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Userland Vita Loader for loading unsigned executables on your Vita
C C++ Other
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.gitignore Added linker script and binary output.
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Makefile Removed need to separate 3.xx builds. Find SceLibKernel NID automatic…
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cleanup.h Fixed linking errors
config.h Removed unneeded checks on ELF
linker.x Added linker script and binary output.
load.c Removed log entry between unlock/lock which causes freeze
load.h Removed 2MB homebrew limit
nidcache-169.h Removed need to separate 3.xx builds. Find SceLibKernel NID automatic…
nidcache-3xx.h Removed need to separate 3.xx builds. Find SceLibKernel NID automatic…
nidcache.h Removed need to separate 3.xx builds. Find SceLibKernel NID automatic…
relocate.c Removed unneeded stuff
relocate.h Used uvl_segment_write to copy to segment from loader
resolve.c Removed need to separate 3.xx builds. Find SceLibKernel NID automatic…
resolve.h add recognization of import from weak symbols
scefuncs.c Added custom UVL exports for JIT stuff and logging
scefuncs.h Added custom UVL exports for JIT stuff and logging
types.h Removed 2MB homebrew limit
utils.c Used static globals to prevent need for relocation
utils.h Moved many log entries to verbose, less log in debug mode.
uvloader.c Added custom UVL exports for JIT stuff and logging
uvloader.h Added custom UVL exports for JIT stuff and logging

README.md

Userland Vita Loader 1.0.0

What's new?

Version 1.0.0

  • Relocatable ELF (ET_SCE_RELEXEC) support
  • ARM relocation resolving
  • SceLibKernel NID cache database (for NID poison bypass)
  • Library reloading (another NID antidote technique)
  • UVL custom exports (code alloc, icache flush, logging via USB)

Version 0.1.0

  • Initial release

What is this?

In short, this is a loader that allows running homebrew games on the Vita using save-file exploits or similar methods where there is no access to the system loader functions (which are found in the kernel). UVL does this by hooking on to functions and API calls imported by the running game and passing them to the homebrew being loader. This is not a way to run backups or pirated games as that is not only wrong to do, but also because UVL does not and can not decrypt content nor can it do dynamic linking or other sophisticated things that the system loader does.

How do I run it?

UVL is designed to work with any userland exploit with little configuration. However, you should check with the developer of the exploit who ported UVL to see how to use it. UVL cannot do anything by itself, it is simply a payload that is executed by an exploit to run homebrews unmodified.

How do I port UVL?

If you have an exploit for the Vita (not the PSP emulator as UVL does not work on that), then you should be able to port the exploit by finding a couple of memory addresses for some API calls and passing them to the config file. More information will be available when the time comes...

How do I compile UVL?

First of all, be aware that it is impossible to use UVL without an exploit, but once you have that and need a payload, all you need to do is modify the Makefile to point to your ARM toolchain and run "make". The toolchain that is tested with is https://launchpad.net/gcc-arm-embedded/+download.

Who's responsible for this?

This project is based heavily off of Half Byte Loader for the PSP. Some code is ripped from the Bionic libc project. The project is started by Yifan Lu with thanks to the following people for their contribution. (Apologies for those forgotten.)

Thanks To

  • Davee for many ideas and help
  • Proxima for module reloading NID antidote method
  • naehrwert for some code snippets and programming help
  • roxfan for finding structures
  • anyone in #vitadev who answered my stupid questions
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