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Secures research lab with a door and a help-desk #15091

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merged 3 commits into from Aug 5, 2022

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Xantam-13
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@Xantam-13 Xantam-13 commented Jul 31, 2022

Adds 2 doors to the research lab under permission 7
Adds a windoor and desk to service the department
Adds 2 different shutters with a button to the helpdesk, identical to the usage in robotics
Removed the shutters over the airlocks and removed button from the RD office

Prevents people just wandering into science R&D lab and stealing items on the side (metal, glass, toolboxes, etc) and wasting materials printing whatever they want.

My main is science at the moment and this is the entire departments biggest issue, the department is there to SERVICE the station, not be pillaged by them if they get in through an open door because it's open access.

image

馃啈
tweak: Added a desk, doors and secured the lab.
/:cl:

@Xantam-13 Xantam-13 requested a review from a team as a code owner July 31, 2022 22:29
@Yogbot-13 Yogbot-13 added Mapping Will result in a change to a map. Tweak This PR contains changes to the game. labels Jul 31, 2022
@ToasterBiome
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This looks familiar

@Xantam-13
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This looks familiar

I bet it does :D

@ToasterBiome
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This looks familiar

I bet it does :D

What makes this different compared to the time we did it last month?

@Xantam-13
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This looks familiar

I bet it does :D

What makes this different compared to the time we did it last month?

The compromise has failed. The compromise was that we ID-Lockdown the RnD console so the HOS for example couldn't waltz in and do it all - but the entire room is still being pillaged, the toolboxes, the glass/metal, the parts, the protolathe is being used and wasting mats for trivial stuff.

People need to keep out, and this has now got a service desk, will allow the scientist to SERVICE the department.

@Xantam-13
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Removed the shutters over the airlocks and removed button from the RD office
Request of Baiomu.

@SynnGraffkin
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SynnGraffkin commented Jul 31, 2022

This just seems excessive for people who already have access, or are later properly given access in the round. If they can get into R&D, then the additional doors aren't really going to stop them.

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This just seems excessive for people who already have access, or are later properly given access in the round. If they can get into R&D, then the additional doors aren't really going to stop them.

Can I ask;

  1. What is excessive about 2 doors?
  2. Would we apply your theory to other departments and remove their internal doors to allow free'er movement?

You have to remember, this isn't just about those who have access to R&D, it's about those who sneak in some how, which happens very often.

@SynnGraffkin
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This just seems excessive for people who already have access, or are later properly given access in the round. If they can get into R&D, then the additional doors aren't really going to stop them.

Can I ask;

1. What is excessive about 2 doors?

2. Would we apply your theory to other departments and remove their internal doors to allow free'er movement?

You have to remember, this isn't just about those who have access to R&D, it's about those who sneak in some how, which happens very often.

What does the internal desk and windoor even serve for as a purpose? It doesn't keep out anyone with roundstart science access to the R&D lathe. If you're going to bring up people who sneak in or hack, they will already have an idea what the wires are based on the front entrance / side entrance by genetics / Experimentor door / or the testing lab area.

Prevents people just wandering into science R&D lab and stealing items on the side (metal, glass, toolboxes, etc) and wasting materials printing whatever they want.

If that is part of your concern, then why is there a second protolathe on box by the nanites lab that is only one maintenance door away from access?

@Hopekz
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Hopekz commented Aug 2, 2022

Sure; why not?
I don't see this being used in an intended way since people on that side already have science access or are trespassing anyway.

Double side-by-side doors look ugly here and are inconsistent with the rest of the map. I'd imagine a single 1x2 or 1x1 door would look better.

Also; you have turned that area into a room meaning you now need to make sure it is separated via areas + make sure the light switch in there only impacts that room.

@JamieD1 JamieD1 merged commit 8880c33 into master Aug 5, 2022
@JamieD1 JamieD1 deleted the fdmm-patch-55416450-Xantam-13 branch August 5, 2022 13:34
Yogbot-13 added a commit that referenced this pull request Aug 5, 2022
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6 participants