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removes overpowered things from mining tendrils #9431
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Based |
Someone from our codebase might need to look this over since our heathooks have been nerfed and our Holopara's are fundamentally different vs TG |
@Hopekz i know your code honeybunch i know meathooks got nerfed but they're still quite useful combat-wise and your holoparasites are IIRC just the stand arrow holoparasites, are they not? |
ok "adam" |
Well, what I mean is we would be taking balance suggestions from someone that can't even see how components interact in our game (if you don't play here with an alt). |
I might not play here, but i'm pretty sure I know your server pretty damn well. You have maybe five or six notorious powergamers the admin team never bans and a lot of idiots who don't know what they're doing and don't communicate. Said powergamers usually play mining, science, or botany, and sometimes genetics-if they don't roll Captain and loot those jobs anyway. How those components interact is going to be pretty much universal cross-servers. I'm willig to bet that miners spend most of their time mining and not doing much but on convert-antag rounds like revolution, cult, clock cult, et cetera, sometimes they show up and start pounding on groups of antags (especially cult) with shit like the Hierophant staff (or at least, before it got nerfed) or the grenade launcher from the space caravan ruin, and get away with it because, well, fair's fair they're trying to kill everyone. And it stays in because it's only the robust people who get it and only then occasionally so it's 'situational'. It's not hard to guesstimate how the meathook gets used. It might not stun, but a knockdown still makes you drop your items, ti still drags someone to you, so a quick followup with a stunbaton is sufficient to basically guarantee a kill-powerful, when tazers are gone. Same with holoparasites-they might be the stand arrow ones, and thus vary highly in utility and actual powers, but regardless the ability to have someone who backs you up when you're unconscious is a powerful one and quite devastating when it comes to, say, a cultist or a ling trying to secure you for a conversion or absorption et cetera. So yeah. I mean, I might not play here, but cross-server balancing...well, what works on one similar server works for another similar server, and you guys are basically lowpop fulp unless i'm entirely mistaken (and going by the admins i've chatted with, i'm not). |
Fair enough. |
You may not be TG's downstream but most of your shit is identical to TG and your playerbase hasn't changed in five years. There are some outliers-new traitor gear, clock cult and shadowlings, out of date med system and unbalanced stuns, so on and so forth, but the general gist remains the same. |
good as fuck PR, meathook is indeed still OP and you can get full healing and the hand from guardians, both of which are incredibly powerful, especially healing if the holopara has good speed and potential. |
I don't think you realize how shit most of the necropolis loot is. Today I got six necro chests... Sounds great right? 2 rods of ascepulis (useless due to pacifism), armblade (useless gone hand), 2 narsien hardsuits garbage due to slowdown, and a rune scimitar which was the ONLY good thing there which is just good for my cargo boys and the rods of ascepulis are good for team mechanics. However like you said it's all situational. Wizard spell book the only one you can get from necro chests is book of recall which is all utility so who cares. Guardians are 1/32 and random stats. Occasionally you get some good guardian other times you get explosive so eh it's random, and it's hella fun to have a guardian and due to inconsistency not op. Meat hook not gonna lie the nerf made it not the most useful. It's a mid tier necropolis chest loot due to even on station you generally wanna maintain your space from your enemies especially if they have a stun baton and you don't. Clusterbang inferno grenade is considered shit tier loot for good reason it's bad and no one uses it. Yes it can kill players en masse but due to our rules that stops it. The grenade is highly situational and only occasionally useful on station. Lastly your arguement that necro chest loot shouldn't contribute to station side combat look at toxins? Make bombs they go boom some points. Those bombs are mostly for actually doing damage to the station. Robotics what's the point of a ggyax that just helps station combat wise so shouldn't exsist by your logic. Also infinite thermals I assume you are referring to spooky lantern which isn't even pulled by you and is so fucking useful as a miner. Let's you see megafauna through walls to avoid em and are really fucking good for utility as a miner. |
Also your disconnect from our codebase is insane. I don't think I have ever seen a captain loot science, genetics, mining or any of that. Our admin team does an excellent job clamping down on powergamers in an appropriate manner. |
