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packs.dm
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packs.dm
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/datum/supply_pack
var/name = "Crate"
var/group = ""
var/hidden = FALSE
var/contraband = FALSE
var/cost = 700 // Minimum cost, or infinite points are possible.
var/access = FALSE
var/access_view = FALSE
var/access_any = FALSE
var/list/contains = null
var/crate_name = "crate"
var/desc = ""//no desc by default
var/crate_type = /obj/structure/closet/crate
var/dangerous = FALSE // Should we message admins?
var/special = FALSE //Event/Station Goals/Admin enabled packs
var/special_enabled = FALSE
var/DropPodOnly = FALSE//only usable by the Bluespace Drop Pod via the express cargo console
var/admin_spawned = FALSE
var/small_item = FALSE //Small items can be grouped into a single crate.
var/budget_radioactive = FALSE //Overwrite budget crate into radiation protective crate
/datum/supply_pack/proc/generate(atom/A, datum/bank_account/paying_account)
var/obj/structure/closet/crate/C
if(paying_account)
if(budget_radioactive)
C = new /obj/structure/closet/crate/secure/owned/radiation(A, paying_account)
else if(paying_account == SSeconomy.get_dep_account(ACCOUNT_MED))
C = new /obj/structure/closet/crate/secure/owned/medical(A, paying_account)
else if(paying_account == SSeconomy.get_dep_account(ACCOUNT_ENG))
C = new /obj/structure/closet/crate/secure/owned/engineering(A, paying_account)
else if(paying_account == SSeconomy.get_dep_account(ACCOUNT_SCI))
C = new /obj/structure/closet/crate/secure/owned/science(A, paying_account)
else if(paying_account == SSeconomy.get_dep_account(ACCOUNT_SRV))
C = new /obj/structure/closet/crate/secure/owned/hydroponics(A, paying_account)
else if(paying_account == SSeconomy.get_dep_account(ACCOUNT_SEC))
C = new /obj/structure/closet/crate/secure/owned/gear(A, paying_account)
else if(paying_account == SSeconomy.get_dep_account(ACCOUNT_CIV))
C = new /obj/structure/closet/crate/secure/owned/civ(A, paying_account)
else
C = new /obj/structure/closet/crate/secure/owned(A, paying_account)
C.name = "[crate_name] - Purchased by [paying_account.account_holder]"
else
C = new crate_type(A)
C.name = crate_name
if(access)
C.req_access = list(access)
if(access_any)
C.req_one_access = access_any
fill(C)
return C
/datum/supply_pack/proc/get_cost()
. = cost
. *= SSeconomy.pack_price_modifier
/datum/supply_pack/proc/fill(obj/structure/closet/crate/C)
if (admin_spawned)
for(var/item in contains)
var/atom/A = new item(C)
A.flags_1 |= ADMIN_SPAWNED_1
else
for(var/item in contains)
new item(C)
// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Emergency ///////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/emergency
group = "Emergency"
/datum/supply_pack/emergency/vehicle
name = "Biker Gang Kit" //TUNNEL SNAKES OWN THIS TOWN
desc = "TUNNEL SNAKES OWN THIS TOWN. Contains an unbranded All Terrain Vehicle, and a complete gang outfit -- consists of black gloves, a menacing skull bandanna, and a SWEET leather overcoat!"
cost = 2000
contraband = TRUE
contains = list(/obj/vehicle/ridden/atv,
/obj/item/key,
/obj/item/clothing/suit/jacket/leather/overcoat,
/obj/item/clothing/gloves/color/black,
/obj/item/clothing/head/soft,
/obj/item/clothing/mask/bandana/skull)//so you can properly #cargoniabikergang
crate_name = "Biker Kit"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/emergency/bio
name = "Biological Emergency Crate"
desc = "This crate holds 2 full bio suits which will protect you from viruses."
cost = 2000
contains = list(/obj/item/clothing/head/bio_hood,
/obj/item/clothing/head/bio_hood,
/obj/item/clothing/suit/bio_suit,
/obj/item/clothing/suit/bio_suit,
/obj/item/storage/bag/bio,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/clothing/gloves/color/latex/nitrile,
/obj/item/clothing/gloves/color/latex/nitrile)
crate_name = "bio suit crate"
/datum/supply_pack/emergency/equipment
name = "Emergency Bot/Internals Crate"
desc = "Explosions got you down? These supplies are guaranteed to patch up holes, in stations and people alike! Comes with two floorbots, two medbots, five oxygen masks and five small oxygen tanks."
cost = 3500
contains = list(/mob/living/simple_animal/bot/floorbot,
/mob/living/simple_animal/bot/floorbot,
/mob/living/simple_animal/bot/medbot,
/mob/living/simple_animal/bot/medbot,
/obj/item/tank/internals/air,
/obj/item/tank/internals/air,
/obj/item/tank/internals/air,
/obj/item/tank/internals/air,
/obj/item/tank/internals/air,
/obj/item/clothing/mask/breath,
/obj/item/clothing/mask/breath,
/obj/item/clothing/mask/breath,
/obj/item/clothing/mask/breath,
/obj/item/clothing/mask/breath)
crate_name = "emergency crate"
crate_type = /obj/structure/closet/crate/internals
/datum/supply_pack/emergency/bomb
name = "Explosive Emergency Crate"
desc = "Science gone bonkers? Beeping behind the airlock? Buy now and be the hero the station des... I mean needs! (time not included)"
cost = 1500
contains = list(/obj/item/clothing/head/bomb_hood,
/obj/item/clothing/suit/bomb_suit,
/obj/item/clothing/mask/gas,
/obj/item/screwdriver,
/obj/item/wirecutters,
/obj/item/multitool)
crate_name = "bomb suit crate"
/datum/supply_pack/emergency/firefighting
name = "Firefighting Crate"
desc = "Only you can prevent station fires. Partner up with two firefighter suits, gas masks, flashlights, large oxygen tanks, extinguishers, and hardhats!"
cost = 1000
contains = list(/obj/item/clothing/suit/fire/firefighter,
/obj/item/clothing/suit/fire/firefighter,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas,
/obj/item/flashlight,
/obj/item/flashlight,
/obj/item/tank/internals/oxygen/red,
/obj/item/tank/internals/oxygen/red,
/obj/item/extinguisher/advanced,
/obj/item/extinguisher/advanced,
/obj/item/clothing/head/hardhat/red,
/obj/item/clothing/head/hardhat/red)
crate_name = "firefighting crate"
/datum/supply_pack/emergency/atmostank
name = "Firefighting Tank Backpack"
desc = "Mow down fires with this high-capacity fire fighting tank backpack. Requires Atmospherics access to open."
cost = 1000
access = ACCESS_ATMOSPHERICS
contains = list(/obj/item/watertank/atmos)
crate_name = "firefighting backpack crate"
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/emergency/internals
name = "Internals Crate"
desc = "Master your life energy and control your breathing with three breath masks, three emergency oxygen tanks and three large air tanks."//IS THAT A
cost = 1000
contains = list(/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/breath,
/obj/item/clothing/mask/breath,
/obj/item/clothing/mask/breath,
/obj/item/tank/internals/emergency_oxygen,
/obj/item/tank/internals/emergency_oxygen,
/obj/item/tank/internals/emergency_oxygen,
/obj/item/tank/internals/air,
/obj/item/tank/internals/air,
/obj/item/tank/internals/air)
crate_name = "internals crate"
crate_type = /obj/structure/closet/crate/internals
/datum/supply_pack/emergency/metalfoam
name = "Metal Foam Grenade Crate"
desc = "Seal up those pesky hull breaches with 7 Metal Foam Grenades."
cost = 1000
contains = list(/obj/item/storage/box/metalfoam)
crate_name = "metal foam grenade crate"
/datum/supply_pack/emergency/plasma_spacesuit
name = "Plasmaman Space Envirosuits"
desc = "Contains two space-worthy envirosuits for Plasmamen. Order now and we'll throw in two free helmets! Requires EVA access to open."
cost = 4000
access = ACCESS_EVA
contains = list(/obj/item/clothing/suit/space/eva/plasmaman,
/obj/item/clothing/suit/space/eva/plasmaman,
/obj/item/clothing/head/helmet/space/plasmaman,
/obj/item/clothing/head/helmet/space/plasmaman)
crate_name = "plasmaman EVA crate"
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/emergency/plasmaman
name = "Plasmaman Supply Kit"
desc = "Keep those Plasmamen alive with two sets of Plasmaman outfits. Each set contains a plasmaman jumpsuit, internals tank, and helmet."
cost = 2000
contains = list(/obj/item/clothing/under/plasmaman,
/obj/item/clothing/under/plasmaman,
/obj/item/tank/internals/plasmaman/belt/full,
/obj/item/tank/internals/plasmaman/belt/full,
/obj/item/clothing/head/helmet/space/plasmaman,
/obj/item/clothing/head/helmet/space/plasmaman)
crate_name = "plasmaman supply kit"
/datum/supply_pack/emergency/radiation
name = "Radiation Protection Crate"
desc = "Survive the Nuclear Apocalypse and Supermatter Engine alike with two sets of Radiation suits. Each set contains a helmet, suit, and Geiger counter. We'll even throw in a bottle of vodka and some glasses too, considering the life-expectancy of people who order this."
cost = 1000
contains = list(/obj/item/clothing/head/radiation,
/obj/item/clothing/head/radiation,
/obj/item/clothing/suit/radiation,
/obj/item/clothing/suit/radiation,
/obj/item/geiger_counter,
/obj/item/geiger_counter,
/obj/item/reagent_containers/food/drinks/bottle/vodka,
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass,
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass)
crate_name = "radiation protection crate"
crate_type = /obj/structure/closet/crate/radiation
/datum/supply_pack/emergency/spacesuit
name = "Space Suit Crate"
desc = "Contains one aging suit from Space-Goodwill and a jetpack. Requires EVA access to open."
cost = 2500
access = ACCESS_EVA
contains = list(/obj/item/clothing/suit/space,
/obj/item/clothing/head/helmet/space,
/obj/item/clothing/mask/breath,
/obj/item/tank/jetpack/carbondioxide)
crate_name = "space suit crate"
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/emergency/specialops
name = "Special Ops Supplies"
desc = "(*!&@#TOO CHEAP FOR THAT NULL_ENTRY, HUH OPERATIVE? WELL, THIS LITTLE ORDER CAN STILL HELP YOU OUT IN A PINCH. CONTAINS A BOX OF FIVE EMP GRENADES, THREE SMOKEBOMBS, AN INCENDIARY GRENADE, AND A \"SLEEPY PEN\" FULL OF NICE TOXINS!#@*$"
hidden = TRUE
cost = 2000
contains = list(/obj/item/storage/box/emps,
/obj/item/grenade/smokebomb,
/obj/item/grenade/smokebomb,
/obj/item/grenade/smokebomb,
/obj/item/pen/blue/sleepy,
/obj/item/grenade/chem_grenade/incendiary)
crate_name = "emergency crate"
crate_type = /obj/structure/closet/crate/internals
/datum/supply_pack/emergency/weedcontrol
name = "Weed Control Crate"
desc = "Keep those invasive species OUT. Contains a scythe, gasmask, and two anti-weed chemical grenades. Warranty void if used on ambrosia. Requires Hydroponics access to open."
