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Adds allergic reactions to chems #8263
Conversation
will a person's allergies show up on a health analyzer? |
It's a negative quirk. You either take them for the positive quirk points or just for the fun of it. |
Yes, this is mostly for character building rather than actually affecting your ability to play. Considering making it a neutral quirk
I haven't even looked into making that work but I will take a look |
food allergies seem like a good idea |
if it doesn't actually affect you game play wise yes it needs to be a neutral quirk. |
Would Synthflesh work?
An allergic reaction gives you 5 units of histamine in your body and keeps getting this added the more an allergic chem remains in your body. |
with the values i have set the histamine will wear off before the next proc of it, even with 10u histamine. should i rand(3,15) it instead of just 5? I would add synthflesh as well but I wanted to keep the list fairly low to maximize the potentially of getting something like bicardine/kelotane. With the synthflesh changes to only work on a dead body the histamine would wear off before you woke up from being defibbed anyway. |
Who really knows if the Synthflesh changes will get merged; we'll see. |
Intent of your Pull Request
Adds a fairly benign negative quirk, Allergies. Every chem that you can be allergic to can be replaced with other healing methods round-start, and doesn't actually stop the chem from working in you. Its just a mild annoyance at the moment.
Should I add food allergies as well to the list it can pick?
Should I randomize the amount of histamine it gives?
Maybe add some other effects? Like a "seizure" putting you unconcious or pure toxin
Changelog
馃啈
rscadd: Added a negative quirk that will make you allergic to some chems
/:cl: