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bin.dm
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bin.dm
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// Disposal bin and Delivery chute.
#define SEND_PRESSURE (0.05*ONE_ATMOSPHERE)
/obj/machinery/disposal
icon = 'icons/obj/atmospherics/pipes/disposal.dmi'
density = TRUE
armor = list(MELEE = 25, BULLET = 10, LASER = 10, ENERGY = 100, BOMB = 0, BIO = 100, RAD = 100, FIRE = 90, ACID = 30)
max_integrity = 200
resistance_flags = FIRE_PROOF
interaction_flags_machine = INTERACT_MACHINE_OPEN | INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON
obj_flags = CAN_BE_HIT | USES_TGUI
flags_1 = RAD_PROTECT_CONTENTS_1 | RAD_NO_CONTAMINATE_1
/// The internal air reservoir of the disposal
var/datum/gas_mixture/air_contents
/// Is the disposal at full pressure
var/full_pressure = FALSE
/// Is the pressure charging
var/pressure_charging = TRUE
// True if flush handle is pulled
var/flush = FALSE
/// The attached pipe trunk
var/obj/structure/disposalpipe/trunk/trunk = null
/// True if flushing in progress
var/flushing = FALSE
/// Every 30 ticks it will look whether it is ready to flush
var/flush_every_ticks = 30
/// This var adds 1 once per tick. When it reaches flush_every_ticks it resets and tries to flush.
var/flush_count = 0
/// The last time a sound was played
var/last_sound = 0
/// The stored disposal construction pipe
var/obj/structure/disposalconstruct/stored
// create a new disposal
// find the attached trunk (if present) and init gas resvr.
/obj/machinery/disposal/Initialize(mapload, obj/structure/disposalconstruct/make_from)
. = ..()
if(make_from)
setDir(make_from.dir)
make_from.moveToNullspace()
stored = make_from
pressure_charging = FALSE // newly built disposal bins start with pump off
else
stored = new /obj/structure/disposalconstruct(null, null , SOUTH , FALSE , src)
trunk_check()
air_contents = new /datum/gas_mixture()
//gas.volume = 1.05 * CELLSTANDARD
update_appearance()
return INITIALIZE_HINT_LATELOAD //we need turfs to have air
/obj/machinery/disposal/proc/trunk_check()
trunk = locate() in loc
if(!trunk)
pressure_charging = FALSE
flush = FALSE
else
if(initial(pressure_charging))
pressure_charging = TRUE
flush = initial(flush)
trunk.linked = src // link the pipe trunk to self
/obj/machinery/disposal/Destroy()
eject()
if(trunk)
trunk.linked = null
return ..()
/obj/machinery/disposal/singularity_pull(S, current_size)
..()
if(current_size >= STAGE_FIVE)
deconstruct()
/obj/machinery/disposal/LateInitialize()
//this will get a copy of the air turf and take a SEND PRESSURE amount of air from it
var/atom/L = loc
var/datum/gas_mixture/loc_air = L.return_air()
var/datum/gas_mixture/env = new
if(loc_air)
env.copy_from(loc_air)
var/datum/gas_mixture/removed = env.remove(SEND_PRESSURE + 1)
if(removed)
air_contents.merge(removed)
trunk_check()
/obj/machinery/disposal/attackby(obj/item/I, mob/user, params)
add_fingerprint(user)
if(!pressure_charging && !full_pressure && !flush)
if(I.tool_behaviour == TOOL_SCREWDRIVER)
panel_open = !panel_open
I.play_tool_sound(src)
to_chat(user, span_notice("You [panel_open ? "remove":"attach"] the screws around the power connection."))
return
else if(I.tool_behaviour == TOOL_WELDER && panel_open)
if(!I.tool_start_check(user, amount=0))
return
to_chat(user, span_notice("You start slicing the floorweld off \the [src]..."))
if(I.use_tool(src, user, 20, volume=100) && panel_open)
to_chat(user, span_notice("You slice the floorweld off \the [src]."))
deconstruct()
return
if(!user.combat_mode)
if((I.item_flags & ABSTRACT) || !user.temporarilyRemoveItemFromInventory(I))
return
place_item_in_disposal(I, user)
update_appearance()
return 1 //no afterattack
else
return ..()
/obj/machinery/disposal/proc/place_item_in_disposal(obj/item/I, mob/user)
I.forceMove(src)
user.visible_message("[user.name] places \the [I] into \the [src].", span_notice("You place \the [I] into \the [src]."))
