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Shader变体收集提示bug #63

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csdjk opened this issue Apr 20, 2023 · 3 comments
Closed

Shader变体收集提示bug #63

csdjk opened this issue Apr 20, 2023 · 3 comments

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@csdjk
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csdjk commented Apr 20, 2023

如果没有runtime目录(paths空数组),AssetDatabase.FindAssets("t:Shader", paths) 会返回所有shader啊,然后全部都提示“不建议将shader放在runtime中,没有mat信息 无法搜集变体!”

@li10400
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li10400 commented Apr 20, 2023 via email

@yimengfan
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你好,在BD的资源系统里是必须有“Runtime”目录的,如果想在其他环境用,修改为自己项目的资源路径就好了

@csdjk
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csdjk commented Apr 20, 2023

好的,谢谢

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