-
-
Notifications
You must be signed in to change notification settings - Fork 452
/
mind_linker.dm
214 lines (173 loc) · 7.73 KB
/
mind_linker.dm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
/**
* # Mind Linker
*
* A component that handles linking multiple player's minds
* into one network which allows them to talk directly to one another.
* Like telepathy but for multiple people at once!
*/
/datum/component/mind_linker
/// The name of our network, displayed to all users.
var/network_name = "Mind Link"
/// The color of the network when talking in chat
var/chat_color
/// The message sent to someone when linked up.
var/link_message
/// The message sent to someone when unlinked.
var/unlink_message
/// A list of all signals that will call qdel() on our component if triggered. Optional.
var/list/signals_which_destroy_us
/// A callback invoked after an unlink is done. Optional.
var/datum/callback/post_unlink_callback
/// The icon file given to the speech action handed out.
var/speech_action_icon = 'icons/mob/actions/actions_slime.dmi'
/// The icon state applied to the speech action handed out.
var/speech_action_icon_state = "link_speech"
/// The icon background for the speech action handed out.
var/speech_action_background_icon_state = "bg_alien"
/// The master's linking action, which allows them to link people to the network.
var/datum/action/linker_action
/// The master's speech action. The owner of the link shouldn't lose this as long as the link remains.
var/datum/action/innate/linked_speech/master_speech
/// An assoc list of [mob/living]s to [datum/action/innate/linked_speech]s. All the mobs that are linked to our network.
var/list/mob/living/linked_mobs = list()
/datum/component/mind_linker/Initialize(
network_name = "Mind Link",
chat_color = "#008CA2",
linker_action_path,
link_message,
unlink_message,
signals_which_destroy_us,
datum/callback/post_unlink_callback,
speech_action_icon = 'icons/mob/actions/actions_slime.dmi',
speech_action_icon_state = "link_speech",
speech_action_background_icon_state = "bg_alien",
)
if(!isliving(parent))
return COMPONENT_INCOMPATIBLE
var/mob/living/owner = parent
src.network_name = network_name
src.chat_color = chat_color
src.link_message = link_message || "You are now connected to [owner.real_name]'s [network_name]."
src.unlink_message = unlink_message || "You are no longer connected to [owner.real_name]'s [network_name]."
if(islist(signals_which_destroy_us))
src.signals_which_destroy_us = signals_which_destroy_us
if(post_unlink_callback)
src.post_unlink_callback = post_unlink_callback
src.speech_action_icon = speech_action_icon
src.speech_action_icon_state = speech_action_icon_state
src.speech_action_background_icon_state = speech_action_background_icon_state
if(ispath(linker_action_path))
linker_action = new linker_action_path(src)
linker_action.Grant(owner)
else
stack_trace("[type] was created without a valid linker_action_path. No one will be able to link to it.")
master_speech = new(src)
master_speech.Grant(owner)
to_chat(owner, span_boldnotice("You establish a [network_name], allowing you to link minds to communicate telepathically."))
/datum/component/mind_linker/Destroy(force, silent)
for(var/mob/living/remaining_mob as anything in linked_mobs)
unlink_mob(remaining_mob)
linked_mobs.Cut()
QDEL_NULL(linker_action)
QDEL_NULL(master_speech)
QDEL_NULL(post_unlink_callback)
return ..()
/datum/component/mind_linker/RegisterWithParent()
if(signals_which_destroy_us)
RegisterSignals(parent, signals_which_destroy_us, PROC_REF(destroy_link))
/datum/component/mind_linker/UnregisterFromParent()
if(signals_which_destroy_us)
UnregisterSignal(parent, signals_which_destroy_us)
/**
* Attempts to link [to_link] to our network, giving them a speech action.
*
* Returns TRUE if successful, FALSE otherwise
*/
/datum/component/mind_linker/proc/link_mob(mob/living/to_link)
if(QDELETED(to_link) || to_link.stat == DEAD)
return FALSE
if(HAS_TRAIT(to_link, TRAIT_MINDSHIELD)) // Mindshield implant - no dice
return FALSE
if(to_link.can_block_magic(MAGIC_RESISTANCE_MIND, charge_cost = 0))
return FALSE
if(linked_mobs[to_link])
return FALSE
var/mob/living/owner = parent
if(to_link == owner)
return FALSE
to_chat(to_link, span_notice(link_message))
to_chat(owner, span_notice("You connect [to_link]'s mind to your [network_name]."))
for(var/mob/living/other_link as anything in linked_mobs)
to_chat(other_link, span_notice("You feel a new presence within [owner.real_name]'s [network_name]."))
var/datum/action/innate/linked_speech/new_link = new(src)
new_link.Grant(to_link)
linked_mobs[to_link] = new_link
RegisterSignals(to_link, list(COMSIG_LIVING_DEATH, COMSIG_QDELETING, COMSIG_MINDSHIELD_IMPLANTED), PROC_REF(unlink_mob))
return TRUE
/**
* Unlinks [to_unlink] from our network, deleting their speech action
* and cleaning up anything involved.
*
* Also invokes post_unlink_callback, if supplied.
*/
/datum/component/mind_linker/proc/unlink_mob(mob/living/to_unlink)
SIGNAL_HANDLER
if(!linked_mobs[to_unlink])
return
to_chat(to_unlink, span_warning(unlink_message))
INVOKE_ASYNC(post_unlink_callback, TYPE_PROC_REF(/datum/callback/, Invoke), to_unlink)
UnregisterSignal(to_unlink, list(COMSIG_LIVING_DEATH, COMSIG_QDELETING, COMSIG_MINDSHIELD_IMPLANTED))
var/datum/action/innate/linked_speech/old_link = linked_mobs[to_unlink]
linked_mobs -= to_unlink
qdel(old_link)
var/mob/living/owner = parent
to_chat(owner, span_warning("You feel someone disconnect from your [network_name]."))
for(var/mob/living/other_link as anything in linked_mobs)
to_chat(other_link, span_warning("You feel a pressence disappear from [owner.real_name]'s [network_name]."))
/**
* Signal proc sent from any signals given to us initialize.
* Destroys our component and unlinks everyone.
*/
/datum/component/mind_linker/proc/destroy_link(datum/source)
SIGNAL_HANDLER
if(isliving(source))
var/mob/living/owner = source
to_chat(owner, span_boldwarning("Your [network_name] breaks!"))
qdel(src)
/datum/action/innate/linked_speech
name = "Mind Link Speech"
desc = "Send a psychic message to everyone connected to your Link."
button_icon_state = "link_speech"
button_icon = 'icons/mob/actions/actions_slime.dmi'
background_icon_state = "bg_alien"
overlay_icon_state = "bg_alien_border"
/datum/action/innate/linked_speech/New(Target)
. = ..()
if(!istype(Target, /datum/component/mind_linker))
stack_trace("[name] ([type]) was instantiated on a non-mind_linker target, this doesn't work.")
qdel(src)
return
var/datum/component/mind_linker/linker = Target
name = "[linker.network_name] Speech"
desc = "Send a psychic message to everyone connected to your [linker.network_name]."
background_icon = linker.speech_action_icon
button_icon_state = linker.speech_action_icon_state
background_icon_state = linker.speech_action_background_icon_state
/datum/action/innate/linked_speech/IsAvailable(feedback = FALSE)
return ..() && (owner.stat != DEAD)
/datum/action/innate/linked_speech/Activate()
var/datum/component/mind_linker/linker = target
var/mob/living/linker_parent = linker.parent
var/message = sanitize(tgui_input_text(owner, "Enter a message to transmit.", "[linker.network_name] Telepathy"))
if(!message || QDELETED(src) || QDELETED(owner) || owner.stat == DEAD)
return
if(QDELETED(linker))
to_chat(owner, span_warning("The link seems to have been severed."))
return
var/formatted_message = "<i><font color=[linker.chat_color]>\[[linker_parent.real_name]'s [linker.network_name]\] <b>[owner]:</b> [message]</font></i>"
log_directed_talk(owner, linker_parent, message, LOG_SAY, "mind link ([linker.network_name])")
var/list/all_who_can_hear = assoc_to_keys(linker.linked_mobs) + linker_parent
for(var/mob/living/recipient as anything in all_who_can_hear)
to_chat(recipient, formatted_message)
for(var/mob/recipient as anything in GLOB.dead_mob_list)
to_chat(recipient, "[FOLLOW_LINK(recipient, owner)] [formatted_message]")