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C++ Monstermos - Putting the 99% LAG FREE in 99% LAG FREE #7981
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Monstermos but now its proprietary so noone else can remove it |
Waiting for the benchmark results |
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needs to work with travis, we cant affort to lose travis especially with the current maintainer situation |
Don't worry, I'll throw up a linux build before merging the PR |
doesn't that kind of ruin the entire point lol |
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Though technically, space is cold, oftentimes space feels warm, after a time. Because in a vacuum, there's no convection - you're relying on mostly radiative heat transfer. So unless you touch something, or have some form of radiator system attached to you, when in space you'll actually overheat most of the time even with normal exertion, because your body has no practical way to remove heat from itself. This was a real problem for the first spacewalks when space-suits didn't really have any cooling. On Voskhod 2, one of the first spacewalks, Cosmonaut Leonov reportedly had about half his suit filled with sweat by the end of the relatively short EVA. Remember, you can't evaporate sweat in a spacesuit. So the point is technically Monster you've got it right from the crew's perspective. You probably won't feel cold in space. You'll probably sweat your balls off, unless you're exposed directly to vacuum, in which case your sweat will helpfully instantly vaporize off your skin. (By the way, fucking excellent PR here. This is amazing.) |
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fuck Fixes the server hemorrhaging memory due to extools not decrementing ref counts Increases defauilt tank pressure make space cold or some shit floor tile rips Fixes code assuming that the heat capacity is nonzero :facepalm: Fixes crash fixes some bugs fuck *facepalm* the fastening removes Del() in favor of an internal c++ hook Fixes vent-pump math
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…nt pattern (it segfaulted on pattern search)
C++ CODE: https://github.com/yogstation13/extools/tree/monstermos
Monstermos now runs in c++ land!
Things that are in c++ land:
Things that aren't in c++ land yet, but I should put in c++ land: