v2.3.0
new:
- (maya) support for yeti rigs and yeti caches
- (maya) validator for comparing arbitrary attributes against ftrack
- (pype) burnins can now show current date and time
- (muster) pools can now be set in render globals in maya
- (pype) Rest API has been implemented in beta stage
- (nuke) LUT loader has been added
- (pype) rudimentary user module has been added as preparation for user management
- (pype) a simple logging GUI has been added to pype tray
- (nuke) nuke can now bake input process into mov
- (maya) imported models now have selection handle displayed by defaulting
- (avalon) it's is now possible to load multiple assets at once using loader
- (maya) added ability to automatically connect yeti rig to a mesh upon loading
changed:
- (ftrack) event server now runs two parallel processes and is able to keep queue of events to process.
- (nuke) task name is now added to all rendered subsets
- (pype) adding more families to standalone publisher
- (pype) standalone publisher now uses pyblish-lite
- (pype) standalone publisher can now create review quicktimes
- (ftrack) queries to ftrack were sped up
- (ftrack) multiple ftrack action have been deprecated
- (avalon) avalon upstream has been updated to 5.5.0
- (nukestudio) published transforms can now be animated
fix:
- (maya) fps popup button didn't work in some cases
- (maya) geometry instances and references in maya were losing shader assignments
- (muster) muster rendering templates were not working correctly
- (maya) arnold tx texture conversion wasn't respecting colorspace set by the artist
- (pype) problems with avalon db sync
- (maya) ftrack was rounding FPS making it inconsistent
- (pype) wrong icon names in Creator
- (maya) scene inventory wasn't showing anything if representation was removed from database after it's been loaded to the scene
- (nukestudio) multiple bugs squashed
- (loader) loader was taking long time to show all the loading action when first launcher in maya