The first 0x40 bytes of a GCI file follow the same format for every game.
In F-Zero GX, each GCI file follows the same format for the first 0x20A0 bytes. From 0x20A0 onward, the format differs depending on what kind of GX file it is:
Some of these formats have editor tools available. When an editor tool is not available, refer to: Manually editing a GCI file
TODO
See: https://docs.google.com/document/d/1c4a7d6xZ-rnK-E5p7d__6V1qhLxcdOHwAmv-FR8K50s/edit?usp=sharing
TODO
See: https://docs.google.com/document/d/1c4a7d6xZ-rnK-E5p7d__6V1qhLxcdOHwAmv-FR8K50s/edit?usp=sharing