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venus human traps now have thermal and x-ray vision (port) #8989

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Jun 22, 2020
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Original file line number Diff line number Diff line change
Expand Up @@ -83,6 +83,7 @@
attack_sound = 'sound/weapons/bladeslice.ogg'
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
unsuitable_atmos_damage = 0
sight = SEE_SELF|SEE_MOBS|SEE_OBJS|SEE_TURFS
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
faction = list("hostile","vines","plants")
initial_language_holder = /datum/language_holder/venus
Expand Down Expand Up @@ -113,7 +114,7 @@
pull_vines()
ranged_cooldown = world.time + (ranged_cooldown_time * 0.5)
return
if(get_dist(src,the_target) > vine_grab_distance || vines.len == max_vines)
if(get_dist(src,the_target) > vine_grab_distance || vines.len >= max_vines)
return
for(var/turf/T in getline(src,target))
if (T.density)
Expand Down