cost = 1500
access = ACCESS_HYDROPONICS
contains = list(/obj/item/scythe,
/obj/item/clothing/mask/gas,
/obj/item/grenade/chem_grenade/antiweed,
/obj/item/grenade/chem_grenade/antiweed)
crate_name = "weed control crate"
crate_type = /obj/structure/closet/crate/secure/hydroponics
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Security ////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/security
group = "Security"
access = ACCESS_SECURITY
crate_type = /obj/structure/closet/crate/secure/gear
/datum/supply_pack/security/armor
name = "Armor Crate"
desc = "Three sets of well-rounded, decently-protective armor and helmet. Requires Security access to open."
cost = 2000
access_view = ACCESS_SECURITY
contains = list(/obj/item/clothing/suit/armor/vest/alt,
/obj/item/clothing/suit/armor/vest/alt,
/obj/item/clothing/suit/armor/vest/alt,
/obj/item/clothing/head/helmet/sec,
/obj/item/clothing/head/helmet/sec,
/obj/item/clothing/head/helmet/sec)
crate_name = "armor crate"
/datum/supply_pack/security/disabler
name = "Disabler Crate"
desc = "Three stamina-draining disabler weapons. Requires Security access to open."
cost = 1500
access_view = ACCESS_SECURITY
contains = list(/obj/item/gun/energy/disabler,
/obj/item/gun/energy/disabler,
/obj/item/gun/energy/disabler)
crate_name = "disabler crate"
/datum/supply_pack/security/energypistol
name = "Energy Pistol Single-Pack"
desc = "Contains one energy pistol for personal defense, capable of firing both lethal and nonlethal blasts of light. Requires Security access to open."
cost = 700
access_view = ACCESS_SECURITY
small_item = TRUE
contains = list(/obj/item/gun/energy/e_gun/mini)
/datum/supply_pack/security/forensics
name = "Forensics Crate"
desc = "Stay hot on the criminal's heels with Nanotrasen's Detective Essentials(tm). Contains a forensics scanner, six evidence bags, camera, tape recorder, white crayon, and of course, a fedora. Requires Security access to open."
cost = 2000
access_view = ACCESS_MORGUE
contains = list(/obj/item/detective_scanner,
/obj/item/storage/box/evidence,
/obj/item/camera,
/obj/item/taperecorder,
/obj/item/toy/crayon/white,
/obj/item/clothing/head/fedora/det_hat)
crate_name = "forensics crate"
/datum/supply_pack/security/laser
name = "Lasers Crate"
desc = "Contains three lethal, high-energy laser guns. Requires Security access to open."
cost = 2000
contains = list(/obj/item/gun/energy/laser,
/obj/item/gun/energy/laser,
/obj/item/gun/energy/laser)
crate_name = "laser crate"
/datum/supply_pack/security/secfiringpins
name = "Mindshield Firing Pins Crate"
desc = "Upgrade your arsenal with 10 mindshield firing pins. Requires Security access to open."
cost = 3000
contains = list(/obj/item/storage/box/secfiringpins,
/obj/item/storage/box/secfiringpins)
crate_name = "firing pins crate"
/datum/supply_pack/security/dragnet
name = "DRAGnet Crate"
desc = "Contains three \"Dynamic Rapid-Apprehension of the Guilty\" netting devices, a recent breakthrough in law enforcement prisoner management technology. Requires Security access to open."
cost = 1500
access_view = ACCESS_SECURITY
contains = list(/obj/item/gun/energy/e_gun/dragnet,
/obj/item/gun/energy/e_gun/dragnet,
/obj/item/gun/energy/e_gun/dragnet)
crate_name = "\improper DRAGnet crate"
/datum/supply_pack/security/ntusp
name = "NT-USP Crate"
desc = "Three stamina-draining ballistic weapons, along with three extra magazines. Requires Security access to open."
cost = 2000
access_view = ACCESS_SECURITY
contains = list(/obj/item/gun/ballistic/automatic/pistol/ntusp,
/obj/item/gun/ballistic/automatic/pistol/ntusp,
/obj/item/gun/ballistic/automatic/pistol/ntusp,
/obj/item/ammo_box/magazine/recharge/ntusp,
/obj/item/ammo_box/magazine/recharge/ntusp,
/obj/item/ammo_box/magazine/recharge/ntusp)
crate_name = "nt-usp crate"
/datum/supply_pack/security/v38pistol
name = "Vatra M38 Pistol Crate"
desc = "A pack containing three Vatra M38s, an unusual handgun which loads .38 special designed for unarmored targets, loaded with non-lethal rounds. Three spare magazines are included. Requires Security access to open."
cost = 4000
access = ACCESS_SECURITY
contains = list(/obj/item/gun/ballistic/automatic/pistol/v38/less_lethal,
/obj/item/gun/ballistic/automatic/pistol/v38/less_lethal,
/obj/item/gun/ballistic/automatic/pistol/v38/less_lethal,
/obj/item/ammo_box/magazine/v38/rubber,
/obj/item/ammo_box/magazine/v38/rubber,
/obj/item/ammo_box/magazine/v38/rubber)
crate_name = "pistol crate"
crate_type = /obj/structure/closet/crate/secure/gear
/datum/supply_pack/security/tracrevolver
name = "TRAC Revolver Crate"
desc = "Contains one Caldwell Tracking Revolver and two speed loaders for it. Requires Security access to open."
cost = 4000
access = ACCESS_SECURITY
contains = list(/obj/item/gun/ballistic/revolver/tracking,
/obj/item/ammo_box/tra32,
/obj/item/ammo_box/tra32)
crate_name = "TRAC revolver crate"
/datum/supply_pack/security/vending/security
name = "SecTech Supply Crate"
desc = "Officer Paul bought all the donuts? Then refill the security vendor with ths crate."
cost = 1500
contains = list(/obj/item/vending_refill/security)
crate_name = "SecTech supply crate"
/datum/supply_pack/security/securitybarriers
name = "Security Barrier Grenades"
desc = "Stem the tide with four Security Barrier grenades. Requires Security access to open."
cost = 2000
access_view = ACCESS_BRIG
contains = list(/obj/item/grenade/barrier,
/obj/item/grenade/barrier,
/obj/item/grenade/barrier,
/obj/item/grenade/barrier)
crate_name = "security barriers crate"
/datum/supply_pack/security/securityclothes
name = "Security Clothing Crate"
desc = "Contains appropriate outfits for the station's private security force. Contains outfits for the Warden, Head of Security, and two Security Officers. Each outfit comes with a rank-appropriate jumpsuit, suit, and beret. Requires Security access to open."
cost = 3000
access_view = ACCESS_SECURITY
contains = list(/obj/item/clothing/under/rank/security/navyblue,
/obj/item/clothing/under/rank/security/navyblue,
/obj/item/clothing/suit/armor/officerjacket,
/obj/item/clothing/suit/armor/officerjacket,
/obj/item/clothing/head/beret/sec/navyofficer,
/obj/item/clothing/head/beret/sec/navyofficer,
/obj/item/clothing/under/rank/security/warden/navyblue,
/obj/item/clothing/suit/armor/wardenjacket,
/obj/item/clothing/head/beret/sec/navywarden,
/obj/item/clothing/under/rank/security/head_of_security/navyblue,
/obj/item/clothing/suit/armor/hosjacket,
/obj/item/clothing/head/beret/sec/navyhos)
crate_name = "security clothing crate"
/datum/supply_pack/security/supplies
name = "Security Supplies Crate"
desc = "Contains seven flashbangs, seven teargas grenades, six flashes, and seven handcuffs. Requires Security access to open."
cost = 1000
access_view = ACCESS_ARMORY
contains = list(/obj/item/storage/box/flashbangs,
/obj/item/storage/box/teargas,
/obj/item/storage/box/flashes,
/obj/item/storage/box/handcuffs)
crate_name = "security supply crate"
/datum/supply_pack/security/secway
name = "Secway Crate"
desc = "A stylish way to travel for all law enforcement. Requires Security access to open."
cost = 5000
contains = list(/obj/vehicle/ridden/secway,
/obj/item/key/security)
crate_name = "secway crate"
/datum/supply_pack/security/firingpins
name = "Standard Firing Pins Crate"
desc = "Upgrade your arsenal with 10 standard firing pins. Requires Security access to open."
cost = 2000
contains = list(/obj/item/storage/box/firingpins,
/obj/item/storage/box/firingpins)
crate_name = "firing pins crate"
/datum/supply_pack/security/justiceinbound
name = "Standard Justice Enforcer Crate"
desc = "This is it. The Bee's Knees. The Creme of the Crop. The Pick of the Litter. The best of the best of the best. The Crown Jewel of Nanotrasen. The Alpha and the Omega of security headwear. Guaranteed to strike fear into the hearts of each and every criminal aboard the station. Also comes with a security gasmask. Requires Security access to open."
cost = 6000 //justice comes at a price. An expensive, noisy price.
contraband = TRUE
contains = list(/obj/item/clothing/head/helmet/justice,
/obj/item/clothing/mask/gas/sechailer)
crate_name = "security clothing crate"
/datum/supply_pack/security/baton
name = "Stun Batons Crate"
desc = "Arm the Civil Protection Forces with three stun batons. Batteries included. Requires Security access to open."
cost = 1000
access_view = ACCESS_SECURITY
contains = list(/obj/item/melee/baton/loaded,
/obj/item/melee/baton/loaded,
/obj/item/melee/baton/loaded)
crate_name = "stun baton crate"
/datum/supply_pack/security/wall_flash
name = "Wall-Mounted Flash Crate"
desc = "Contains four wall-mounted flashes. Requires Security access to open."
cost = 1000
contains = list(/obj/item/storage/box/wall_flash,
/obj/item/storage/box/wall_flash,
/obj/item/storage/box/wall_flash,
/obj/item/storage/box/wall_flash)
crate_name = "wall-mounted flash crate"
/datum/supply_pack/security/secconclothes
name = "Constable Supply Crate"
desc = "Contains two different sets of constable uniforms and two billy clubs and whistles to go with them. Requires Security access to open."
cost = 5000
contains = list(/obj/item/melee/classic_baton/secconbaton,
/obj/item/melee/classic_baton/secconbaton,
/obj/item/clothing/neck/falcon/secconwhistle,
/obj/item/clothing/neck/falcon/secconwhistle,
/obj/item/clothing/under/rank/security/secconuniform,
/obj/item/clothing/under/rank/security/secconuniform,
/obj/item/clothing/head/helmet/secconhelm,
/obj/item/clothing/suit/armor/secconcoat,
/obj/item/clothing/head/beret/sec/secconhat,
/obj/item/clothing/suit/armor/secconvest)
crate_name = "constable supply crate"
/datum/supply_pack/security/stormtrooper
name = "Stormtrooper Crate"
desc = "Three Sets of standard issue Stormtrooper Armor, Should help you defeat light-wielding wizards. Requires Security access to open."
cost = 10000
contains = list(/obj/item/clothing/suit/armor/stormtrooper,
/obj/item/clothing/suit/armor/stormtrooper,
/obj/item/clothing/suit/armor/stormtrooper,
/obj/item/clothing/head/helmet/stormtrooper,
/obj/item/clothing/head/helmet/stormtrooper,
/obj/item/clothing/head/helmet/stormtrooper)
crate_name = "stormtrooper crate"
crate_type = /obj/structure/closet/crate/secure/gear
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Armory //////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/security/armory
group = "Armory"
access = ACCESS_ARMORY
access_view = ACCESS_ARMORY
crate_type = /obj/structure/closet/crate/secure/weapon
/datum/supply_pack/security/armory/bulletarmor
name = "Bulletproof Armor Crate"
desc = "Contains three sets of bulletproof armor and helmet. Guaranteed to reduce a bullet's stopping power by over half. Requires Armory access to open."
cost = 3000
contains = list(/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/head/helmet/alt,
/obj/item/clothing/head/helmet/alt,
/obj/item/clothing/head/helmet/alt)
crate_name = "bulletproof armor crate"
/datum/supply_pack/security/armory/chemimp
name = "Chemical Implants Crate"
desc = "Contains five Remote Chemical implants. Requires Armory access to open."
cost = 2000
contains = list(/obj/item/storage/box/chemimp)
crate_name = "chemical implant crate"
/datum/supply_pack/security/armory/energy_single
name = "Energy Gun Single-Pack"
desc = "Contains one energy gun, capable of firing both non-lethal and lethal blasts of light. Requires Armory access to open."
cost = 1500
small_item = TRUE
contains = list(/obj/item/gun/energy/e_gun)
/datum/supply_pack/security/armory/energy
name = "Energy Guns Crate"
desc = "Contains two energy guns, capable of firing both non-lethal and lethal blasts of light. Requires Armory access to open."
cost = 2500
contains = list(/obj/item/gun/energy/e_gun,
/obj/item/gun/energy/e_gun)
crate_name = "energy gun crate"
crate_type = /obj/structure/closet/crate/secure/plasma
/datum/supply_pack/security/armory/mindshield
name = "Mindshield Implants Crate"
desc = "Prevent against radical thoughts with three Mindshield implants. Requires Armory access to open."
cost = 4000
contains = list(/obj/item/storage/lockbox/loyalty)
crate_name = "mindshield implant crate"
/datum/supply_pack/security/armory/laserarmor
name = "Reflective Jacket Crate"
desc = "Contains two vests of highly reflective material. Each armor piece diffuses a laser's energy by over half, as well as offering a good chance to reflect the laser entirely. Requires Armory access to open."
cost = 2000
contains = list(/obj/item/clothing/suit/armor/laserproof,
/obj/item/clothing/suit/armor/laserproof)
crate_name = "reflective jacket crate"
crate_type = /obj/structure/closet/crate/secure/plasma
/datum/supply_pack/security/armory/riotarmor
name = "Riot Armor Crate"
desc = "Contains three sets of heavy body armor and helmet. Advanced padding protects against close-ranged weaponry, making melee attacks feel only half as potent to the user. Requires Armory access to open."
cost = 3000
contains = list(/obj/item/clothing/suit/armor/riot,
/obj/item/clothing/suit/armor/riot,
/obj/item/clothing/suit/armor/riot,
/obj/item/clothing/head/helmet/riot,
/obj/item/clothing/head/helmet/riot,
/obj/item/clothing/head/helmet/riot)
crate_name = "riot armor crate"
/datum/supply_pack/security/armory/riotshields
name = "Riot Shields Crate"
desc = "For when the greytide gets really uppity. Contains three riot shields. Requires Armory access to open."
cost = 2000
contains = list(/obj/item/shield/riot,
/obj/item/shield/riot,
/obj/item/shield/riot)
crate_name = "riot shields crate"
/datum/supply_pack/security/armory/riotshotgun
name = "Riot Shotguns Crate"
desc = "Tip: techically, it counts as non-lethally subduing a target as long as they don't die before Medbay can get to them. Contains three security-grade riot shotguns. Requires Armory access to open."
cost = 8000
contains = list(/obj/item/gun/ballistic/shotgun/riot,
/obj/item/gun/ballistic/shotgun/riot,
/obj/item/gun/ballistic/shotgun/riot)
crate_name = "riot shotguns crate"
/datum/supply_pack/security/armory/riotshotgun_single
name = "Riot Shotgun Single-Pack"
desc = "Stop that Clown in his tracks with this magic stick of non-lethal subduction! Contains one security-grade riot shotgun. Requires Armory access to open."
cost = 3200
small_item = TRUE
contains = list(/obj/item/gun/ballistic/shotgun/riot)
/datum/supply_pack/security/armory/smartmine
name = "Smart Mine Crate"
desc = "Contains three non-lethal pressure activated stun mines capable of ignoring mindshieled personnel. Requires Armory access to open."
cost = 4000
contains = list(/obj/item/deployablemine/smartstun,
/obj/item/deployablemine/smartstun,
/obj/item/deployablemine/smartstun)
crate_name = "stun mine crate"
/datum/supply_pack/security/armory/stunmine
name = "Stun Mine Crate"
desc = "Contains five non-lethal pressure activated stun mines. Requires Armory access to open."
cost = 2500
contains = list(/obj/item/deployablemine/stun,
/obj/item/deployablemine/stun,
/obj/item/deployablemine/stun,
/obj/item/deployablemine/stun,
/obj/item/deployablemine/stun)
crate_name = "stun mine crate"
/datum/supply_pack/security/armory/swat
name = "SWAT Crate"
desc = "Contains two fullbody sets of tough, fireproof, pressurized suits designed in a joint effort by IS-ERI and Nanotrasen. Each set contains a suit, helmet, mask, combat belt, and combat gloves. Requires Armory access to open."
cost = 6000
contains = list(/obj/item/clothing/head/helmet/swat/nanotrasen,
/obj/item/clothing/head/helmet/swat/nanotrasen,
/obj/item/clothing/suit/space/swat,
/obj/item/clothing/suit/space/swat,
/obj/item/clothing/mask/gas/sechailer/swat,
/obj/item/clothing/mask/gas/sechailer/swat,
/obj/item/storage/belt/military/assault,
/obj/item/storage/belt/military/assault,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/gloves/combat)
crate_name = "swat crate"
/datum/supply_pack/security/armory/trackingimp
name = "Tracking Implants Crate"
desc = "Contains a box with four tracking implants. Requires Armory access to open."
