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Unreal: Fix Layout missing support for staticMesh and skeletalMesh families #5628

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6 changes: 3 additions & 3 deletions openpype/hosts/unreal/plugins/load/load_layout.py
Original file line number Diff line number Diff line change
Expand Up @@ -67,9 +67,9 @@ def _get_asset_containers(self, path):
@staticmethod
def _get_fbx_loader(loaders, family):
name = ""
if family == 'rig':
if family in ['rig', 'skeletalMesh']:
name = "SkeletalMeshFBXLoader"
elif family == 'model':
elif family in ['model', 'staticMesh']:
name = "StaticMeshFBXLoader"
elif family == 'camera':
name = "CameraLoader"
Expand All @@ -86,7 +86,7 @@ def _get_fbx_loader(loaders, family):
@staticmethod
def _get_abc_loader(loaders, family):
name = ""
if family == 'rig':
if family in ['rig', 'skeletalMesh']:
name = "SkeletalMeshAlembicLoader"
elif family == 'model':
name = "StaticMeshAlembicLoader"
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