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Service gets their own security guard #8286
Conversation
its back in maint pog |
maint wall door pog |
I feel like it doesn't make thematic sense that service would have a security guard, since it's not a limited access department. I do like how the sec office looks though. |
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You've made the band have a sprite for 8 directions which is un-needed.
If you click the button circled in red it'll make the sprite be 1 direction and fix it.
EDIT
The mob sprite is also inconsistent with the rest of the bands that are actually used in-game, the hydroband is a different shape and position for whatever reason.
I've already made the edit to make it consistent for you but I can't upload it here so I'll ping you on the discord
This was my first time ever spriting anything, its fixed now. |
Is this gonna conflict with #8279 |
literally why, its in different parts of the station |
Are those grilles shocked? |
They are not shocked just like every other department sec checkpoint |
Missed opportunity! |
I think consistency is more important |
I could change all of them to be shocked but, why? That level of security is not really required for these since anyone can just welder the walls down anyway. Also changing them all would be out of scope of this PR. |
What I meant is: That type of PR would have to be atomized as it is a balance PR |
yeah sorry, i quoted one comment too many, wanted to respond to MegaEmpirical |
Hmmm, you make a point security should always been surrounded by r walls. |
What I mean is that these security checkpoints should not be surrounded with rwalls or electrified grilles since its not the actual brig, just checkpoints |
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Map changes -
- camera name needs changing from "Security Post - Medbay"
- move the lightswitch next to the airlock (where the air alarm is currently)
- one of the tables is 3 tables on the same tile
- Move the airlock and windows, cables + pipes need to be moved to go through the new airlock.
Example of the windows + airlock (before and after). Also play around a bit with the layout, below is an example of how to make it seem less cramped (by putting tables together).
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Map is fine. Get other maints/hc to merge this since it's not a full mapping pr.
Unga me make tesla tomato as botany sec guard and unga squash on people like tazer |
Intent of your Pull Request
Hydroponics guard armbands exist but nobody ever uses them, in my thought process i just decided to make an entire expansion to the security department, the service guard!
They get their own pretty armband, a headset with a service key, all service access on their card (excluding crematorium), and probably the biggest change, the service security post.
I just expanded the service lathe room north a bit and put the security post in it, library is now 3 tiles smaller as a result. You may be wondering where did the lathe go? How will i print my floor buffer upgrade as a janitor? Here it is:
Every one of the service jobs can access this room so it being in maint is not that much of a problem, some other maps do it anyway, eg. Metastation. The only real drawback to this is that hydroponics loses some of their territory and one drying rack but they only ever need one anyway.
Is this a good idea? This seems like a good idea.
Changelog
🆑
rscadd: adds service department guard
tweak: service lathe moved to maint
imageadd: service sec band
/:cl: