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demo.dm
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demo.dm
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SUBSYSTEM_DEF(demo)
name = "Demo"
wait = 1
flags = SS_TICKER | SS_BACKGROUND
///Adding Lobby to the runlevel because we want it to start writing before the game starts since there's a of atoms queued to be written during init
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
init_order = INIT_ORDER_DEMO
loading_points = 12.6 SECONDS // Yogs -- loading times
var/list/pre_init_lines = list() // stuff like chat before the init
var/list/icon_cache = list()
var/list/icon_state_caches = list()
var/list/name_cache = list()
var/list/marked_dirty = list()
var/list/marked_new = list()
var/list/marked_turfs = list()
var/list/del_list = list()
var/last_written_time = null
var/last_chat_message = null
// stats stuff
var/last_queued = 0
var/last_completed = 0
/datum/controller/subsystem/demo/proc/write_time()
if(!can_fire)
return
var/new_time = world.time
if(last_written_time != new_time)
if(initialized)
WRITE_LOG_NO_FORMAT(GLOB.demo_log, "time [new_time]\n")
else
pre_init_lines += "time [new_time]"
last_written_time = new_time
/datum/controller/subsystem/demo/proc/write_event_line(line)
if(!can_fire)
return
write_time()
if(initialized)
WRITE_LOG_NO_FORMAT(GLOB.demo_log, "[line]\n")
else
pre_init_lines += line
/datum/controller/subsystem/demo/proc/write_chat(target, text)
if(!can_fire)
return
var/target_text = ""
if(target == GLOB.clients)
target_text = "world"
else if(islist(target))
var/list/target_keys = list()
for(var/T in target)
var/client/C = CLIENT_FROM_VAR(T)
if(C)
target_keys += C.ckey
if(!target_keys.len)
return
target_text = jointext(target_keys, ",")
else
var/client/C = CLIENT_FROM_VAR(target)
if(C)
target_text = C.ckey
else
return
var/json_encoded = json_encode(text)
write_event_line("chat [target_text] [last_chat_message == json_encoded ? "=" : json_encoded]")
last_chat_message = json_encoded
/datum/controller/subsystem/demo/Initialize()
if(!CONFIG_GET(flag/demos_enabled))
flags |= SS_NO_FIRE
can_fire = FALSE
marked_dirty.Cut()
marked_new.Cut()
marked_turfs.Cut()
return SS_INIT_SUCCESS
WRITE_LOG_NO_FORMAT(GLOB.demo_log, "demo version 1\n") // increment this if you change the format
if(GLOB.revdata)
WRITE_LOG_NO_FORMAT(GLOB.demo_log, "commit [GLOB.revdata.commit || GLOB.revdata.originmastercommit]\n")
// write a "snapshot" of the world at this point.
// start with turfs
log_world("Writing turfs...")
WRITE_LOG_NO_FORMAT(GLOB.demo_log, "init [world.maxx] [world.maxy] [world.maxz]\n")
marked_turfs.Cut()
for(var/z in 1 to world.maxz)
var/row_list = list()
var/last_appearance
var/rle_count = 1
for(var/y in 1 to world.maxy)
for(var/x in 1 to world.maxx)
var/turf/T = locate(x,y,z)
T.demo_last_appearance = T.appearance
var/this_appearance
// space turfs are difficult to RLE otherwise, because they all
// have different appearances despite being the same thing.
if(T.type == /turf/open/space || T.type == /turf/open/space/basic)
this_appearance = "s" // save the bytes
else if(istype(T, /turf/open/space/transit))
this_appearance = "t[T.dir]"
else
this_appearance = T.appearance
if(this_appearance == last_appearance)
rle_count++
else
if(rle_count > 1)
row_list += rle_count
rle_count = 1
if(istext(this_appearance))
row_list += this_appearance
else
// do a diff with the previous turf to save those bytes
row_list += encode_appearance(this_appearance, istext(last_appearance) ? null : last_appearance)
last_appearance = this_appearance
if(rle_count > 1)
row_list += rle_count
WRITE_LOG_NO_FORMAT(GLOB.demo_log, jointext(row_list, ",") + "\n")
CHECK_TICK
// then do objects
log_world("Writing objects")
marked_new.Cut()
marked_dirty.Cut()
for(var/z in 1 to world.maxz)
var/spacing = 0
var/row_list = list()
for(var/y in 1 to world.maxy)
for(var/x in 1 to world.maxx)
var/turf/T = locate(x,y,z)
var/list/turf_list = list()
for(var/C in T.contents)
var/atom/movable/as_movable = C
if(as_movable.loc != T)
continue
if(isobj(C) || ismob(C))
turf_list += encode_init_obj(C)
if(turf_list.len)
if(spacing)
row_list += spacing
spacing = 0
row_list += turf_list
spacing++
CHECK_TICK // This is a bit risky because something might change but meh, its not a big deal.
WRITE_LOG_NO_FORMAT(GLOB.demo_log, jointext(row_list, ",") + "\n")
// track objects that exist in nullspace
var/nullspace_list = list()
for(var/M in world)
if(!isobj(M) && !ismob(M))
continue
var/atom/movable/AM = M
if(AM.loc != null)
continue
nullspace_list += encode_init_obj(AM)
CHECK_TICK
WRITE_LOG_NO_FORMAT(GLOB.demo_log, jointext(nullspace_list, ",") + "\n")
for(var/line in pre_init_lines)
WRITE_LOG_NO_FORMAT(GLOB.demo_log, "[line]\n")
return SS_INIT_SUCCESS
/datum/controller/subsystem/demo/fire()
if(!src.marked_new.len && !src.marked_dirty.len && !src.marked_turfs.len && !src.del_list.len)
return // nothing to do
last_queued = src.marked_new.len + src.marked_dirty.len + src.marked_turfs.len
last_completed = 0
write_time()
if(src.del_list.len)
var/s = "del [jointext(src.del_list, ",")]\n" // if I don't do it like this I get "incorrect number of macro arguments" because byond is stupid and sucks
WRITE_LOG_NO_FORMAT(GLOB.demo_log, s)
src.del_list.Cut()
var/canceled = FALSE
var/list/marked_dirty = src.marked_dirty
var/list/dirty_updates = list()
while(marked_dirty.len)
last_completed++
var/atom/movable/M = marked_dirty[marked_dirty.len]
marked_dirty.len--
if(M.gc_destroyed || !M)
continue
if(M.loc == M.demo_last_loc && M.appearance == M.demo_last_appearance)
continue
var/loc_string = "="
if(M.loc != M.demo_last_loc)
loc_string = "null"
if(isturf(M.loc))
loc_string = "[M.x],[M.y],[M.z]"
else if(ismovable(M.loc))
loc_string = "\ref[M.loc]"
M.demo_last_loc = M.loc
var/appearance_string = "="
if(ismob(M))
appearance_string = encode_appearance(M.appearance, target = M)
M.demo_last_appearance = M.appearance
else if(M.appearance != M.demo_last_appearance)
appearance_string = encode_appearance(M.appearance, M.demo_last_appearance, TRUE, M)
M.demo_last_appearance = M.appearance
dirty_updates += "\ref[M] [loc_string] [appearance_string]"
if(MC_TICK_CHECK)
canceled = TRUE
break
if(dirty_updates.len)
var/s = "update [jointext(dirty_updates, ",")]\n"
WRITE_LOG_NO_FORMAT(GLOB.demo_log, s)
if(canceled)
return
var/list/marked_new = src.marked_new
var/list/new_updates = list()
while(marked_new.len)
last_completed++
var/atom/movable/M = marked_new[marked_new.len]
marked_new.len--
if(M.gc_destroyed || !M)
continue
var/loc_string = "null"
if(isturf(M.loc))
loc_string = "[M.x],[M.y],[M.z]"
else if(ismovable(M.loc))
loc_string = "\ref[M.loc]"
M.demo_last_appearance = M.appearance
new_updates += "\ref[M] [loc_string] [encode_appearance(M.appearance, target = M)]"
if(MC_TICK_CHECK)
canceled = TRUE
break
if(new_updates.len)
var/s = "new [jointext(new_updates, ",")]\n"
WRITE_LOG_NO_FORMAT(GLOB.demo_log, s)
if(canceled)
return
var/list/marked_turfs = src.marked_turfs
var/list/turf_updates = list()
while(marked_turfs.len)
last_completed++
var/turf/T = marked_turfs[marked_turfs.len]
marked_turfs.len--
if(T && T.appearance != T.demo_last_appearance)
turf_updates += "([T.x],[T.y],[T.z])=[encode_appearance(T.appearance, T.demo_last_appearance)]"
T.demo_last_appearance = T.appearance
if(MC_TICK_CHECK)
canceled = TRUE
break
if(turf_updates.len)
var/s = "turf [jointext(turf_updates, ",")]\n"
WRITE_LOG_NO_FORMAT(GLOB.demo_log, s)
if(canceled)
return
/datum/controller/subsystem/demo/proc/encode_init_obj(atom/movable/M)
M.demo_last_loc = M.loc
M.demo_last_appearance = M.appearance
var/encoded_appearance = encode_appearance(M.appearance, target = M)
var/list/encoded_contents = list()
for(var/C in M.contents)
if(isobj(C) || ismob(C))
encoded_contents += encode_init_obj(C)
return "\ref[M]=[encoded_appearance][(encoded_contents.len ? "([jointext(encoded_contents, ",")])" : "")]"
// please make sure the order you call this function in is the same as the order you write
/datum/controller/subsystem/demo/proc/encode_appearance(image/appearance, image/diff_appearance, diff_remove_overlays = FALSE, atom/movable/target)
if(appearance == null)
return "n"
if(appearance == diff_appearance)
return "="
var/icon_txt = "[appearance.icon]"
var/cached_icon = icon_cache[icon_txt] || icon_txt
var/list/icon_state_cache
if(!isnum(cached_icon))
icon_cache[icon_txt] = icon_cache.len + 1
icon_state_cache = (icon_state_caches[++icon_state_caches.len] = list())
else
icon_state_cache = icon_state_caches[cached_icon]
var/list/cached_icon_state = icon_state_cache[appearance.icon_state] || appearance.icon_state
if(!isnum(cached_icon_state))
icon_state_cache[appearance.icon_state] = icon_state_cache.len + 1
var/cached_name = name_cache[appearance.name] || appearance.name
if(!isnum(cached_name))
name_cache[appearance.name] = name_cache.len + 1
var/color_string = appearance.color || "w"
if(islist(color_string))
var/list/old_list = appearance.color
var/list/inted = list()
inted.len = old_list.len
for(var/i in 1 to old_list.len)
inted[i] += round(old_list[i] * 255)
color_string = jointext(inted, ",")
var/overlays_string = "\[]"
var/list/appearance_overlays = appearance.overlays
if(appearance_overlays.len)
var/list/overlays_list = list()
for(var/i in 1 to appearance_overlays.len)
var/image/overlay = appearance_overlays[i]
overlays_list += encode_appearance(overlay, appearance, TRUE, target = target)
overlays_string = "\[[jointext(overlays_list, ",")]]"
var/underlays_string = "\[]"
var/list/appearance_underlays = appearance.underlays
if(appearance_underlays.len)
var/list/underlays_list = list()
for(var/i in 1 to appearance_underlays.len)
var/image/underlay = appearance_underlays[i]
underlays_list += encode_appearance(underlay, appearance, TRUE, target = target)
underlays_string = "\[[jointext(underlays_list, ",")]]"
var/appearance_transform_string = "i"
if(appearance.transform)
var/matrix/M = appearance.transform
appearance_transform_string = "[M.a],[M.b],[M.c],[M.d],[M.e],[M.f]"
if(appearance_transform_string == "1,0,0,0,1,0")
appearance_transform_string = "i"
var/tmp_dir = appearance.dir
if(target)
tmp_dir = target.dir
var/list/appearance_list = list(
json_encode(cached_icon),
json_encode(cached_icon_state),
json_encode(cached_name),
appearance.appearance_flags,
appearance.layer,
appearance.plane == -32767 ? "" : PLANE_TO_TRUE(appearance.plane),
tmp_dir == 2 ? "" : tmp_dir,
appearance.color ? color_string : "",
appearance.alpha == 255 ? "" : appearance.alpha,
appearance.pixel_x == 0 ? "" : appearance.pixel_x,
appearance.pixel_y == 0 ? "" : appearance.pixel_y,
appearance.blend_mode <= 1 ? "" : appearance.blend_mode,
appearance_transform_string != "i" ? appearance_transform_string : "",
appearance:invisibility == 0 ? "" : appearance:invisibility, // colon because dreamchecker is dumb
appearance.pixel_w == 0 ? "" : appearance.pixel_w,
appearance.pixel_z == 0 ? "" : appearance.pixel_z,
appearance.overlays.len ? overlays_string : "",
appearance.underlays.len ? underlays_string : ""
)
while(appearance_list[appearance_list.len] == "" && appearance_list.len > 0)
appearance_list.len--
var/undiffed_string = "{[jointext(appearance_list, ";")]}"
if(diff_appearance)
var/overlays_identical = TRUE
if(diff_remove_overlays)
overlays_identical = (appearance.overlays.len == 0)
else if(appearance.overlays.len != diff_appearance.overlays.len)
overlays_identical = FALSE
else