//mouse drop another mob or self
/obj/machinery/disposal/MouseDrop_T(mob/living/target, mob/living/user)
if(istype(target))
stuff_mob_in(target, user)
/obj/machinery/disposal/proc/stuff_mob_in(mob/living/target, mob/living/user)
if(!iscarbon(user) && !user.ventcrawler && user == target) //only carbon and ventcrawlers can climb into disposal by themselves.
if (iscyborg(user))
var/mob/living/silicon/robot/borg = user
if (!borg.module || !borg.module.canDispose)
return
else
return
if(!isturf(user.loc)) //No magically doing it from inside closets
return
if(target.buckled || target.has_buckled_mobs())
return
if(target.mob_size > MOB_SIZE_HUMAN)
to_chat(user, span_warning("[target] doesn't fit inside [src]!"))
return
add_fingerprint(user)
if(user == target)
user.visible_message("[user] starts climbing into [src].", span_notice("You start climbing into [src]..."))
else
target.visible_message(span_danger("[user] starts putting [target] into [src]."), span_userdanger("[user] starts putting you into [src]!"))
if(do_after(user, 2 SECONDS, target))
if (!loc)
return
target.forceMove(src)
if(user == target)
user.visible_message("[user] climbs into [src].", span_notice("You climb into [src]."))
else
target.visible_message(span_danger("[user] has placed [target] in [src]."), span_userdanger("[user] has placed [target] in [src]."))
log_combat(user, target, "stuffed", addition="into [src]")
target.LAssailant = WEAKREF(user)
update_appearance()
/obj/machinery/disposal/relaymove(mob/user)
attempt_escape(user)
// resist to escape the bin
/obj/machinery/disposal/container_resist(mob/living/user)
attempt_escape(user)
/obj/machinery/disposal/proc/attempt_escape(mob/user)
if(flushing)
return
go_out(user)
// leave the disposal
/obj/machinery/disposal/proc/go_out(mob/user)
user.forceMove(loc)
update_appearance()
// monkeys and xenos can only pull the flush lever
/obj/machinery/disposal/attack_paw(mob/user)
if(stat & BROKEN)
return
flush = !flush
update_appearance()
// eject the contents of the disposal unit
/obj/machinery/disposal/proc/eject()
var/turf/T = get_turf(src)
for(var/atom/movable/AM in src)
AM.forceMove(T)
AM.pipe_eject(0)
update_appearance()
/obj/machinery/disposal/proc/flush()
flushing = TRUE
flick("[icon_state]-flush", src)
sleep(1 SECONDS)
if(last_sound < world.time + 1)
playsound(src, 'sound/machines/disposalflush.ogg', 50, 0, 0)
last_sound = world.time
sleep(0.5 SECONDS)
if(QDELETED(src))
return
var/obj/structure/disposalholder/H = new(src)
newHolderDestination(H)
H.init(src)
air_contents = new()
H.start(src)
flushing = FALSE
flush = FALSE
/obj/machinery/disposal/proc/newHolderDestination(obj/structure/disposalholder/H)
for(var/obj/item/smallDelivery/O in src)
H.tomail = TRUE
return
// called when holder is expelled from a disposal
/obj/machinery/disposal/proc/expel(obj/structure/disposalholder/H)
H.active = FALSE
var/turf/T = get_turf(src)
var/turf/target
playsound(src, 'sound/machines/hiss.ogg', 50, 0, 0)
for(var/A in H)
var/atom/movable/AM = A
target = get_offset_target_turf(loc, rand(5)-rand(5), rand(5)-rand(5))
AM.forceMove(T)
AM.pipe_eject(0)
AM.throw_at(target, 5, 1)
H.vent_gas(loc)
qdel(H)
/obj/machinery/disposal/deconstruct(disassembled = TRUE)
var/turf/T = loc
if(!(flags_1 & NODECONSTRUCT_1))
if(stored)
stored.forceMove(T)
src.transfer_fingerprints_to(stored)
stored.anchored = FALSE
stored.density = TRUE
stored.update_appearance()
for(var/atom/movable/AM in src) //out, out, darned crowbar!
AM.forceMove(T)
..()
/obj/machinery/disposal/get_dumping_location(obj/item/storage/source,mob/user)
return src
//How disposal handles getting a storage dump from a storage object
/obj/machinery/disposal/storage_contents_dump_act(datum/component/storage/src_object, mob/user)
. = ..()
if(.)
return
for(var/obj/item/I in src_object.contents())
if(user.active_storage != src_object)
if(I.on_found(user))
return
src_object.remove_from_storage(I, src)
return TRUE
// Disposal bin
// Holds items for disposal into pipe system
// Draws air from turf, gradually charges internal reservoir
// Once full (~1 atm), uses air resv to flush items into the pipes
// Automatically recharges air (unless off), will flush when ready if pre-set
// Can hold items and human size things, no other draggables
/obj/machinery/disposal/bin
name = "disposal unit"
desc = "A pneumatic waste disposal unit."
icon_state = "disposal"
base_icon_state = "disposal"
// attack by item places it in to disposal
/obj/machinery/disposal/bin/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/storage/bag/trash)) //Not doing component overrides because this is a specific type.
var/obj/item/storage/bag/trash/T = I
var/datum/component/storage/STR = T.GetComponent(/datum/component/storage)
to_chat(user, span_warning("You empty the bag."))
for(var/obj/item/O in T.contents)
STR.remove_from_storage(O,src)
T.update_appearance()
update_appearance()
else
return ..()
// handle machine interaction
/obj/machinery/disposal/bin/AltClick(mob/user)
. = ..()
if(!user.canUseTopic(src, TRUE))
return
flush = !flush
update_appearance()
/obj/machinery/disposal/bin/ui_state(mob/user)
return GLOB.notcontained_state
/obj/machinery/disposal/bin/ui_interact(mob/user, datum/tgui/ui)
if(stat & BROKEN)
return
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "DisposalUnit", name)
ui.open()
/obj/machinery/disposal/bin/ui_data(mob/user)
var/list/data = list()
data["flush"] = flush
data["full_pressure"] = full_pressure
data["pressure_charging"] = pressure_charging
data["panel_open"] = panel_open
data["per"] = CLAMP01(air_contents.return_pressure() / (SEND_PRESSURE))
data["isai"] = isAI(user)
return data
/obj/machinery/disposal/bin/ui_act(action, params)
if(..())
return
switch(action)
if("handle-0")
flush = FALSE
update_appearance()
. = TRUE
if("handle-1")
if(!panel_open)
flush = TRUE
update_appearance()
. = TRUE
if("pump-0")
if(pressure_charging)
pressure_charging = FALSE
update_appearance()
. = TRUE
if("pump-1")
if(!pressure_charging)
pressure_charging = TRUE
update_appearance()
. = TRUE
if("eject")
eject()
. = TRUE
/obj/machinery/disposal/bin/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
if(AM.CanEnterDisposals())
if(prob(75))
AM.forceMove(src)
if(ismob(AM))
do_flush()
visible_message(span_notice("[AM] lands in [src] and triggers the flush system!"))
else
visible_message(span_notice("[AM] lands in [src]."))
update_appearance()
else
visible_message(span_notice("[AM] bounces off of [src]'s rim!"))
