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v2.3.0

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@mkolar mkolar released this 06 Dec 22:46

new:

  • (maya) support for yeti rigs and yeti caches
  • (maya) validator for comparing arbitrary attributes against ftrack
  • (pype) burnins can now show current date and time
  • (muster) pools can now be set in render globals in maya
  • (pype) Rest API has been implemented in beta stage
  • (nuke) LUT loader has been added
  • (pype) rudimentary user module has been added as preparation for user management
  • (pype) a simple logging GUI has been added to pype tray
  • (nuke) nuke can now bake input process into mov
  • (maya) imported models now have selection handle displayed by defaulting
  • (avalon) it's is now possible to load multiple assets at once using loader
  • (maya) added ability to automatically connect yeti rig to a mesh upon loading

changed:

  • (ftrack) event server now runs two parallel processes and is able to keep queue of events to process.
  • (nuke) task name is now added to all rendered subsets
  • (pype) adding more families to standalone publisher
  • (pype) standalone publisher now uses pyblish-lite
  • (pype) standalone publisher can now create review quicktimes
  • (ftrack) queries to ftrack were sped up
  • (ftrack) multiple ftrack action have been deprecated
  • (avalon) avalon upstream has been updated to 5.5.0
  • (nukestudio) published transforms can now be animated

fix:

  • (maya) fps popup button didn't work in some cases
  • (maya) geometry instances and references in maya were losing shader assignments
  • (muster) muster rendering templates were not working correctly
  • (maya) arnold tx texture conversion wasn't respecting colorspace set by the artist
  • (pype) problems with avalon db sync
  • (maya) ftrack was rounding FPS making it inconsistent
  • (pype) wrong icon names in Creator
  • (maya) scene inventory wasn't showing anything if representation was removed from database after it's been loaded to the scene
  • (nukestudio) multiple bugs squashed
  • (loader) loader was taking long time to show all the loading action when first launcher in maya