This project serves as a quick start for WebGL. A simple shader and OBJ loader are included, as well as a random colored monkey object. In order to use the code, GL-Matrix is needed. Simply use the provided git submodule
to automatically download the newest version. There are no other dependencies.
The project uses WebGL2 by default. However, an alternative code line for WebGL1 is included. The provided vertex and fragment shaders use GLSL v1.0. A future alternative for v3.0 is planned.
A live demo can be accessed here