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robot_items.dm
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robot_items.dm
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/**********************************************************************
Cyborg Spec Items
***********************************************************************/
/obj/item/borg
icon = 'icons/mob/robot_items.dmi'
/obj/item/borg/stun
name = "electrically-charged arm"
icon_state = "elecarm"
var/charge_cost = 750
var/stunforce = 100
var/stamina_damage = 90
/obj/item/borg/stun/attack(mob/living/M, mob/living/user)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.check_shields(src, 0, "[M]'s [name]", MELEE_ATTACK, 0, STAMINA))
playsound(M, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
if(iscyborg(user))
var/mob/living/silicon/robot/R = user
if(!R.cell.use(charge_cost))
return
user.do_attack_animation(M)
var/obj/item/bodypart/affecting = M.get_bodypart(user.zone_selected)
var/armor_block = M.run_armor_check(affecting, ENERGY)
M.apply_damage(stamina_damage, STAMINA, user.zone_selected, armor_block)
SEND_SIGNAL(M, COMSIG_LIVING_MINOR_SHOCK)
var/current_stamina_damage = M.getStaminaLoss()
if(current_stamina_damage >= 90)
if(!M.IsParalyzed())
to_chat(M, span_warning("You muscles seize, making you collapse!"))
else
M.Paralyze(stunforce)
M.adjust_jitter(20 SECONDS)
M.adjust_confusion_up_to(8 SECONDS, 40 SECONDS)
M.apply_effect(EFFECT_STUTTER, stunforce)
else if(current_stamina_damage > 70)
M.adjust_jitter(10 SECONDS)
M.adjust_confusion_up_to(8 SECONDS, 40 SECONDS)
M.apply_effect(EFFECT_STUTTER, stunforce)
else if(current_stamina_damage >= 20)
M.adjust_jitter(5 SECONDS)
M.apply_effect(EFFECT_STUTTER, stunforce)
M.visible_message(span_danger("[user] has prodded [M] with [src]!"), \
span_userdanger("[user] has prodded you with [src]!"))
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
log_combat(user, M, "stunned", src, "(COMBAT MODE: [user.combat_mode ? "ON" : "OFF"])")
/obj/item/borg/cyborghug
name = "hugging module"
icon_state = "hugmodule"
desc = "For when a someone really needs a hug."
var/mode = 0 //0 = Hugs 1 = "Hug" 2 = Shock 3 = CRUSH
var/ccooldown = 0
var/scooldown = 0
var/shockallowed = FALSE//Can it be a stunarm when emagged. Only PK borgs get this by default.
var/boop = FALSE
/obj/item/borg/cyborghug/attack_self(mob/living/user)
if(iscyborg(user))
var/mob/living/silicon/robot/P = user
if(P.emagged&&shockallowed == 1)
if(mode < 3)
mode++
else
mode = 0
else if(mode < 1)
mode++
else
mode = 0
switch(mode)
if(0)
to_chat(user, "Power reset. Hugs!")
if(1)
to_chat(user, "Power increased!")
if(2)
to_chat(user, "BZZT. Electrifying arms...")
if(3)
to_chat(user, "ERROR: ARM ACTUATORS OVERLOADED.")
/obj/item/borg/cyborghug/attack(mob/living/M, mob/living/silicon/robot/user, params)
if(M == user)
return
switch(mode)
if(0)
if(M.health >= 0)
if(user.zone_selected == BODY_ZONE_HEAD)
user.visible_message(span_notice("[user] playfully boops [M] on the head!"), \
span_notice("You playfully boop [M] on the head!"))
user.do_attack_animation(M, ATTACK_EFFECT_BOOP)
playsound(loc, 'sound/weapons/tap.ogg', 50, 1, -1)
else if(ishuman(M))
if(!(M.mobility_flags & MOBILITY_STAND))
user.visible_message(span_notice("[user] shakes [M] trying to get [M.p_them()] up!"), \
span_notice("You shake [M] trying to get [M.p_them()] up!"))
else
user.visible_message(span_notice("[user] hugs [M] to make [M.p_them()] feel better!"), \
span_notice("You hug [M] to make [M.p_them()] feel better!"))
if(M.resting)
M.set_resting(FALSE, TRUE)
else
user.visible_message(span_notice("[user] pets [M]!"), \
span_notice("You pet [M]!"))
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
if(1)
if(M.health >= 0)
if(ishuman(M))
M.adjust_status_effects_on_shake_up()
if(!(M.mobility_flags & MOBILITY_STAND))
user.visible_message(span_notice("[user] shakes [M] trying to get [M.p_them()] up!"), \
span_notice("You shake [M] trying to get [M.p_them()] up!"))
else if(user.zone_selected == BODY_ZONE_HEAD)
user.visible_message(span_warning("[user] bops [M] on the head!"), \
span_warning("You bop [M] on the head!"))
user.do_attack_animation(M, ATTACK_EFFECT_PUNCH)
else
user.visible_message(span_warning("[user] hugs [M] in a firm bear-hug! [M] looks uncomfortable..."), \
span_warning("You hug [M] firmly to make [M.p_them()] feel better! [M] looks uncomfortable..."))
if(M.resting)
M.set_resting(FALSE, TRUE)
else
user.visible_message(span_warning("[user] bops [M] on the head!"), \
span_warning("You bop [M] on the head!"))
playsound(loc, 'sound/weapons/tap.ogg', 50, 1, -1)
if(2)
if(scooldown < world.time)
if(M.health >= 0)
if(ishuman(M)||ismonkey(M))
M.electrocute_act(5, "[user]", zone=user.zone_selected, tesla_shock = 1)
user.visible_message(span_userdanger("[user] electrocutes [M] with [user.p_their()] touch!"), \
span_danger("You electrocute [M] with your touch!"))
M.update_mobility()
else
if(!iscyborg(M))
M.adjustFireLoss(10)
user.visible_message(span_userdanger("[user] shocks [M]!"), \
span_danger("You shock [M]!"))
else
user.visible_message(span_userdanger("[user] shocks [M]. It does not seem to have an effect"), \
span_danger("You shock [M] to no effect."))
playsound(loc, 'sound/effects/sparks2.ogg', 50, 1, -1)
user.cell.charge -= 500
scooldown = world.time + 20
if(3)
if(ccooldown < world.time)
if(M.health >= 0)
if(ishuman(M))
user.visible_message(span_userdanger("[user] crushes [M] in [user.p_their()] grip!"), \
span_danger("You crush [M] in your grip!"))
else
user.visible_message(span_userdanger("[user] crushes [M]!"), \
span_danger("You crush [M]!"))
playsound(loc, 'sound/weapons/smash.ogg', 50, 1, -1)
M.adjustBruteLoss(15)
user.cell.charge -= 300
ccooldown = world.time + 10
/obj/item/borg/cyborghug/peacekeeper
shockallowed = TRUE
/obj/item/borg/cyborghug/medical
boop = TRUE
/obj/item/borg/charger
name = "power connector"
icon_state = "charger_draw"
item_flags = NOBLUDGEON
var/mode = "draw"
var/static/list/charge_machines = typecacheof(list(/obj/machinery/cell_charger, /obj/machinery/recharger, /obj/machinery/recharge_station, /obj/machinery/mech_bay_recharge_port))
var/static/list/charge_items = typecacheof(list(/obj/item/stock_parts/cell, /obj/item/gun/energy))
/obj/item/borg/charger/update_icon_state()
. = ..()
icon_state = "charger_[mode]"
/obj/item/borg/charger/attack_self(mob/user)
if(mode == "draw")
mode = "charge"
else
mode = "draw"
to_chat(user, span_notice("You toggle [src] to \"[mode]\" mode."))
update_appearance(UPDATE_ICON)
/obj/item/borg/charger/afterattack(obj/item/target, mob/living/silicon/robot/user, proximity_flag)
. = ..()
if(!proximity_flag || !iscyborg(user))
return
if(mode == "draw")
if(is_type_in_list(target, charge_machines))
var/obj/machinery/M = target
if((M.stat & (NOPOWER|BROKEN)) || !M.anchored)
to_chat(user, span_warning("[M] is unpowered!"))
return
to_chat(user, span_notice("You connect to [M]'s power line..."))
while(do_after(user, 1.5 SECONDS, M, progress = FALSE))
if(!user || !user.cell || mode != "draw")
return
if((M.stat & (NOPOWER|BROKEN)) || !M.anchored)
break
if(!user.cell.give(150))
break
M.use_power(200)
to_chat(user, span_notice("You stop charging yourself."))
else if(is_type_in_list(target, charge_items))
var/obj/item/stock_parts/cell/cell = target
if(!istype(cell))
cell = locate(/obj/item/stock_parts/cell) in target
if(!cell)
to_chat(user, span_warning("[target] has no power cell!"))
return
if(istype(target, /obj/item/gun/energy))
var/obj/item/gun/energy/E = target
if(!E.can_charge)
to_chat(user, span_warning("[target] has no power port!"))
return
if(!cell.charge)
to_chat(user, span_warning("[target] has no power!"))
to_chat(user, span_notice("You connect to [target]'s power port..."))
while(do_after(user, 1.5 SECONDS, target, progress = FALSE))
if(!user || !user.cell || mode != "draw")
return
if(!cell || !target)
return
if(cell != target && cell.loc != target)
return
var/draw = min(cell.charge, cell.chargerate*0.5, user.cell.maxcharge-user.cell.charge)
if(!cell.use(draw))
break
if(!user.cell.give(draw))
break
target.update_appearance(UPDATE_ICON)
to_chat(user, span_notice("You stop charging yourself."))
