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Polysmorph tweaks #10309
Polysmorph tweaks #10309
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I remember the original plan for them was to have a unique hivemind chat (like the one xenos have) with the drawback of not being able to talk outside of said hivemind |
That's too much work |
that would just make polysmorphs be abductors version 2 |
i mean the radio is kinda already like that kek |
Makes polysmorphs more xeno-ey by giving them straight up acid blood, making them extremely resistant to acid damage, but take 1.5x burn damage. This means that now you can actually refill their blood as well as making them a bit more unique since acid resistance isn't really something anyone else has. To counter this relatively minor buff, they now take significantly more damage from lasers and fire.
Quick addition: you can also select whether or not you want a tail as opposed to having a 50/50 chance of being cursed with no tail.
Changelog
tweak: Polysmorphs now take 1.5x burn damage
tweak: Polysmorphs now have actual acid blood and very high resistance (80% reduction) to acid damage.
bugfix: You can now select if you want a tail.
/:cl: