-
-
Notifications
You must be signed in to change notification settings - Fork 452
/
bell.dm
210 lines (169 loc) · 5.45 KB
/
bell.dm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
/obj/item/deskbell
name = "desk bell"
desc = "Ding! Ding! Ding!"
icon = 'icons/obj/bell.dmi'
icon_state = "bell"
force = 5
throwforce = 5
w_class = WEIGHT_CLASS_SMALL
throw_speed = 4
throw_range = 10
attack_verb = list("rang")
hitsound = 'sound/items/bell.ogg'
materials = list(/datum/material/iron = 2000)
anchored = FALSE
var/ring_delay = 2 SECONDS
var/normal_sound = 'sound/items/bell.ogg'
var/agressive_sound = 'sound/items/bell_many.ogg'
var/obj/item/assembly/assembly
/obj/item/deskbell/Initialize(mapload)
. = ..()
if(ispath(assembly))
assembly = new assembly(src)
/obj/item/deskbell/wrench_act(mob/living/user, obj/item/I)
. = ..()
if(default_unfasten_wrench(user, I, 0 SECONDS))
return TRUE
/obj/item/deskbell/screwdriver_act(mob/living/user, obj/item/I)
. = ..()
if(!assembly)
to_chat(user, span_warning("[src] doesn't have a device inside!"))
return TRUE
I.play_tool_sound(src)
to_chat(user, span_notice("You remove [assembly] from [src]."))
user.put_in_hands(assembly)
assembly = null
return TRUE
/obj/item/deskbell/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/assembly))
if(assembly)
to_chat(user, span_warning("[src] already has a device inside!"))
return
if(!user.transferItemToLoc(I, src))
return
assembly = I
return
attack_hand(user)
..()
/obj/item/deskbell/attack_self(mob/living/carbon/user)
return attack_hand(user)
/obj/item/deskbell/attack_paw(mob/user)
return attack_hand(user)
/obj/item/deskbell/attack_animal(mob/user)
return attack_hand(user)
/obj/item/deskbell/attack_hand(mob/living/user)
ring(user.combat_mode)
add_fingerprint(user)
return
/obj/item/deskbell/proc/ring(aggressive)
if(TIMER_COOLDOWN_CHECK(src, "ring"))
return
TIMER_COOLDOWN_START(src, "ring", ring_delay)
flick("[icon_state]-push", src)
if(aggressive)
playsound(src, agressive_sound, 25)
else
playsound(src, normal_sound, 25)
if(assembly)
assembly.pulsed()
return TRUE
/obj/item/deskbell/MouseDrop(atom/over_object)
. = ..()
var/mob/living/M = usr
if(!istype(M) || M.incapacitated() || !Adjacent(M))
return
if(anchored)
to_chat(M, span_notice("[src] is currently anchored."))
return
if(over_object == M)
M.put_in_hands(src)
else if(istype(over_object, /atom/movable/screen/inventory/hand))
var/atom/movable/screen/inventory/hand/H = over_object
M.putItemFromInventoryInHandIfPossible(src, H.held_index)
add_fingerprint(M)
/obj/item/deskbell/preset
desc = "A bell hooked up to an automated announcement system that alerts the department of your request."
anchored = TRUE
assembly = /obj/item/assembly/radio/bell
// Command
/obj/item/deskbell/preset/hop
name = "\improper Head of Personnel's desk bell"
assembly = /obj/item/assembly/radio/bell/hop
// Sec
/obj/item/deskbell/preset/sec
name = "security desk bell"
assembly = /obj/item/assembly/radio/bell/sec
/obj/item/deskbell/preset/warden
name = "brig control desk bell"
assembly = /obj/item/assembly/radio/bell/warden
/obj/item/deskbell/preset/armory
name = "armory desk bell"
assembly = /obj/item/assembly/radio/bell/armory
// Engi
/obj/item/deskbell/preset/engi
name = "engineering desk bell"
assembly = /obj/item/assembly/radio/bell/engi
/obj/item/deskbell/preset/atmos
name = "atmospherics desk bell"
assembly = /obj/item/assembly/radio/bell/atmos
// Sci
/obj/item/deskbell/preset/sci
name = "science desk bell"
assembly = /obj/item/assembly/radio/bell/sci
/obj/item/deskbell/preset/robotics
name = "robotics desk bell"
assembly = /obj/item/assembly/radio/bell/robotics
/obj/item/deskbell/preset/xenobio
name = "xenobiology desk bell"
assembly = /obj/item/assembly/radio/bell/xenobio
// Med
/obj/item/deskbell/preset/med
name = "medbay desk bell"
assembly = /obj/item/assembly/radio/bell/med
/obj/item/deskbell/preset/chemistry
name = "chemistry desk bell"
assembly = /obj/item/assembly/radio/bell/chemistry
/obj/item/deskbell/preset/genetics
name = "genetics desk bell"
assembly = /obj/item/assembly/radio/bell/genetics
/obj/item/deskbell/preset/paramedic
name = "paramedic desk bell"
assembly = /obj/item/assembly/radio/bell/paramedic
// Supply
/obj/item/deskbell/preset/supply
name = "cargo desk bell"
assembly = /obj/item/assembly/radio/bell/supply
/obj/item/deskbell/preset/delivery
name = "delivery desk bell"
assembly = /obj/item/assembly/radio/bell/delivery
// Service
/obj/item/deskbell/preset/kitchen
name = "kitchen bell"
assembly = /obj/item/assembly/radio/bell/kitchen
/obj/item/deskbell/preset/bar
name = "bar bell"
assembly = /obj/item/assembly/radio/bell/bar
/obj/item/deskbell/preset/hydroponics
name = "hydroponics desk bell"
assembly = /obj/item/assembly/radio/bell/hydroponics
/obj/item/deskbell/preset/library
name = "library desk bell"
assembly = /obj/item/assembly/radio/bell/library
/// Buttons
/obj/item/deskbell/button
name = "button"
desc = "A button that can have devices inserted inside."
icon_state = "buttonred"
materials = list(/datum/material/plastic = 2000)
normal_sound = 'sound/machines/click.ogg'
agressive_sound = 'sound/machines/click.ogg'
/obj/item/deskbell/button/blue
icon_state = "buttonblue"
/obj/item/deskbell/button/meeting
name = "meeting request button"
desc = "A button that alerts command staff that a meeting is taking place."
assembly = /obj/item/assembly/radio/bell/meeting
/obj/item/deskbell/button/sec_meeting
name = "meeting request button"
desc = "A button that alerts security staff that a meeting is taking place."
assembly = /obj/item/assembly/radio/bell/sec_meeting