cost = 2000
contains = list(/obj/item/storage/box/trackimp)
crate_name = "tracking implant crate"
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Imported Weaponry ///////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/weaponry
group = "Outside Weaponry"
access = ACCESS_ARMORY
access_view = ACCESS_ARMORY
crate_type = /obj/structure/closet/crate/secure/weapon
/datum/supply_pack/weaponry/winton_ammo
name = ".308 Ammo Box"
desc = "A .308 Ammo Box meant for refilling the Winton Mk. VI Repeating Rifle. Rounds must be loaded individually."
cost = 3000
small_item = TRUE
contains = list(/obj/item/ammo_box/no_direct/m308)
/datum/supply_pack/weaponry/ammo
name = "Ammo Crate"
desc = "Contains two 20-round magazines for the WT-550 Auto Carbine, two 8-round magazines for the Vatra M38 Pistol, three boxes of buckshot ammo, and three boxes of rubber ammo. Requires Security access to open."
cost = 2500
access = ACCESS_SECURITY
contains = list(/obj/item/ammo_box/magazine/wt550m9,
/obj/item/ammo_box/magazine/wt550m9,
/obj/item/storage/box/lethalshot,
/obj/item/storage/box/lethalshot,
/obj/item/storage/box/lethalshot,
/obj/item/storage/box/rubbershot,
/obj/item/storage/box/rubbershot,
/obj/item/storage/box/rubbershot)
crate_name = "ammo crate"
crate_type = /obj/structure/closet/crate/secure/gear
/datum/supply_pack/weaponry/combatknives_single
name = "Combat Knife Single-Pack"
desc = "Contains one sharpened combat knife. Guaranteed to fit snugly inside any Nanotrasen-standard boot. Requires Armory access to open."
cost = 500
small_item = TRUE
contains = list(/obj/item/kitchen/knife/combat)
/datum/supply_pack/weaponry/ballistic
name = "Combat Shotguns Crate"
desc = "For when the enemy absolutely needs to be replaced with lead. Contains three Aussec-designed Combat Shotguns, and three Shotgun Bandoliers. Requires Armory access to open."
cost = 18000
contains = list(/obj/item/gun/ballistic/shotgun/automatic/combat,
/obj/item/gun/ballistic/shotgun/automatic/combat,
/obj/item/gun/ballistic/shotgun/automatic/combat,
/obj/item/storage/belt/bandolier,
/obj/item/storage/belt/bandolier,
/obj/item/storage/belt/bandolier)
crate_name = "combat shotguns crate"
/datum/supply_pack/weaponry/ballistic_single
name = "Combat Shotgun Single-Pack"
desc = "For when the enemy absolutely needs to be replaced with lead. Contains one Aussec-designed Combat Shotgun, and one Shotgun Bandolier. Requires Armory access to open."
cost = 7200
small_item = TRUE
contains = list(/obj/item/gun/ballistic/shotgun/automatic/combat,
/obj/item/storage/belt/bandolier)
/datum/supply_pack/weaponry/hell_single
name = "Hellgun Single-Pack"
desc = "Contains one hellgun, an old pattern of laser gun infamous for its ability to horribly disfigure targets with burns. Violates several humanitarian agreements when used on sapients. Requires Armory access to open."
cost = 1500
small_item = TRUE
contains = list(/obj/item/gun/energy/laser/hellgun)
/datum/supply_pack/weaponry/fire
name = "Incendiary Weapons Crate"
desc = "Burn, baby burn. Contains three incendiary grenades, three plasma canisters, and a flamethrower. Requires Armory access to open."
cost = 1500
access = ACCESS_HEADS
contains = list(/obj/item/gun/flamethrower/full,
/obj/item/tank/internals/plasma,
/obj/item/tank/internals/plasma,
/obj/item/tank/internals/plasma,
/obj/item/grenade/chem_grenade/incendiary,
/obj/item/grenade/chem_grenade/incendiary,
/obj/item/grenade/chem_grenade/incendiary)
crate_name = "incendiary weapons crate"
crate_type = /obj/structure/closet/crate/secure/plasma
dangerous = TRUE
/datum/supply_pack/weaponry/militia
name = "Militia Crate"
desc = "All you need to quickly and cheaply arm your own militia. Comes with three surplus carbines and three additional magazines, three survival knives, three armor vests, then three stylish berets. Requires Armory access to open."
cost = 3500
contains = list(/obj/item/gun/ballistic/automatic/surplus,
/obj/item/gun/ballistic/automatic/surplus,
/obj/item/gun/ballistic/automatic/surplus,
/obj/item/ammo_box/magazine/m10mm/rifle,
/obj/item/ammo_box/magazine/m10mm/rifle,
/obj/item/ammo_box/magazine/m10mm/rifle,
/obj/item/kitchen/knife/combat/survival,
/obj/item/kitchen/knife/combat/survival,
/obj/item/kitchen/knife/combat/survival,
/obj/item/clothing/suit/armor/vest,
/obj/item/clothing/suit/armor/vest,
/obj/item/clothing/suit/armor/vest,
/obj/item/clothing/head/beret/vintage,
/obj/item/clothing/head/beret/vintage,
/obj/item/clothing/head/beret/vintage)
crate_name = "militia crate"
/datum/supply_pack/weaponry/russian
name = "Russian Surplus Crate"
desc = "Hello Comrade, we have the most modern russian military equipment the black market can offer, for the right price of course. Sadly we couldnt remove the lock so it requires Armory access to open."
cost = 7000
contraband = TRUE
contains = list(/obj/item/reagent_containers/food/snacks/rationpack,
/obj/item/ammo_box/a762,
/obj/item/ammo_box/no_direct/n762,
/obj/item/storage/toolbox/ammo,
/obj/item/clothing/suit/armor/vest/russian,
/obj/item/clothing/head/helmet/rus_helmet,
/obj/item/clothing/shoes/russian,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/under/syndicate/rus_army,
/obj/item/clothing/under/costume/soviet,
/obj/item/clothing/mask/russian_balaclava,
/obj/item/clothing/head/helmet/rus_ushanka,
/obj/item/clothing/suit/armor/vest/russian_coat,
/obj/item/gun/ballistic/revolver/nagant,
/obj/item/gun/ballistic/rifle/boltaction,
/obj/item/gun/ballistic/rifle/boltaction)
crate_name = "surplus military crate"
/datum/supply_pack/weaponry/russian/fill(obj/structure/closet/crate/C)
for(var/i in 1 to 12)
var/item = pick(contains)
new item(C)
/datum/supply_pack/weaponry/wt550ammo
name = "Surplus Security Autocarbine Ammo Crate"
desc = "Contains four 20-round magazines for the surplus security autocarbine. Each magazine is designed to facilitate rapid tactical reloads. Requires Armory access to open."
cost = 3000
contains = list(/obj/item/ammo_box/magazine/wt550m9,
/obj/item/ammo_box/magazine/wt550m9,
/obj/item/ammo_box/magazine/wt550m9,
/obj/item/ammo_box/magazine/wt550m9)
/datum/supply_pack/weaponry/wt550ammo_single
name = "Surplus Security Autocarbine Ammo Crate Single-Pack"
desc = "Contains a 20-round magazine for the surplus security autocarbine. Each magazine is designed to facilitate rapid tactical reloads. Requires Armory access to open."
cost = 750 //one of the few single-pack items that who's price per unit is the exact same as the bulk
contains = list(/obj/item/ammo_box/magazine/wt550m9)
small_item = TRUE
/datum/supply_pack/weaponry/wt550ammo_rubber
name = "Surplus Security Autocarbine Less-Lethal Ammo Crate"
desc = "Contains four 20-round less-than-lethal magazines for the surplus security autocarbine. Each magazine is designed to facilitate rapid tactical reloads. Requires Armory access to open."
cost = 2500
contains = list(/obj/item/ammo_box/magazine/wt550m9/wtr,
/obj/item/ammo_box/magazine/wt550m9/wtr,
/obj/item/ammo_box/magazine/wt550m9/wtr,
/obj/item/ammo_box/magazine/wt550m9/wtr)
/datum/supply_pack/weaponry/wt550
name = "Surplus Security Autocarbine Crate"
desc = "Contains two high-powered, semiautomatic carbines chambered in 4.6x30mm rounds. Requires Armory access to open."
cost = 3500
contains = list(/obj/item/gun/ballistic/automatic/wt550,
/obj/item/gun/ballistic/automatic/wt550)
crate_name = "autocarbine crate"
/datum/supply_pack/weaponry/wt550_single
name = "Surplus Security Autocarbine Single-Pack"
desc = "Contains one high-powered, semiautomatic carbine chambered in 4.6x30mm rounds. Requires Armory access to open."
cost = 2000
contains = list(/obj/item/gun/ballistic/automatic/wt550)
small_item = TRUE
/datum/supply_pack/weaponry/wintonrifle
name = "Winton Mk. VI Repeating Rifles Crate"
desc = "Line them up and put them down. Containts three Frontier-made Winton lever-action rifles and three bandoliers, each filled with twenty-four spare rounds."
cost = 16000
contains = list(/obj/item/gun/ballistic/shotgun/lever,
/obj/item/gun/ballistic/shotgun/lever,
/obj/item/gun/ballistic/shotgun/lever,
/obj/item/storage/belt/bandolier/sharpshooter,
/obj/item/storage/belt/bandolier/sharpshooter,
/obj/item/storage/belt/bandolier/sharpshooter)
crate_name = "lever-action rifles crate"
/datum/supply_pack/weaponry/wintonrifle_single
name = "Winton Mk. VI Repeating Rifle Single-Pack"
desc = "For the enterprising marksman. Contains a single Frontier-made Winton level-action rifle and a bandolier filled with twenty-four spare rounds."
cost = 6400
small_item = TRUE
contains = list(/obj/item/gun/ballistic/shotgun/lever,
/obj/item/storage/belt/bandolier/sharpshooter)
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Engineering /////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/engineering
group = "Engineering"
crate_type = /obj/structure/closet/crate/engineering
/datum/supply_pack/engineering/bluespace_tap
name = "Bluespace Harvester Parts"
cost = 10000
special = TRUE
contains = list(
/obj/item/circuitboard/machine/bluespace_tap,
/obj/item/paper/bluespace_tap
)
crate_name = "bluespace harvester parts crate"
/datum/supply_pack/engineering/shieldgen
name = "Anti-breach Shield Projector Crate"
desc = "Hull breaches again? Say no more with the Nanotrasen Anti-Breach Shield Projector! Uses forcefield technology to keep the air in, and the space out. Contains two shield projectors."
cost = 2500
access_view = ACCESS_ENGINE_EQUIP
contains = list(/obj/machinery/shieldgen,
/obj/machinery/shieldgen)
crate_name = "anti-breach shield projector crate"
/datum/supply_pack/engineering/ripley
name = "APLU MK-I Crate"
desc = "A do-it-yourself kit for building an ALPU MK-I \"Ripley\", designed for lifting and carrying heavy equipment, and other station tasks. Batteries not included."
cost = 2000
access_view = ACCESS_ROBO_CONTROL
contains = list(/obj/item/mecha_parts/chassis/ripley,
/obj/item/mecha_parts/part/ripley_torso,
/obj/item/mecha_parts/part/ripley_right_arm,
/obj/item/mecha_parts/part/ripley_left_arm,
/obj/item/mecha_parts/part/ripley_right_leg,
/obj/item/mecha_parts/part/ripley_left_leg,
/obj/item/stock_parts/capacitor,
/obj/item/stock_parts/scanning_module,
/obj/item/circuitboard/mecha/ripley/main,
/obj/item/circuitboard/mecha/ripley/peripherals,
/obj/item/mecha_parts/mecha_equipment/drill,
/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp)
crate_name= "APLU MK-I kit"
/datum/supply_pack/engineering/conveyor
name = "Conveyor Assembly Crate"
desc = "Keep production moving along with thirty conveyor belts. Conveyor switch included. If you have any questions, check out the enclosed instruction book."
cost = 1500
contains = list(/obj/item/stack/conveyor/thirty,
/obj/item/conveyor_switch_construct,
/obj/item/paper/guides/conveyor)
crate_name = "conveyor assembly crate"
/datum/supply_pack/engineering/atmos/fire
name = "Advanced Firefighting Crate"
desc = "Station is burning? Don't worry we got you. Introducing 4 atmos firesuits, gloves and advanced extinguishers!"
cost = 3000
contains = list(/obj/item/clothing/suit/fire/atmos,
/obj/item/clothing/suit/fire/atmos,
/obj/item/clothing/suit/fire/atmos,
/obj/item/clothing/suit/fire/atmos,
/obj/item/clothing/head/hardhat/atmos,
/obj/item/clothing/head/hardhat/atmos,
/obj/item/clothing/head/hardhat/atmos,
/obj/item/clothing/head/hardhat/atmos,
/obj/item/clothing/gloves/atmos,
/obj/item/clothing/gloves/atmos,
/obj/item/clothing/gloves/atmos,
/obj/item/clothing/gloves/atmos,
/obj/item/extinguisher/advanced,
/obj/item/extinguisher/advanced,
/obj/item/extinguisher/advanced,
/obj/item/extinguisher/advanced)
crate_name = "advanced firefighting crate"
/datum/supply_pack/engineering/engiequipment
name = "Engineering Gear Crate"
desc = "Gear up with three toolbelts, high-visibility vests, welding goggles, hardhats, and two pairs of meson goggles!"
cost = 1300
access_view = ACCESS_ENGINE
contains = list(/obj/item/storage/belt/utility,
/obj/item/storage/belt/utility,
/obj/item/storage/belt/utility,
/obj/item/clothing/suit/hazardvest,
/obj/item/clothing/suit/hazardvest,
/obj/item/clothing/suit/hazardvest,
/obj/item/clothing/glasses/welding,
/obj/item/clothing/glasses/welding,
/obj/item/clothing/glasses/welding,
/obj/item/clothing/head/hardhat,
/obj/item/clothing/head/hardhat,
/obj/item/clothing/head/hardhat,
/obj/item/clothing/glasses/meson/engine,
/obj/item/clothing/glasses/meson/engine)
crate_name = "engineering gear crate"
/datum/supply_pack/engineering/sologamermitts
name = "Insulated Gloves Single-Pack"
desc = "The backbone of modern society. Barely ever ordered for actual engineering. Single Order."
cost = 800
access_view = ACCESS_ENGINE_EQUIP
small_item = TRUE
contains = list(/obj/item/clothing/gloves/color/yellow)
/datum/supply_pack/engineering/powergamermitts
name = "Insulated Gloves Crate"
desc = "The backbone of modern society. Barely ever ordered for actual engineering. Contains three insulated gloves."
cost = 2000 //Made of pure-grade bullshittinium
contains = list(/obj/item/clothing/gloves/color/yellow,
/obj/item/clothing/gloves/color/yellow,
/obj/item/clothing/gloves/color/yellow)
crate_name = "insulated gloves crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
/obj/item/stock_parts/cell/inducer_supply
maxcharge = 5000
charge = 5000
/datum/supply_pack/engineering/inducers
name = "NT-75 Electromagnetic Power Inducers Crate"
desc = "No rechargers? No problem, with the NT-75 EPI, you can recharge any standard cell-based equipment anytime, anywhere. Contains two Inducers."
cost = 2000
contains = list(/obj/item/inducer/sci {cell_type = /obj/item/stock_parts/cell/inducer_supply; opened = 0}, /obj/item/inducer/sci {cell_type = /obj/item/stock_parts/cell/inducer_supply; opened = 0}) //FALSE doesn't work in modified type paths apparently.
crate_name = "inducer crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
/datum/supply_pack/engineering/pacman
name = "P.A.C.M.A.N Generator Crate"
desc = "Engineers can't set up the engine? Not an issue for you, once you get your hands on this P.A.C.M.A.N. Generator! Takes in plasma and spits out sweet sweet energy."
cost = 2500
access_view = ACCESS_ENGINE
contains = list(/obj/machinery/power/port_gen/pacman)
crate_name = "PACMAN generator crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
/datum/supply_pack/engineering/power
name = "Power Cell Crate"
desc = "Looking for power overwhelming? Look no further. Contains three high-voltage power cells."
cost = 1000
contains = list(/obj/item/stock_parts/cell/high,
/obj/item/stock_parts/cell/high,
/obj/item/stock_parts/cell/high)
crate_name = "power cell crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
/datum/supply_pack/engineering/portable_scrubbers
name = "Portable Scrubbers"
desc = "A set of spare portable scrubbers. Perfect for when plasma 'accidentally' gets into the air supply."
cost = 1500
contains = list(
/obj/machinery/portable_atmospherics/scrubber,
/obj/machinery/portable_atmospherics/scrubber
)
crate_name = "portable scrubber crate"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/engineering/shuttle_engine
name = "Shuttle Engine Crate"
desc = "Through advanced bluespace-shenanigans, our engineers have managed to fit an entire shuttle engine into one tiny little crate. Requires CE access to open."