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Airlocks don't feel clunky anymore #8811
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hmm |
Make fat people wait for the animation to finish |
can you do the same with doors closing |
Who knew 1 decisecond is all it needed to be smooth
Have you checked if its easier or harder to crush people as ai now?.. |
I'd imagine it's easier because now people have more opportunities to be under a door instead of being blocked by an invisible wall. |
Personally I'd make it so you have to wait just a moment on the closing, cause right now the sprite player clips through the door for a bit. But I like this as is better than the default so idk |
This ancient airlock code hasn't been touched for 3 years.
Before:
After:
EDIT:
Fine-tuned the speed as it looked too early initially.
Here is how it looks now:
EDIT 2:
Per Monster's suggestion did the same thing to closing doors.
Before:
After:
Changelog
馃啈 Hopek
tweak: Makes airlocks feel less clunky by allowing you to walk through them when they're open on-screen vs when the full animation is done.
tweak: Makes airlocks feel even less clunky by allowing you to walk through them while closing when the on-screen animation has a gap VS you crashing into an invisible wall as soon as the animation starts.
/:cl: