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Nerfs Cargo - No more Factorio Simulator Free money exploit 2023 #17414
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rip factorio |
new_items.autolathed var doesn't exist :( |
oopsie |
if this fails again I'm slapping on the closing after 24h tag |
Dont do it |
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Code works fine, solution feels like a shortcut, but eh
@@ -143,6 +143,8 @@ GLOBAL_DATUM_INIT(welding_sparks, /mutable_appearance, mutable_appearance('icons | |||
/// Is this item fryable without a syndicate frying pan | |||
var/fryable = FALSE | |||
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var/printed = FALSE |
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Maybe just add a trait for that?
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Maybe just add a trait for that?
You mean an ITEM/OBJ Flag?
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That one that is added through ADD_TRAIT
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do that
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yeah, probably best that not every item has an additional variable to track
It is, honestly was the easiest solution I could think of |
Exporting autolathe items has been a thing for forever, its literally the most poverty way to make money. People wouldn't have to do it if literally every single other method wasn't nerfed to dirt. Mining exports, gas exports, bounties, and export prices have all been repeatedly slashed to the point where spamming 2000 fire extinguishers is now the most profitable thing. Do you see how the problem isn't the fire extinguishers, but the several combined changes that lead us down this accursed path? This was literally never a problem until the nerfs get so bad that spamming garbage is more profitable than any of the actual efforted exports are. |
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should be a flag but other than that it's gucci
Its a problem because I made the autolathe automatic. Lags the server, makes garbage subsystem eat shit. |
Too many people are abusing the autolathes to get free money, this causes lags and is just not a viable solution.
馃啈
tweak: Autolathed Items can no longer be sold for profit.
/:cl: