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Gang Warfare : Boogaloo edition #8807

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merged 5 commits into from Jun 20, 2020
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ToGWtF
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@ToGWtF ToGWtF commented Jun 4, 2020

Intent of your Pull Request

Separates gang income for utility, and weapons. Weapon income is generated through actually hecking wearing your uniform so you LOOK like a gangster and you also dont just get killed by 3 people wearing complete different clothes never knowing you were in any danger

This means that you no longer have to stress about not being able to afford a spraycan because your idiot lieutenant bought an uzi

This means you can buy an uzi without having to worry about your lieutenants not being able to afford spraycans

Gangs get a passive weapon income depending on how many members they have.
More members = less passive.
This means the gang that has 3 members can sit in maint for 15 minutes and earn income to buy guns and try to make their comeback.

@boodaliboo
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good idea

@johnnyboyz25
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I like it

Is there going to be a distinct difference between currencies, something to make them easy to talk about?

From skimming the code, it looks like you're calling equipment currency influence and weapons currency supply.

@SomeguyManperson SomeguyManperson added Awaiting - Action - Maintainer This PR is awaiting an action from a maintainer Balance This PR modifies the balance of the game. labels Jun 5, 2020
@JamieD1 JamieD1 added TESTMERGE Test Merge - Scheduled This PR is waiting to be test merged and removed TESTMERGE labels Jun 17, 2020
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5 participants