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com.AsyncLoad(() => { curTaskCount++; if (com.Transform) { com.Transform.gameObject.SetActive(false); com.Transform.SetParent(this.Bottom, false); } //推送缓存的数据 PushCaheData(index); //回调 loadProcessAction?.Invoke(allCount, curTaskCount); });
大佬 这断使用闭包的做法,会不会每次调用都有gc?
The text was updated successfully, but these errors were encountered:
会,但是这些可以基本忽略。
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大佬 这断使用闭包的做法,会不会每次调用都有gc?
The text was updated successfully, but these errors were encountered: