYyMmJhZGZjNzg0YjUzNGQwYmIyMzE2NzhhZDRhMGNjMDc1NTRjYjE3ZWZkZDgyOTkxMTU3JlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCZhY3Rvcl9pZD0wJmtleV9pZD0wJnJlcG9faWQ9MCJ9.YNl8ab-3Ed4SyVsTsCR-ewEqfC3Mg_tuDNmm0HUddso)
Would it be possible to get the option to select my own post process material in the EasySynth UI?
something like that:
So far, I've added my custom PP material to the EasySynthMoviePipelineConfig file. But it requires to restart Unreal to load the update, and only then EasySynth will render the new PP material but with each "targets" selected (i.e: if rendering Color images and Depth images, my custom PP material will be rendered 2 times, with the Color images and with the Depth images).
It's not the most friendly workflow, but it works. So, I'm wondering if this feature could be added to the plugin if it's not too much work?
Thank you!
Noel.
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