Buffs explosions against black holes idk why it works that way #8376
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Devastation:
Singulo is reduced to 40% of its size
Stage two singularities are destroyed
Heavy:
Singulo is reduced to 60% of its size
Stage one singularities are destroyed
Light:
Singulo is reduced to 70% of its size
All:
If singulo drops below 60 energy after being blown up, it collapses, this is to counter the fact it get exponentially harder to deal damage to the singulo the smaller it is
For a reference, a loose singularity that has around 2.5k energy will take either:
3 devastation blows
6 heavy damage blows
too many light explosions to count
A decent size singulo that hovers near the border of stage two/three which is common for engineering setup(1.1k energy):
2 devastation blows
5 heavy blows
10 light blows
A stage 1 singulo that just sits there vibing at 120 energy unable to grab anything unless it walks in:
1 devastation blow
1 heavy blow
2 light blows