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economy.dm
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economy.dm
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#define STARTING_PAYCHECKS 3 // Amount of paychecks
#define STARTING_PAYCHECKS_MIN 50 // Minimum roundstart money
#define STARTING_PAYCHECKS_MAX 250 // Maximum roundstart money
/// How much mail the Economy SS will create per minute, regardless of firing time.
#define MAX_MAIL_PER_MINUTE 6
/// Chance to generate junk mail compared to generating nothing while packing mail crates.
#define MAIL_JUNK_CHANCE 45
/// Probability of using letters of envelope sprites on all letters.
#define FULL_CRATE_LETTER_ODDS 70
//Current Paycheck values. Altering these changes both the cost of items meant for each paygrade, as well as the passive/starting income of each job.
///Default paygrade for the Unassigned Job/Unpaid job assignments.
#define PAYCHECK_ZERO 0
#define PAYCHECK_ASSISTANT 5
#define PAYCHECK_MINIMAL 5
#define PAYCHECK_EASY 20
#define PAYCHECK_MEDIUM 30
#define PAYCHECK_HARD 40
#define PAYCHECK_COMMAND 100
#define STARTING_SEC_BUDGET 14000
#define STARTING_CAR_BUDGET 5000
#define MAX_GRANT_CIV 2500
#define MAX_GRANT_ENG 3000
#define MAX_GRANT_SCI 5000
#define MAX_GRANT_SECMEDSRV 250
#define ACCOUNT_CIV "CIV"
#define ACCOUNT_CIV_NAME "Civil Budget"
#define ACCOUNT_ENG "ENG"
#define ACCOUNT_ENG_NAME "Engineering Budget"
#define ACCOUNT_SCI "SCI"
#define ACCOUNT_SCI_NAME "Scientific Budget"
#define ACCOUNT_MED "MED"
#define ACCOUNT_MED_NAME "Medical Budget"
#define ACCOUNT_SRV "SRV"
#define ACCOUNT_SRV_NAME "Service Budget"
#define ACCOUNT_CAR "CAR"
#define ACCOUNT_CAR_NAME "Cargo Budget"
#define ACCOUNT_SEC "SEC"
#define ACCOUNT_SEC_NAME "Defense Budget"
#define MEGAFAUNA_CASH_SCALE 2
#define NO_FREEBIES "commies go home"