else if(is_type_in_list(target, charge_items))
var/obj/item/stock_parts/cell/cell = target
if(!istype(cell))
cell = locate(/obj/item/stock_parts/cell) in target
if(!cell)
to_chat(user, span_warning("[target] has no power cell!"))
return
if(istype(target, /obj/item/gun/energy))
var/obj/item/gun/energy/E = target
if(!E.can_charge)
to_chat(user, span_warning("[target] has no power port!"))
return
if(cell.charge >= cell.maxcharge)
to_chat(user, span_warning("[target] is already charged!"))
to_chat(user, span_notice("You connect to [target]'s power port..."))
while(do_after(user, 1.5 SECONDS, target, progress = FALSE))
if(!user || !user.cell || mode != "charge")
return
if(!cell || !target)
return
if(cell != target && cell.loc != target)
return
var/draw = min(user.cell.charge, cell.chargerate*0.5, cell.maxcharge-cell.charge)
if(!user.cell.use(draw))
break
if(!cell.give(draw))
break
target.update_appearance(UPDATE_ICON)
to_chat(user, span_notice("You stop charging [target]."))
/obj/item/harmalarm
name = "\improper Sonic Harm Prevention Tool"
desc = "Releases a harmless blast that confuses most organics. For when the harm is JUST TOO MUCH."
icon = 'icons/obj/device.dmi'
icon_state = "megaphone"
var/cooldown = 0
/obj/item/harmalarm/emag_act(mob/user, obj/item/card/emag/emag_card)
obj_flags ^= EMAGGED
if(user)
if(obj_flags & EMAGGED)
to_chat(user, "<font color='red'>You short out the safeties on [src]!</font>")
else
to_chat(user, "<font color='red'>You reset the safeties on [src]!</font>")
return TRUE
/obj/item/harmalarm/attack_self(mob/user)
var/safety = !(obj_flags & EMAGGED)
if(cooldown > world.time)
to_chat(user, "<font color='red'>The device is still recharging!</font>")
return
if(iscyborg(user))
var/mob/living/silicon/robot/R = user
if(!R.cell || R.cell.charge < 1200)
to_chat(user, "<font color='red'>You don't have enough charge to do this!</font>")
return
R.cell.charge -= 1000
if(R.emagged)
safety = FALSE
if(safety == TRUE)
user.visible_message("<font color='red' size='2'>[user] blares out a near-deafening siren from its speakers!</font>", \
span_userdanger("Your siren blares around [iscyborg(user) ? "you" : "and confuses you"]!"), \
span_danger("The siren pierces your hearing!"))
for(var/mob/living/carbon/M in get_hearers_in_view(9, user))
if(M.get_ear_protection() == FALSE)
M.adjust_confusion(6 SECONDS)
audible_message("<font color='red' size='7'>HUMAN HARM</font>")
playsound(get_turf(src), 'sound/ai/default/harmalarm.ogg', 70, 3)
cooldown = world.time + 200
log_game("[key_name(user)] used a Cyborg Harm Alarm in [AREACOORD(user)]")
if(iscyborg(user))
var/mob/living/silicon/robot/R = user
to_chat(R.connected_ai, "<br>[span_notice("NOTICE - Peacekeeping 'HARM ALARM' used by: [user]")]<br>")
return
if(safety == FALSE)
user.audible_message("<font color='red' size='7'>BZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZT</font>")
for(var/mob/living/carbon/C in get_hearers_in_view(9, user))
var/bang_effect = C.soundbang_act(2, 0, 0, 5)
switch(bang_effect)
if(1)
C.adjust_confusion(5 SECONDS)
C.adjust_stutter(10 SECONDS)
C.adjust_jitter(10 SECONDS)
if(2)
C.Paralyze(4 SECONDS)
C.adjust_confusion(10 SECONDS)
C.adjust_stutter(15 SECONDS)
C.adjust_jitter(25 SECONDS)
playsound(get_turf(src), 'sound/machines/warning-buzzer.ogg', 130, 3)
cooldown = world.time + 1 MINUTES
log_game("[key_name(user)] used an emagged Cyborg Harm Alarm in [AREACOORD(user)]")
// TODO: Re-add vanilla ice cream once someone figures that out.
/obj/item/borg_snack_dispenser
name = "\improper Automated Borg Snack Dispenser"
desc = "Has the ability to automatically print many different forms of snacks. Now Vuulek approved!"
icon = 'icons/obj/tools.dmi'
icon_state = "rsf"
// Contains the PATH of the selected snack
var/atom/selected_snack
// Whether snacks are launched when targeted at a distance
var/launch_mode = FALSE
/// A list of all valid snacks
var/list/valid_snacks = list(
/obj/item/reagent_containers/food/snacks/cookie,
/obj/item/reagent_containers/food/snacks/cookie/bacon,
/obj/item/reagent_containers/food/snacks/cookie/cloth,
/obj/item/reagent_containers/food/snacks/lollipop,
/obj/item/reagent_containers/food/snacks/gumball,
/obj/item/reagent_containers/food/snacks/icecream // Becomes vanilla icecream down the line.
)
// A list of surfaces that we are allowed to place things on.
var/list/allowed_surfaces = list(/obj/structure/table, /turf/open/floor)
// Minimum amount of charge a borg can have before snack printing is disallowed
var/borg_charge_cutoff = 200
// The amount of charge used per print of a snack
var/borg_charge_usage = 50
// How long until they can use it again? 0.3 is just about how fast mediborg can use their default lollipop launcher.
var/cooldown = 0.3 SECONDS
COOLDOWN_DECLARE(last_snack_disp)
/obj/item/borg_snack_dispenser/Initialize(mapload)
. = ..()
selected_snack = selected_snack || LAZYACCESS(valid_snacks, 1)
/obj/item/borg_snack_dispenser/examine(mob/user)
. = ..()
. += "It is currently set to dispense [initial(selected_snack.name)]."
. += "You can AltClick it to [(launch_mode ? "disable" : "enable")] launch mode."
/obj/item/borg_snack_dispenser/attack_self(mob/user, modifiers)
var/list/choices = list()
for(var/atom/snack as anything in valid_snacks)
if(snack == /obj/item/reagent_containers/food/snacks/icecream)
choices["vanilla icecream"] = snack // Would be "ice cream cone" in the menu otherwise.
else
choices[initial(snack.name)] = snack
if(!length(choices))
to_chat(user, span_warning("No valid snacks in database."))
if(length(choices) == 1)
selected_snack = choices[choices[1]] // choices[1] gets the snack.name and then choices[choices[1]] gets the actual snack
else
var/selected = tgui_input_list(user, "Select Snack", "Snack Selection", choices)
if(!selected)
return
selected_snack = choices[selected]
var/snack_name = initial(selected_snack.name)
to_chat(user, span_notice("[src] is now dispensing [snack_name]."))
/obj/item/borg_snack_dispenser/attack(mob/living/patron, mob/living/silicon/robot/user, params)
if(!COOLDOWN_FINISHED(src, last_snack_disp))
to_chat(user, span_warning("The snack dispenser is recharging!"))
return
if(!selected_snack)
to_chat(user, span_warning("No snack selected."))
return
var/empty_hand = LAZYACCESS(patron.get_empty_held_indexes(), 1)
if(!empty_hand)
to_chat(user, span_warning("[patron] has no free hands!"))
return
if(issilicon(patron))
return
if(!istype(user))
CRASH("[src] being used by non borg [user]")
if(user.cell.charge < borg_charge_cutoff)
to_chat(user, span_danger("Automated Safety Measures restrict the operation of [src] while under [borg_charge_cutoff]!"))
return
if(!user.cell.use(borg_charge_usage))
to_chat(user, span_danger("Failure printing snack: power failure!"))
return
COOLDOWN_START(src, last_snack_disp, cooldown)
var/atom/snack = new selected_snack(src)
patron.put_in_hand(snack, empty_hand)
user.do_item_attack_animation(patron, null, snack)
playsound(loc, 'sound/machines/click.ogg', 10, TRUE)
// Vanilla Icecream & Setting 'snack.name' Early
if(istype(snack, /obj/item/reagent_containers/food/snacks/icecream))
var/obj/item/reagent_containers/food/snacks/icecream/icecream = snack
icecream.add_ice_cream("vanilla")
icecream.desc = "Eat the ice cream."
to_chat(patron, span_notice("[user] dispenses a [snack.name] into your empty hand and you reflexively grasp it."))
to_chat(user, span_notice("You dispense a [snack.name] into the hand of [patron]."))
/obj/item/borg_snack_dispenser/AltClick(mob/user)
launch_mode = !launch_mode
to_chat(user, span_notice("[src] is [(launch_mode ? "now" : "no longer")] launching snacks at a distance."))
/obj/item/borg_snack_dispenser/afterattack(atom/target, mob/living/silicon/robot/user, proximity_flag, click_parameters)
if(!COOLDOWN_FINISHED(src, last_snack_disp))
to_chat(user, span_warning("The snack dispenser is recharging!"))
return
if(!selected_snack)
to_chat(user, span_warning("No snack selected."))
return
if(user.cell.charge < borg_charge_cutoff)
to_chat(user, span_danger("Automated Safety Measures restrict the operation of [src] while under [borg_charge_cutoff]!"))
return
if(!user.cell.use(borg_charge_usage))
to_chat(user, span_danger("Failure printing snack: power failure!"))
return
if(!istype(user))
CRASH("[src] being used by non borg [user]")
var/atom/movable/snack
if(launch_mode)
COOLDOWN_START(src, last_snack_disp, cooldown)
snack = new selected_snack(get_turf(src))
if(user.emagged)
snack.throwforce = 3
RegisterSignal(snack, COMSIG_MOVABLE_THROW_LANDED, PROC_REF(post_throw))
snack.throw_at(target, 7, 2, user, TRUE, FALSE)
playsound(loc, 'sound/machines/click.ogg', 10, TRUE)
if(istype(snack, /obj/item/reagent_containers/food/snacks/icecream))
var/obj/item/reagent_containers/food/snacks/icecream/icecream = snack
icecream.add_ice_cream("vanilla")
icecream.desc = "Eat the ice cream."
user.visible_message(span_notice("[src] launches a [snack.name] at [target]!"))
user.newtonian_move(get_dir(target, user)) // For no gravity.
else if(user.Adjacent(target) && is_allowed(target, user))
COOLDOWN_START(src, last_snack_disp, cooldown)
snack = new selected_snack(get_turf(target))
playsound(loc, 'sound/machines/click.ogg', 10, TRUE)
if(istype(snack, /obj/item/reagent_containers/food/snacks/icecream))
var/obj/item/reagent_containers/food/snacks/icecream/icecream = snack
icecream.add_ice_cream("vanilla")
icecream.desc = "Eat the ice cream."
user.visible_message(span_notice("[user] dispenses a [snack.name]."))
if(snack && user.emagged && istype(snack, /obj/item/reagent_containers/food/snacks/cookie))
var/obj/item/reagent_containers/food/snacks/cookie/cookie = snack
cookie.list_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/toxin/chloralhydrate = 10)
/obj/item/borg_snack_dispenser/proc/post_throw(atom/movable/thrown_snack)
SIGNAL_HANDLER
thrown_snack.throwforce = 0
/obj/item/borg_snack_dispenser/proc/is_allowed(atom/to_check, mob/user)
for(var/sort in allowed_surfaces)
if(istype(to_check, sort))
return TRUE
return FALSE
/obj/item/borg_snack_dispenser/peacekeeper
name = "\improper Peacekeeper Borg Snack Dispenser"
desc = "A dispenser that dispenses only cookies!"
valid_snacks = list(/obj/item/reagent_containers/food/snacks/cookie)
/obj/item/borg_snack_dispenser/medical
name = "\improper Treat Borg Snack Dispenser" // Not calling this "Medical Borg Snack Dispenser" since Service & Clown Cyborgs use this too.
desc = "A dispenser that dispenses treats such as lollipops and gumballs!"
valid_snacks = list(/obj/item/reagent_containers/food/snacks/lollipop, /obj/item/reagent_containers/food/snacks/gumball, /obj/item/reagent_containers/food/snacks/icecream)
#define PKBORG_DAMPEN_CYCLE_DELAY 20
//Peacekeeper Cyborg Projectile Dampenening Field
/obj/item/borg/projectile_dampen
name = "\improper Hyperkinetic Dampening projector"
desc = "A device that projects a dampening field that weakens kinetic energy above a certain threshold. <span class='boldnotice'>Projects a field that drains power per second while active, that will weaken and slow damaging projectiles inside its field.</span> Still being a prototype, it tends to induce a charge on ungrounded metallic surfaces."
icon = 'icons/obj/device.dmi'
icon_state = "shield"
var/maxenergy = 1500
var/energy = 1500
var/energy_recharge = 37.5
var/energy_recharge_cyborg_drain_coefficient = 0.4
var/cyborg_cell_critical_percentage = 0.05
var/mob/living/silicon/robot/host = null
var/datum/proximity_monitor/advanced/dampening_field
var/projectile_damage_coefficient = 0.5
var/projectile_damage_tick_ecost_coefficient = 10 //Lasers get half their damage chopped off, drains 50 power/tick. Note that fields are processed 5 times per second.
var/projectile_speed_coefficient = 1.5 //Higher the coefficient slower the projectile.
var/projectile_tick_speed_ecost = 75
var/list/obj/projectile/tracked
var/image/projectile_effect
var/field_radius = 3
var/active = FALSE
var/cycle_delay = 0
/obj/item/borg/projectile_dampen/debug
maxenergy = 50000
energy = 50000
energy_recharge = 5000
/obj/item/borg/projectile_dampen/Initialize(mapload)
. = ..()
projectile_effect = image('icons/effects/fields.dmi', "projectile_dampen_effect")
tracked = list()
icon_state = "shield0"
START_PROCESSING(SSfastprocess, src)
host = loc
/obj/item/borg/projectile_dampen/Destroy()
STOP_PROCESSING(SSfastprocess, src)
return ..()
/obj/item/borg/projectile_dampen/attack_self(mob/user)
if(cycle_delay > world.time)
to_chat(user, span_boldwarning("[src] is still recycling its projectors!"))
return
cycle_delay = world.time + PKBORG_DAMPEN_CYCLE_DELAY
if(!active)
if(!user.has_buckled_mobs())
activate_field()
else
to_chat(user, span_warning("[src]'s safety cutoff prevents you from activating it due to living beings being ontop of you!"))
else
deactivate_field()
update_appearance(UPDATE_ICON)
to_chat(user, span_boldnotice("You [active? "activate":"deactivate"] [src]."))
/obj/item/borg/projectile_dampen/update_icon_state()
. = ..()
icon_state = "[initial(icon_state)][active]"
/obj/item/borg/projectile_dampen/proc/activate_field()
if(istype(dampening_field))
QDEL_NULL(dampening_field)
dampening_field = make_field(/datum/proximity_monitor/advanced/peaceborg_dampener, list("current_range" = field_radius, "host" = src, "projector" = src))
var/mob/living/silicon/robot/owner = get_host()
if(owner)
owner.module.allow_riding = FALSE
active = TRUE
/obj/item/borg/projectile_dampen/proc/deactivate_field()
QDEL_NULL(dampening_field)
visible_message(span_warning("\The [src] shuts off!"))
for(var/P in tracked)
restore_projectile(P)
active = FALSE
var/mob/living/silicon/robot/owner = get_host()
if(owner)
owner.module.allow_riding = TRUE
/obj/item/borg/projectile_dampen/proc/get_host()
if(istype(host))
return host
else
if(iscyborg(host.loc))
return host.loc
return null
/obj/item/borg/projectile_dampen/dropped()
. = ..()
host = loc
/obj/item/borg/projectile_dampen/equipped()
. = ..()
host = loc
/obj/item/borg/projectile_dampen/on_mob_death()
deactivate_field()
. = ..()
/obj/item/borg/projectile_dampen/process(delta_time)
process_recharge(delta_time)
process_usage(delta_time)
update_location()
/obj/item/borg/projectile_dampen/proc/update_location()
if(dampening_field)
dampening_field.HandleMove()
/obj/item/borg/projectile_dampen/proc/process_usage(delta_time)
var/usage = 0
for(var/I in tracked)
var/obj/projectile/P = I
if(!P.stun && P.nodamage) //No damage
continue
usage += projectile_tick_speed_ecost * delta_time
usage += tracked[I] * projectile_damage_tick_ecost_coefficient * delta_time
energy = clamp(energy - usage, 0, maxenergy)
if(energy <= 0)
deactivate_field()
visible_message(span_warning("[src] blinks \"ENERGY DEPLETED\"."))
/obj/item/borg/projectile_dampen/proc/process_recharge(delta_time)
if(!istype(host))
if(iscyborg(host.loc))
host = host.loc
else
energy = clamp(energy + (energy_recharge * delta_time), 0, maxenergy)
return
if(host.cell && (host.cell.charge >= (host.cell.maxcharge * cyborg_cell_critical_percentage)) && (energy < maxenergy))
host.cell.use(energy_recharge * delta_time * energy_recharge_cyborg_drain_coefficient)
energy += energy_recharge * delta_time
/obj/item/borg/projectile_dampen/proc/dampen_projectile(obj/projectile/P, track_projectile = TRUE)
if(tracked[P])
return
if(track_projectile)
tracked[P] = P.damage
P.damage *= projectile_damage_coefficient
P.speed *= projectile_speed_coefficient
P.add_overlay(projectile_effect)
/obj/item/borg/projectile_dampen/proc/restore_projectile(obj/projectile/P)
tracked -= P
P.damage *= (1/projectile_damage_coefficient)
P.speed *= (1/projectile_speed_coefficient)
P.cut_overlay(projectile_effect)
/obj/item/borg/cookbook
name = "Codex Cibus Mechanicus"
desc = "It's a robot cookbook!"
icon = 'icons/obj/library.dmi'
icon_state = "cooked_book"
item_flags = NOBLUDGEON
var/datum/component/personal_crafting/cooking
/obj/item/borg/cookbook/Initialize(mapload)
. = ..()
cooking = AddComponent(/datum/component/personal_crafting)
cooking.forced_mode = TRUE
cooking.mode = TRUE // Cooking mode.
/obj/item/borg/cookbook/attack_self(mob/user, modifiers)
. = ..()
cooking.ui_interact(user)
/obj/item/borg/cookbook/dropped(mob/user, silent)
SStgui.close_uis(cooking)
return ..()
/obj/item/borg/cookbook/cyborg_unequip(mob/user)
SStgui.close_uis(cooking)
return ..()
/obj/item/borg/floor_autocleaner
name = "floor autocleaner"
desc = "Automatically cleans the floor under you!"
icon = 'icons/obj/vehicles.dmi'
icon_state = "upgrade"
item_flags = NOBLUDGEON
var/toggled = FALSE
/obj/item/borg/floor_autocleaner/attack_self(mob/user, modifiers)
if(!issilicon(user))
return FALSE
toggled = !toggled
if(toggled)
user.AddElement(/datum/element/cleaning)
user.balloon_alert(user, "cleaning enabled")
else
user.RemoveElement(/datum/element/cleaning)
user.balloon_alert(user, "cleaning disabled")
/obj/item/borg/floor_autocleaner/cyborg_equip(mob/user)
if(toggled)
user.AddElement(/datum/element/cleaning)
user.balloon_alert(user, "cleaning enabled")
/obj/item/borg/floor_autocleaner/cyborg_unequip(mob/user)
if(toggled)
user.RemoveElement(/datum/element/cleaning)
user.balloon_alert(user, "cleaning disabled")
/**********************************************************************
HUD/SIGHT things
***********************************************************************/
/obj/item/borg/sight
var/sight_mode = null
/obj/item/borg/sight/xray
name = "\proper X-ray vision"
icon = 'icons/obj/decals.dmi'
icon_state = "securearea"
sight_mode = BORGXRAY
/obj/item/borg/sight/xray/truesight_lens
name = "truesight lens"
icon = 'icons/obj/clockwork_objects.dmi'
icon_state = "truesight_lens"
/obj/item/borg/sight/thermal
name = "\proper thermal vision"
sight_mode = BORGTHERM
icon_state = "thermal"
/obj/item/borg/sight/meson
name = "\proper meson vision"
sight_mode = BORGMESON
icon_state = "meson"
/obj/item/borg/sight/meson/nightvision
name = "\proper night vision meson vision"
icon = 'icons/obj/clothing/glasses.dmi'
icon_state = "nvgmeson"
sight_mode = BORGMESON
/obj/item/borg/sight/material
name = "\proper material vision"
sight_mode = BORGMATERIAL
icon_state = "material"
/obj/item/borg/sight/hud
name = "hud"
var/obj/item/clothing/glasses/hud/hud = null
/obj/item/borg/sight/hud/med
name = "medical hud"
icon_state = "healthhud"
/obj/item/borg/sight/hud/med/Initialize(mapload)
. = ..()
hud = new /obj/item/clothing/glasses/hud/health(src)
/obj/item/borg/sight/hud/sec
name = "security hud"
icon_state = "securityhud"
/obj/item/borg/sight/hud/sec/Initialize(mapload)
. = ..()
hud = new /obj/item/clothing/glasses/hud/security(src)
/**********************************************************************
Grippers
***********************************************************************/
/obj/item/borg/gripper
name = "cyborg gripper"
desc = "A simple grasping tool for interacting with various items."
icon = 'icons/obj/device.dmi'
icon_state = "gripper"
item_flags = NOBLUDGEON
/// Whitelist of items types that can be held.
var/list/can_hold = list()
/// Blacklist of item subtypes that should not be held unless emagged.
var/list/cannot_hold = list()
/// Item currently being held if any.
var/obj/item/wrapped = null
/// Drops held item if possible.
/obj/item/borg/gripper/proc/drop_held(silent = FALSE)
if(wrapped)
if(!silent)
to_chat(usr, span_notice("You drop \the [wrapped]."))
wrapped.forceMove(get_turf(wrapped)) // The rest is handled in Exited().
return TRUE
return FALSE
/obj/item/borg/gripper/Exited(atom/movable/gone, direction)
if(gone == wrapped) // Sanity check.
UnregisterSignal(wrapped, COMSIG_ATOM_UPDATED_ICON)
wrapped = null
update_appearance()
return ..()
/// Pick up item if possible.
/obj/item/borg/gripper/proc/take_item(obj/item/item, silent = FALSE)
if(!wrapped)
if(!silent)
to_chat(usr, span_notice("You collect \the [item]."))
// Recentering the item.
item.pixel_x = initial(item.pixel_x)
item.pixel_y = initial(item.pixel_y)
item.transform = initial(item.transform)
usr.transferItemToLoc(item, src)
wrapped = item
RegisterSignal(wrapped, COMSIG_ATOM_UPDATED_ICON, PROC_REF(on_wrapped_updated_icon))
update_appearance()
return TRUE
return FALSE
/obj/item/borg/gripper/proc/on_wrapped_updated_icon(datum/source, updates)
SIGNAL_HANDLER
update_appearance()
return NONE
/obj/item/borg/gripper/pre_attack(atom/target, mob/living/silicon/robot/user, params)
if(!wrapped) // Checking if we have an item, but somehow didn't set it to be the wrapped variable.
for(var/obj/item/thing in src.contents)
wrapped = thing
break
if(wrapped) // Currently holding an item.
wrapped.melee_attack_chain(user, target, params)
return TRUE
if(isitem(target)) // Not holding an item, but want to grab an item.
var/obj/item/item = target
if(is_holdable(item))
take_item(item)
return TRUE
return ..()
/obj/item/borg/gripper/proc/is_holdable(obj/item/item, slient = FALSE)
if(!loc || !issilicon(loc))
return FALSE
var/holdable = FALSE
var/mob/living/silicon/robot/user = loc
for(var/obj/module_item in user.module.modules) // Not doing `locate(item) in user.module.modules` because they may need to grab a duplicate item type.
if(item == module_item)
if(!slient)
to_chat(user, span_danger("Your gripper cannot grab your own modules."))
return FALSE
if(is_type_in_list(item, can_hold))
holdable = TRUE
if(is_type_in_list(item, cannot_hold) && !user.emagged)
holdable = FALSE
if(!holdable && !slient)
to_chat(user, span_danger("Your gripper cannot hold \the [item]."))
return holdable
/obj/item/borg/gripper/attack_self(mob/user)
if(wrapped)
wrapped.attack_self(user)
return
. = ..()
/obj/item/borg/gripper/AltClick(mob/user)
if(wrapped)
wrapped.AltClick(user)
return
. = ..()
/obj/item/borg/gripper/CtrlClick(mob/user)
if(wrapped)
wrapped.CtrlClick(user)
return
. = ..()
/obj/item/borg/gripper/CtrlShiftClick(mob/user)
if(wrapped)
wrapped.CtrlShiftClick(user)
return
. = ..()
/// Resets overlays and adds a overlay if there is a held item.
/obj/item/borg/gripper/update_overlays()
. = ..()
if(wrapped)
var/mutable_appearance/wrapped_appearance = mutable_appearance(wrapped.icon, wrapped.icon_state)
wrapped_appearance.overlays = wrapped.overlays.Copy()
// Shrinking it to 0.8 makes it a bit ugly, but this makes it obvious it is a held item.
wrapped_appearance.transform = matrix(0.8,0,0,0,0.8,0)
. += wrapped_appearance
// Make it clear what we can do with it.
/obj/item/borg/gripper/examine(mob/user)
. = ..()
if(wrapped)
. += span_notice("It is holding [icon2html(wrapped, user)] [wrapped]." )
. += span_notice("Attempting to drop the gripper will only drop [wrapped].")
// Drop the item if the gripper is unequipped.
/obj/item/borg/gripper/cyborg_unequip(mob/user)
. = ..()
if(wrapped)
drop_held()
/obj/item/borg/gripper/engineering
name = "engineering gripper"
desc = "A simple grasping tool for interacting with a limited amount of engineering related items."
can_hold = list(
/obj/item/circuitboard,
/obj/item/electronics,
/obj/item/wallframe,
/obj/item/stock_parts,
/obj/item/tank/internals,
/obj/item/conveyor_switch_construct,
/obj/item/stack/conveyor,
/obj/item/server_rack,
/obj/item/ai_cpu,
)
/obj/item/borg/gripper/medical
name = "medical gripper"
desc = "A simple grasping tool for interacting with various medical related items."
can_hold = list(
/obj/item/reagent_containers/medspray, // Without this, just syringe the content out and put it into a beaker to get around it.
/obj/item/reagent_containers/blood, // To insert blood bags into IV drips.
/obj/item/reagent_containers/food/snacks/lollipop, // Given that they have a snack dispenser, might as well.
// All chemistry specific concerns:
/obj/item/reagent_containers/glass/bottle,
/obj/item/reagent_containers/glass/beaker,
/obj/item/reagent_containers/pill, // Includes patches... because they're are pills too?
/obj/item/reagent_containers/gummy,
/obj/item/storage/bag/chemistry // QOL for moving a billion pills into the chemfridge.
)
/obj/item/borg/gripper/service
name = "service gripper"
desc = "A simple grasping tool for interacting with various service related items and food."
can_hold = list(
// Items from the RSF.
/obj/item/paper,
/obj/item/pen,
/obj/item/plate,
/obj/item/storage/pill_bottle/dice,
/obj/item/dice,
/obj/item/clothing/mask/cigarette,
// Cooking purposes.
/obj/item/kitchen/knife,
/obj/item/kitchen/rollingpin,
/obj/item/plate/oven_tray,
/obj/item/storage/fancy/egg_box,
// Holding most, if not all, foods. This includes drinking glasses and condiments.
/obj/item/reagent_containers/food,
// Additional.
/obj/item/reagent_containers/glass/mixbowl, // Kitchen mixing bowl.
/obj/item/kitchen/fork // Found in kitchen's vendor.
)
cannot_hold = list(
// Non-standard dangerous knives.
/obj/item/kitchen/knife/butcher,
/obj/item/kitchen/knife/combat,
/obj/item/kitchen/knife/envy,
/obj/item/kitchen/knife/rainbowknife,
/obj/item/kitchen/knife/ritual
)
#define NO_TOOL "deactivated"
// Bare minimum omni-toolset for modularity.
/obj/item/borg/cyborg_omnitool
name = "cyborg omni-toolset"
desc = "You shouldn't see this in-game normally."
icon = 'icons/mob/robot_items.dmi'
icon_state = "toolkit_medborg"
toolspeed = 1
/// Items that can be selected.
var/list/radial_menu_options = list()
/// Currently selected item.
var/obj/item/reference
/// Is the toolset upgraded or not?
var/upgraded = FALSE
/// Can it initiate surgeries?
var/can_initiate_surgery = FALSE
/obj/item/borg/cyborg_omnitool/Initialize(mapload)
. = ..()
radial_menu_options = list(