-
-
Notifications
You must be signed in to change notification settings - Fork 452
/
vassal.dm
419 lines (358 loc) · 16.9 KB
/
vassal.dm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
#define VASSAL_SCAN_MIN_DISTANCE 5
#define VASSAL_SCAN_MAX_DISTANCE 500
/// 2s update time.
#define VASSAL_SCAN_PING_TIME 2 SECONDS
/datum/antagonist/vassal
name = "\improper Vassal"
roundend_category = "vassals"
antagpanel_category = "Bloodsucker"
job_rank = ROLE_BLOODSUCKER
antag_hud_name = "vassal"
show_in_roundend = FALSE
/// The Master Bloodsucker's antag datum.
var/datum/antagonist/bloodsucker/master
var/datum/game_mode/blooodsucker
/// List of all Purchased Powers, like Bloodsuckers.
var/list/datum/action/powers = list()
///Whether this vassal is already a special type of Vassal.
var/special_type = FALSE
///Description of what this Vassal does.
var/vassal_description
/datum/antagonist/vassal/antag_panel_data()
return "Master : [master.owner.name]"
/datum/antagonist/vassal/apply_innate_effects(mob/living/mob_override)
. = ..()
var/mob/living/current_mob = mob_override || owner.current
current_mob.apply_status_effect(/datum/status_effect/agent_pinpointer/vassal_edition)
add_team_hud(current_mob)
/datum/antagonist/vassal/remove_innate_effects(mob/living/mob_override)
. = ..()
var/mob/living/current_mob = mob_override || owner.current
current_mob.remove_status_effect(/datum/status_effect/agent_pinpointer/vassal_edition)
/datum/antagonist/vassal/add_team_hud(mob/target)
QDEL_NULL(team_hud_ref)
team_hud_ref = WEAKREF(target.add_alt_appearance(
/datum/atom_hud/alternate_appearance/basic/has_antagonist,
"antag_team_hud_[REF(src)]",
hud_image_on(target),
))
var/datum/atom_hud/alternate_appearance/basic/has_antagonist/hud = team_hud_ref.resolve()
var/list/mob/living/mob_list = list()
mob_list += master.owner.current
for(var/datum/antagonist/vassal/vassal as anything in master.vassals)
mob_list += vassal.owner.current
for (var/datum/atom_hud/alternate_appearance/basic/has_antagonist/antag_hud as anything in GLOB.has_antagonist_huds)
if(!(antag_hud.target in mob_list))
continue
antag_hud.show_to(target)
hud.show_to(antag_hud.target)
/datum/antagonist/vassal/proc/on_examine(datum/source, mob/examiner, examine_text)
SIGNAL_HANDLER
if(!iscarbon(source))
return
var/vassal_examine = return_vassal_examine(examiner)
examine_text += vassal_examine
/datum/antagonist/vassal/on_gain()
RegisterSignal(owner.current, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
RegisterSignal(SSsunlight, COMSIG_SOL_WARNING_GIVEN, PROC_REF(give_warning))
if(owner.current && HAS_TRAIT(owner.current, TRAIT_MINDSHIELD))
for(var/obj/item/implant/mindshield/L in owner.current)
if(L)
qdel(L)
/// Enslave them to their Master
if(!master || !istype(master, master))
return
if(special_type)
if(!master.special_vassals[special_type])
master.special_vassals[special_type] = list()
master.special_vassals[special_type] |= src
master.vassals |= src
owner.enslave_mind_to_creator(master.owner.current)
owner.current.log_message("has been vassalized by [master.owner.current]!", LOG_ATTACK, color="#960000")
/// Give Recuperate Power
BuyPower(new /datum/action/cooldown/bloodsucker/recuperate)
/// Give Objectives
var/datum/objective/vassal_objective/vassal_objective = new
vassal_objective.owner = owner
objectives += vassal_objective
/// Give Vampire Language & Hud
owner.current.grant_all_languages(FALSE, FALSE, TRUE)
owner.current.grant_language(/datum/language/vampiric)
. = ..()
/datum/antagonist/vassal/on_removal()
UnregisterSignal(owner.current, COMSIG_ATOM_EXAMINE)
UnregisterSignal(SSsunlight, COMSIG_SOL_WARNING_GIVEN)
//Free them from their Master
if(master && master.owner)
if(special_type && master.special_vassals[special_type])