wow everything you said alone is wrong everything you listed is untrue or outright ignorable thanks for playing though. if you want miners to keep thermals you can let it only work on mining mobs. i let them keep eye of god because it uses up a hand slot, which is a fair trade off the chests being useless sometimes isn't an excuse for them being roundchangers other times for minimal effort. 'buh buh server rules make inferno grenade USELESS tho' yeah no they don't buddy, go ahead and firebomb a cult summoning with it. besides, 'the rules say you can't use this thing'-well, therefore, if that's CORRECT, it should be removed for being worthless, and if it's NOT correct, then my point is valid. which it is, because you're wrong. 'hrurr inconsistency not OP' yeah i don't care, random chance is not an excuse to be overpowered and the few times you roll something insane is game changing, which raises the question-why should something that powerful be allowed to exist? a one-in-one-millionth chance of being immortal is still a chance to be immortal for no reason. also, what you said about the captain thing is obviously wrong per admins i've literally spoken to, and what you said about the stationside contributing to combat like toxins, robotics, wow i don't c about those, so who gives a shit? i'm gonna nerf robotics mechs anyway but the distinction is, those are jobs meant to have an impact on the round via their work rewards. science works to produce guns. robotics works to produce mechs. that's fine. what's not fine is a miner playing a minigame off away from the station for ten minutes and coming back with a wizard spell and a holoparasite. the tl;dr is that i don't care, even if everything you said was right, but in reality it's actually laughably wrong so i'm even justified for not caring. |
Oh god you haven't played on our codebase in a long time have you? Eye of God just takes the eye slot not a hand slot. I don't think this PR is gonna get merged at all cause you're one ridiculous dude and have no idea what yogs is like. Up to the head coders I guess. |
former miner main everything you removed is great being removed and then adding the gland is good compensation and also encourages miners to go to medbay |
Thanks for the info, removing eye of god. |
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Also dont remove eye of god out of spite please
summon item book is fun, what you got against it? |
it is fun it's also overpowered wizard spells are not for normal crew. being able to summon an item to your hand any time you lose it or drop it is hugely powerful. |
like how your keeping the fun and unique items exclusive to that |
items that are unique to the necro tendril and are either thematic or don't offer a combat advantage should stay in i'm later planning on making the hierophant staff be able to be used on the station but only to teleport, while the normal attacks remain on lavaland, rather than currently useless as it is |
Adam... The hierophant can teleport you to a beacon on station... This stops the overpowered shit mostly and is a much nicer funner way to do things. |
@Mesalikepie You really do seem to have brain damage. I was talking about this for the hierophant staff. tgstation/tgstation#52880 Current yog just has the standard hierophant staff except it can't attack on station. Anyway, I'm not taking any of your changes, except possibly the eye of god one. |
@adam could you elaborate on why not? |
@Mesalikepie I can. |
@AdamElTablawy then I request you do so |
No. |
lmao write a book adam |
Server playtime/ban status has no place on GitHub and whether or not someone plays should not be an indication of quality of a Pull request. |
What about the suits of ERT armour/power armour you can find mostly unguarded on lavaland? ERT armour competes strongly with the captain's RIG (or it's slightly better) and the t45/51/APA power armour isn't as good as the name suggests but they're still hardsuits with more armor then the HoS's suit. |
@githubuser4141 i have no qualms with better armor for miners as a reward. |
I don't mean as a reward for killing mega/difficult fauna, the armour I'm talking about is just sitting smack bang in a empty white shuttle in the middle of nowhere. Sure you'll need luck to find it but when you do it's just a free captain's hardsuit ++ for no effort. |
imagine killing 2 goliaths to get infinite thermal vision or a holoparasite
why did i do this if i don't even play here?
because you're all too stupid to that's why
i know the meathook got nerfed but like, still, it's pretty goddamn powerful and i'm of the opinion that mining loot should be utility-based, revolving around survivability or bolstering a miner's ability to mine, or to fight mobs, NOT to contribute to stationside combat
and the issue is a lot of lavaland loot just contributes to stationside combat and not to their jobs or helping other jobs, so this is a useful first step
and yeah i know most miners die et cetera but like, the distinction is not in the 'in practice most people are too stupid to use this' because what happens is when someone actually competent gets their mitts on this stuff they become even more unstoppable. if most miners die, yeah that means they're retarded, but just because for example most deathsquad players are idiots who'll shoot each other doesn't mean the pulse rifle isn't strong.
Changelog
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rscdel: removed the meathook, clusterbuster inferno grenade (massive plasmafire), holoparasites, wisp lamp, and a wizard spell from necropolis loot. added a healing abductor gland instead so miners can get surgery to use it or contribute to science.
/:cl: