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makes the start of damage slowdown percent based #10380

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merged 2 commits into from Nov 14, 2020

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SomeguyManperson
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Intent of your Pull Request

changes damage slowdown from being caused after taking 40 damage to being caused after taking 40% of your maximum health

Why is this good for the game?

human mobs with higher health will take damage slowdown relative to how much health they actually have instead of how much health is the baseline

Changelog

馃啈
tweak: damage slowdown now starts at 40% damage rather than 40 damage
/:cl:

@Yogbot-13 Yogbot-13 added the Tweak This PR contains changes to the game. label Nov 10, 2020
@SomeguyManperson SomeguyManperson changed the title makes damage slowdown percent based makes the start of damage slowdown percent based Nov 10, 2020
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4 participants