for(var/i in 1 to appearance.overlays.len)
if(appearance.overlays[i] != diff_appearance.overlays[i])
overlays_identical = FALSE
break
var/underlays_identical = TRUE
if(diff_remove_overlays)
underlays_identical = (appearance.underlays.len == 0)
else if(appearance.underlays.len != diff_appearance.underlays.len)
underlays_identical = FALSE
else
for(var/i in 1 to appearance.underlays.len)
if(appearance.underlays[i] != diff_appearance.underlays[i])
underlays_identical = FALSE
break
var/diff_transform_string = "i"
if(diff_appearance.transform)
var/matrix/M = diff_appearance.transform
diff_transform_string = "[M.a],[M.b],[M.c],[M.d],[M.e],[M.f]"
if(diff_transform_string == "1,0,0,0,1,0")
diff_transform_string = "i"
var/list/diffed_appearance_list = list(
json_encode(cached_icon),
json_encode(cached_icon_state),
json_encode(cached_name),
appearance.appearance_flags == diff_appearance.appearance_flags ? "" : appearance.appearance_flags,
appearance.layer == diff_appearance.layer ? "" : appearance.layer,
PLANE_TO_TRUE(appearance.plane) == PLANE_TO_TRUE(diff_appearance.plane) ? "" : PLANE_TO_TRUE(appearance.plane),
appearance.dir == diff_appearance.dir ? "" : appearance.dir,
appearance.color == diff_appearance.color ? "" : color_string,
appearance.alpha == diff_appearance.alpha ? "" : appearance.alpha,
appearance.pixel_x == diff_appearance.pixel_x ? "" : appearance.pixel_x,
appearance.pixel_y == diff_appearance.pixel_y ? "" : appearance.pixel_y,
appearance.blend_mode == diff_appearance.blend_mode ? "" : appearance.blend_mode,
appearance_transform_string == diff_transform_string ? "" : appearance_transform_string,
appearance:invisibility == diff_appearance:invisibility ? "" : appearance:invisibility, // colon because dreamchecker is too dumb
appearance.pixel_w == diff_appearance.pixel_w ? "" : appearance.pixel_w,
appearance.pixel_z == diff_appearance.pixel_z ? "" : appearance.pixel_z,
overlays_identical ? "" : overlays_string,
underlays_identical ? "" :underlays_string
)
while(diffed_appearance_list[diffed_appearance_list.len] == "" && diffed_appearance_list.len > 0)
diffed_appearance_list.len--
var/diffed_string = "~{[jointext(diffed_appearance_list, ";")]}"
if(length(diffed_string) < length(undiffed_string))
return diffed_string
return undiffed_string
/datum/controller/subsystem/demo/stat_entry(msg)
msg += "Remaining: {"
msg += "Trf:[marked_turfs.len]|"
msg += "New:[marked_new.len]|"
msg += "Upd:[marked_dirty.len]|"
msg += "Del:[del_list.len]"
msg += "}"
return ..(msg)
/datum/controller/subsystem/demo/get_metrics()
. = ..()
.["remaining_turfs"] = marked_turfs.len
.["remaining_new"] = marked_new.len
.["remaining_updated"] = marked_dirty.len
.["remaining_deleted"] = del_list.len
/datum/controller/subsystem/demo/proc/mark_turf(turf/T)
if(!can_fire)
return
if(!isturf(T))
return
marked_turfs[T] = TRUE
/datum/controller/subsystem/demo/proc/mark_new(atom/movable/M)
if(!can_fire)
return
if(!ismovable(M))
return
if(M.gc_destroyed || QDELETED(M))
return
marked_new[M] = TRUE
if(marked_dirty[M])
marked_dirty -= M
// I can't wait for when TG ports this and they make this a #define macro.
/datum/controller/subsystem/demo/proc/mark_dirty(atom/movable/M)
if(!can_fire)
return
if(!ismovable(M))
return
if(M.gc_destroyed || QDELETED(M))
return
if(isturf(M))
mark_turf(M)
return
if(marked_new[M])
return
marked_dirty[M] = TRUE
/datum/controller/subsystem/demo/proc/mark_destroyed(atom/movable/M)
if(!can_fire)
return
if(!ismovable(M))
return
if(marked_new[M])
marked_new -= M
if(marked_dirty[M])
marked_dirty -= M
if(initialized)
del_list["\ref[M]"] = 1