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如果没有runtime目录(paths空数组),AssetDatabase.FindAssets("t:Shader", paths) 会返回所有shader啊,然后全部都提示“不建议将shader放在runtime中,没有mat信息 无法搜集变体!”
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你好,在BD的资源系统里是必须有“Runtime”目录的,如果想在其他环境用,修改为自己项目的资源路径就好了
好的,谢谢
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如果没有runtime目录(paths空数组),AssetDatabase.FindAssets("t:Shader", paths) 会返回所有shader啊,然后全部都提示“不建议将shader放在runtime中,没有mat信息 无法搜集变体!”
The text was updated successfully, but these errors were encountered: