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app_mikuji.c
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app_mikuji.c
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/***************************************************
** app_mikuji.c
** Mikuji Game Application おみくじゲーム アプリ
**
** IchigoDotS
** License: CC BY yhironaka@gmail.com
**
** This program was modified by Yasuhisa Hironaka.
** Original code was written by Taisuke Fukuno.
** WAREABLE MATRIX min
** License: CC BY http://fukuno.jig.jp/
***************************************************/
#include "main.h"
#include "apps.h"
#include "psg.h"
#include "matrixled.h"
void app_mikuji() {
for (;;) {
playMML("C8G8C8>G4");
ux_btn();
for (;;) {
FILL("c152f4d2014a4530"); // title
FLUSH();
if (ux_btn())
break;
rnd();
}
set_systick(0);
for (;;) {
WAIT(10);
if (!ux_state())
break;
if (get_systick() > 10000)
return;
}
int btn = 0;
set_systick(0);
// 大中小末
char* PTN_UP[] = {
"00494bef4da9af00", // 大凶
"0049ebefed494f00", // 中凶
"00464f46ef594f00", // 小凶
"00e64fe64fe9df00", // 末凶
};
char* PTN_DOWN[] = {
"0060f060f090f000", // 吉
"0090b0f0d090f000", // 凶
};
playMML("G8");
for (int k = 0; k < 8; k++) {
CLS(0);
put_matrix("c152f4d2014a4530", 0, -k, 8, 8);
put_matrix("00494bef4da9af00", 0, -k + 8, 8, 8);
FLUSH();
WAIT(200 - k * 20);
}
int view = 0;
int next = rnd() % 4;
int view2 = 0;
int next2 = rnd() % 2;
int state = 0;
int wcnt = 15;
int wcnt2 = 15;
int i = 0;
int j = 0;
int ccnt = 0;
int ccnt2 = 0;
ux_btn();
for (;;) {
CLS(0);
put_matrix(PTN_UP[view], 0, -(i % 8), 4, 8); // 大
put_matrix(PTN_UP[next], 0, 8 - i % 8, 4, 8); // 中
put_matrix(PTN_DOWN[view2], 4, -(j % 8), 4, 8); // 吉
put_matrix(PTN_DOWN[next2], 4, 8 - j % 8, 4, 8); // 吉
FLUSH();
WAIT(1);
if (!btn) {
if (ux_btn()) {
playMML("A8");
btn = 1;
}
}
if (state == 0) {
ccnt++;
if (ccnt == wcnt) {
i++;
ccnt = 0;
if (i % 8 == 0) {
playMML("C16");
view = next;
int n = rnd() % 6;
next = n > 3 ? 0 : n;
if (btn) {
wcnt += wcnt;
if (wcnt > 100) {
state++;
btn = 0;
}
}
}
}
}
ccnt2++;
if (ccnt2 == wcnt2) {
j++;
ccnt2 = 0;
if (j % 8 == 0) {
if (state == 1)
playMML("C16");
view2 = next2;
next2 = rnd() % 4 == 0 ? 1 : 0;
if (state == 1) {
if (btn) {
wcnt2 += wcnt2;
if (wcnt2 > 100)
break;
}
}
}
}
}
if (view == 0 && view2 == 0) playMML("G16R8G2");
else if (view2 == 1) playMML("C2C8C8");
else playMML("C8E8G8");
ux_btn();
for (;;) {
put_matrix(PTN_UP[view], 0, -(i % 8), 4, 8); // 大
put_matrix(PTN_DOWN[view2], 4, 0, 4, 8); // 吉
FLUSH();
WAIT(10);
if (ux_btn()) break;
}
}
}