return ..()
else
return ..()
/obj/machinery/disposal/bin/flush()
..()
full_pressure = FALSE
pressure_charging = TRUE
update_appearance()
/obj/machinery/disposal/bin/update_overlays()
. = ..()
if(stat & BROKEN)
pressure_charging = FALSE
flush = FALSE
return
//flush handle
if(flush)
. += "[base_icon_state]-handle"
//only handle is shown if no power
if(stat & NOPOWER || panel_open)
return
//check for items in disposal - occupied light
if(contents.len > 0)
. += "[base_icon_state]-full"
. += emissive_appearance(icon, "[base_icon_state]-full", src, alpha = src.alpha)
//charging and ready light
if(pressure_charging)
. += "[base_icon_state]-charge"
. += emissive_appearance(icon, "[base_icon_state]-charge-glow", src, alpha = src.alpha)
else if(full_pressure)
. += "[base_icon_state]-ready"
. += emissive_appearance(icon, "[base_icon_state]-ready-glow", src, alpha = src.alpha)
/obj/machinery/disposal/bin/proc/do_flush()
set waitfor = FALSE
flush()
//timed process
//charge the gas reservoir and perform flush if ready
/obj/machinery/disposal/bin/process(delta_time)
if(stat & BROKEN) //nothing can happen if broken
return
flush_count++
if(flush_count >= flush_every_ticks)
if(contents.len)
if(full_pressure)
do_flush()
flush_count = 0
updateDialog()
if(flush && air_contents.return_pressure() >= SEND_PRESSURE) // flush can happen even without power
do_flush()
if(stat & NOPOWER) // won't charge if no power
return
use_power(100) // base power usage
if(!pressure_charging) // if off or ready, no need to charge
return
// otherwise charge
use_power(500) // charging power usage
var/atom/L = loc //recharging from loc turf
var/datum/gas_mixture/env = L.return_air()
var/pressure_delta = (SEND_PRESSURE*1.01) - air_contents.return_pressure()
if(env?.return_temperature() > 0)
var/transfer_moles = 0.05 * delta_time * pressure_delta*air_contents.return_volume()/(env.return_temperature() * R_IDEAL_GAS_EQUATION)
//Actually transfer the gas
var/datum/gas_mixture/removed = env.remove(transfer_moles)
air_contents.merge(removed)
//if full enough, switch to ready mode
if(air_contents.return_pressure() >= SEND_PRESSURE)
full_pressure = TRUE
pressure_charging = FALSE
update_appearance()
return
/obj/machinery/disposal/bin/get_remote_view_fullscreens(mob/user)
if(user.stat == DEAD || !(user.sight & (SEEOBJS|SEEMOBS)))
user.overlay_fullscreen("remote_view", /atom/movable/screen/fullscreen/impaired, 2)
//Delivery Chute
/obj/machinery/disposal/deliveryChute
name = "delivery chute"
desc = "A chute for big and small packages alike!"
density = TRUE
icon_state = "intake"
pressure_charging = FALSE // the chute doesn't need charging and always works
/obj/machinery/disposal/deliveryChute/Initialize(mapload, obj/structure/disposalconstruct/make_from)
. = ..()
trunk = locate() in loc
if(trunk)
trunk.linked = src // link the pipe trunk to self
/obj/machinery/disposal/deliveryChute/place_item_in_disposal(obj/item/I, mob/user)
if(I.CanEnterDisposals())
..()
flush()
/obj/machinery/disposal/deliveryChute/Bumped(atom/movable/AM) //Go straight into the chute
if(QDELETED(AM) || !AM.CanEnterDisposals())
return
switch(dir)
if(NORTH)
if(AM.loc.y != loc.y+1)
return
if(EAST)
if(AM.loc.x != loc.x+1)
return
if(SOUTH)
if(AM.loc.y != loc.y-1)
return
if(WEST)
if(AM.loc.x != loc.x-1)
return
if(isobj(AM))
var/obj/O = AM
O.forceMove(src)
else if(ismob(AM))
var/mob/M = AM
if(prob(2)) // to prevent mobs being stuck in infinite loops
to_chat(M, span_warning("You hit the edge of the chute."))
return
M.forceMove(src)
flush()
/atom/movable/proc/CanEnterDisposals()
return TRUE
/obj/projectile/CanEnterDisposals()
return
/obj/effect/CanEnterDisposals()
return
/obj/mecha/CanEnterDisposals()
return
/obj/machinery/disposal/bin/newHolderDestination(obj/structure/disposalholder/H)
H.destinationTag = 1
/obj/machinery/disposal/deliveryChute/newHolderDestination(obj/structure/disposalholder/H)
H.destinationTag = 1