master.special_vassals[special_type] -= src
master.vassals -= src
owner.enslaved_to = null
for(var/all_status_traits in owner.current._status_traits)
REMOVE_TRAIT(owner.current, all_status_traits, BLOODSUCKER_TRAIT)
//Remove Recuperate Power
while(powers.len)
var/datum/action/cooldown/bloodsucker/power = pick(powers)
powers -= power
power.Remove(owner.current)
//Remove Language & Hud
owner.current.remove_language(/datum/language/vampiric)
return ..()
/datum/antagonist/vassal/on_body_transfer(mob/living/old_body, mob/living/new_body)
. = ..()
for(var/datum/action/cooldown/bloodsucker/all_powers as anything in powers)
all_powers.Remove(old_body)
all_powers.Grant(new_body)
/datum/antagonist/vassal/proc/add_objective(datum/objective/added_objective)
objectives += added_objective
/datum/antagonist/vassal/greet()
. = ..()
if(silent)
return
to_chat(owner, span_userdanger("You are now the mortal servant of [master.owner.current], a Bloodsucker!"))
to_chat(owner, span_boldannounce("The power of [master.owner.current.p_their()] immortal blood compels you to obey [master.owner.current.p_them()] in all things, even offering your own life to prolong theirs.\n\
You are not required to obey any other Bloodsucker, for only [master.owner.current] is your master. The laws of Nanotrasen do not apply to you now; only your vampiric master's word must be obeyed."))
owner.current.playsound_local(null, 'sound/magic/mutate.ogg', 100, FALSE, pressure_affected = FALSE)
antag_memory += "You have been vassalized, becoming the mortal servant of <b>[master.owner.current]</b>, a bloodsucking vampire!<br>"
/// Message told to your Master.
to_chat(master.owner, span_userdanger("[owner.current] has become addicted to your immortal blood. [owner.current.p_they(TRUE)] [owner.current.p_are()] now your undying servant!"))
master.owner.current.playsound_local(null, 'sound/magic/mutate.ogg', 100, FALSE, pressure_affected = FALSE)
/datum/antagonist/vassal/farewell()
if(silent)
return
owner.current.visible_message(
span_deconversion_message("[owner.current]'s eyes dart feverishly from side to side, and then stop. [owner.current.p_they(TRUE)] seem[owner.current.p_s()] calm, \
like [owner.current.p_they()] [owner.current.p_have()] regained some lost part of [owner.current.p_them()]self."),
)
to_chat(owner, span_deconversion_message("With a snap, you are no longer enslaved to [master.owner]! You breathe in heavily, having regained your free will."))
owner.current.playsound_local(null, 'sound/magic/mutate.ogg', 100, FALSE, pressure_affected = FALSE)
/// Message told to your (former) Master.
if(master && master.owner)
to_chat(master.owner, span_cultbold("You feel the bond with your vassal [owner.current] has somehow been broken!"))
/datum/antagonist/vassal/admin_add(datum/mind/new_owner, mob/admin)
var/list/datum/mind/possible_vampires = list()
for(var/datum/antagonist/bloodsucker/bloodsuckerdatums in GLOB.antagonists)
var/datum/mind/vamp = bloodsuckerdatums.owner
if(!vamp)
continue
if(!vamp.current)
continue
if(vamp.current.stat == DEAD)
continue
possible_vampires += vamp
if(!length(possible_vampires))
message_admins("[key_name_admin(usr)] tried vassalizing [key_name_admin(new_owner)], but there were no bloodsuckers!")
return
var/datum/mind/choice = input("Which bloodsucker should this vassal belong to?", "Bloodsucker") in possible_vampires
if(!choice)
return
log_admin("[key_name_admin(usr)] turned [key_name_admin(new_owner)] into a vassal of [key_name_admin(choice)]!")
var/datum/antagonist/bloodsucker/vampire = choice.has_antag_datum(/datum/antagonist/bloodsucker)
master = vampire
new_owner.add_antag_datum(src)
to_chat(choice, span_notice("Through divine intervention, you've gained a new vassal!"))
/datum/antagonist/vassal/proc/toreador_levelup_mesmerize() //Don't need stupid args
for(var/datum/action/cooldown/bloodsucker/targeted/mesmerize/mesmerize_power in powers)
if(!istype(mesmerize_power))
continue
mesmerize_power.level_current = max(master.bloodsucker_level, 1)
/// If we weren't created by a bloodsucker, then we cannot be a vassal (assigned from antag panel)
/datum/antagonist/vassal/can_be_owned(datum/mind/new_owner)
if(!master)
return FALSE
return ..()
/// When a Bloodsucker gets FinalDeath, all Vassals are freed - This is a Bloodsucker proc, not a Vassal one.
/datum/antagonist/bloodsucker/proc/free_all_vassals()
for(var/datum/antagonist/vassal/all_vassals in vassals)
// Skip over any Bloodsucker Vassals, they're too far gone to have all their stuff taken away from them
if(all_vassals.owner.has_antag_datum(/datum/antagonist/bloodsucker))
all_vassals.owner.current.remove_status_effect(/datum/status_effect/agent_pinpointer/vassal_edition)
continue
remove_vassal(all_vassals.owner)
if(all_vassals.special_type == REVENGE_VASSAL)
continue
all_vassals.owner.add_antag_datum(/datum/antagonist/ex_vassal)
all_vassals.owner.remove_antag_datum(/datum/antagonist/vassal)
/// Called by FreeAllVassals()
/datum/antagonist/bloodsucker/proc/remove_vassal(datum/mind/vassal)
vassal.remove_antag_datum(/datum/antagonist/vassal)
/// Used when your Master teaches you a new Power.
/datum/antagonist/vassal/proc/BuyPower(datum/action/cooldown/bloodsucker/power)
powers += power
power.Grant(owner.current)
/datum/antagonist/vassal/proc/LevelUpPowers()
for(var/datum/action/cooldown/bloodsucker/power in powers)
power.level_current++
/// Called when we are made into the Favorite Vassal
/datum/antagonist/vassal/proc/make_special(datum/antagonist/vassal/vassal_type)
//store what we need
var/datum/mind/vassal_owner = owner
var/datum/antagonist/bloodsucker/bloodsuckerdatum = master
//remove our antag datum
silent = TRUE
vassal_owner.remove_antag_datum(/datum/antagonist/vassal)
//give our new one
var/datum/antagonist/vassal/vassaldatum = new vassal_type(vassal_owner)
vassaldatum.master = bloodsuckerdatum
vassaldatum.silent = TRUE
vassal_owner.add_antag_datum(vassaldatum)
vassaldatum.silent = FALSE
//send alerts of completion
to_chat(master, span_danger("You have turned [vassal_owner.current] into your [vassaldatum.name]! They will no longer be deconverted upon Mindshielding!"))
to_chat(vassal_owner, span_notice("As Blood drips over your body, you feel closer to your Master... You are now the Favorite Vassal!"))
vassal_owner.current.playsound_local(null, 'sound/magic/mutate.ogg', 75, FALSE, pressure_affected = FALSE)
/**
* # Vassal Pinpointer
*
* Pinpointer that points to their Master's location at all times.
* Unlike the Monster hunter one, this one is permanently active, and has no power needed to activate it.
*/
/atom/movable/screen/alert/status_effect/agent_pinpointer/vassal_edition
name = "Blood Bond"
desc = "You always know where your master is."
/datum/status_effect/agent_pinpointer/vassal_edition
id = "agent_pinpointer"
alert_type = /atom/movable/screen/alert/status_effect/agent_pinpointer/vassal_edition
minimum_range = VASSAL_SCAN_MIN_DISTANCE
tick_interval = VASSAL_SCAN_PING_TIME
duration = -1
range_fuzz_factor = 0
/datum/status_effect/agent_pinpointer/vassal_edition/on_creation(mob/living/new_owner, ...)
..()
var/datum/antagonist/vassal/antag_datum = new_owner.mind.has_antag_datum(/datum/antagonist/vassal)
scan_target = antag_datum?.master?.owner?.current
/datum/status_effect/agent_pinpointer/vassal_edition/scan_for_target()
return
/datum/status_effect/agent_pinpointer/vassal_edition/Destroy()
if(scan_target)
to_chat(owner, span_notice("You've lost your master's trail."))
return ..()
#define BLOOD_TIMER_REQUIREMENT (10 MINUTES)
#define BLOOD_TIMER_HALWAY (BLOOD_TIMER_REQUIREMENT / 2)
/datum/antagonist/ex_vassal
name = "\improper Ex-Vassal"
roundend_category = "vassals"
antagpanel_category = "Bloodsucker"
job_rank = ROLE_BLOODSUCKER
antag_hud_name = "vassal_grey"
show_in_roundend = FALSE
show_in_antagpanel = FALSE
silent = TRUE
ui_name = FALSE
hud_icon = 'yogstation/icons/mob/hud.dmi'
///The revenge vassal that brought us into the fold.
var/datum/antagonist/vassal/revenge/revenge_vassal
///Timer we have to live
COOLDOWN_DECLARE(blood_timer)
/datum/antagonist/ex_vassal/on_gain()
. = ..()
RegisterSignal(owner.current, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
/datum/antagonist/ex_vassal/on_removal()
if(revenge_vassal)
revenge_vassal.ex_vassals -= src
revenge_vassal = null
blood_timer = null
return ..()
/datum/antagonist/ex_vassal/proc/on_examine(datum/source, mob/examiner, examine_text)
SIGNAL_HANDLER
var/datum/antagonist/vassal/revenge/vassaldatum = examiner.mind.has_antag_datum(/datum/antagonist/vassal/revenge)
if(vassaldatum && !revenge_vassal)
examine_text += span_notice("[owner.current] is an ex-vassal!")
/datum/antagonist/ex_vassal/add_team_hud(mob/target)
QDEL_NULL(team_hud_ref)
team_hud_ref = WEAKREF(target.add_alt_appearance(
/datum/atom_hud/alternate_appearance/basic/has_antagonist,
"antag_team_hud_[REF(src)]",
hud_image_on(target),
))
var/datum/atom_hud/alternate_appearance/basic/has_antagonist/hud = team_hud_ref.resolve()
var/list/mob/living/mob_list = list()
mob_list += revenge_vassal.owner.current
for(var/datum/antagonist/ex_vassal/former_vassals as anything in revenge_vassal.ex_vassals)
mob_list += former_vassals.owner.current
for (var/datum/atom_hud/alternate_appearance/basic/has_antagonist/antag_hud as anything in GLOB.has_antagonist_huds)
if(!(antag_hud.target in mob_list))
continue
antag_hud.show_to(target)
hud.show_to(antag_hud.target)
/**
* Fold return
*
* Called when a Revenge bloodsucker gets a vassal back into the fold.
*/
/datum/antagonist/ex_vassal/proc/return_to_fold(datum/antagonist/vassal/revenge/mike_ehrmantraut)
revenge_vassal = mike_ehrmantraut
mike_ehrmantraut.ex_vassals += src
COOLDOWN_START(src, blood_timer, BLOOD_TIMER_REQUIREMENT)
RegisterSignal(src, COMSIG_LIVING_LIFE, PROC_REF(on_life))
/datum/antagonist/ex_vassal/proc/on_life(datum/source, delta_time, times_fired)
SIGNAL_HANDLER
if(COOLDOWN_TIMELEFT(src, blood_timer) <= BLOOD_TIMER_HALWAY + 2 && COOLDOWN_TIMELEFT(src, blood_timer) >= BLOOD_TIMER_HALWAY - 2) //just about halfway
to_chat(owner.current, span_cultbold("You need new blood from your Master!"))
if(!COOLDOWN_FINISHED(src, blood_timer))
return
to_chat(owner.current, span_cultbold("You are out of blood!"))
to_chat(revenge_vassal.owner.current, span_cultbold("[owner.current] has ran out of blood and is no longer in the fold!"))
owner.remove_antag_datum(/datum/antagonist/ex_vassal)
/datum/antagonist/vassal/proc/give_warning(atom/source, danger_level, vampire_warning_message, vassal_warning_message)
SIGNAL_HANDLER
if(vassal_warning_message)
to_chat(owner, vassal_warning_message)
/**
* Returns a Vassals's examine strings.
* Args:
* viewer - The person examining.
*/
/datum/antagonist/vassal/proc/return_vassal_examine(mob/living/viewer)
if(!viewer.mind || !iscarbon(owner.current))
return FALSE
var/mob/living/carbon/carbon_current = owner.current
// Target must be a Vassal
// Default String
var/returnString = "\[<span class='warning'>"
var/returnIcon = ""
// Vassals and Bloodsuckers recognize eachother, while Monster Hunters can see Vassals.
if(!IS_BLOODSUCKER(viewer) && !IS_VASSAL(viewer) && !IS_MONSTERHUNTER(viewer))
return FALSE
// Am I Viewer's Vassal?
if(master.owner == viewer.mind)
returnString += "This [carbon_current.dna.species.name] bears YOUR mark!"
returnIcon = "[icon2html('icons/mob/vampiric.dmi', world, "vassal")]"
// Am I someone ELSE'S Vassal?
else if(IS_BLOODSUCKER(viewer) || IS_MONSTERHUNTER(viewer))
returnString += "This [carbon_current.dna.species.name] bears the mark of <span class='boldwarning'>[master.return_full_name()][master.broke_masquerade ? " who has broken the Masquerade" : ""]</span>"
returnIcon = "[icon2html('icons/mob/vampiric.dmi', world, "vassal_grey")]"
// Are you serving the same master as I am?
else if(viewer.mind.has_antag_datum(/datum/antagonist/vassal) in master.vassals)
returnString += "[p_they(TRUE)] bears the mark of your Master"
returnIcon = "[icon2html('icons/mob/vampiric.dmi', world, "vassal")]"
// You serve a different Master than I do.
else
returnString += "[p_they(TRUE)] bears the mark of another Bloodsucker"
returnIcon = "[icon2html('icons/mob/vampiric.dmi', world, "vassal_grey")]"
returnString += "</span>\]" // \n" Don't need spacers. Using . += "" in examine.dm does this on its own.
return returnIcon + returnString
/datum/objective/vassal_objective
name = "vassal objective"
explanation_text = "Help your Master with whatever is requested of you."
martyr_compatible = TRUE
/datum/objective/vassal_objective/check_completion()
var/datum/antagonist/vassal/antag_datum = owner.has_antag_datum(/datum/antagonist/vassal)
return antag_datum.master?.owner?.current?.stat != DEAD
/**
*
* Bloodsucker Blood
*
* Artificially made, this must be fed to ex-vassals to keep them on their high.
*/
/datum/reagent/blood/bloodsucker
name = "Blood two" //real
/datum/reagent/blood/bloodsucker/reaction_mob(mob/living/exposed_mob, methods, reac_volume, show_message, permeability)
var/datum/antagonist/ex_vassal/former_vassal = exposed_mob.mind.has_antag_datum(/datum/antagonist/ex_vassal)
if(former_vassal)
to_chat(exposed_mob, span_cult("You feel the blood restore you... You feel safe."))
COOLDOWN_RESET(former_vassal, blood_timer)
COOLDOWN_START(former_vassal, blood_timer, BLOOD_TIMER_REQUIREMENT)
return ..()
#undef BLOOD_TIMER_REQUIREMENT
#undef BLOOD_TIMER_HALWAY