Skip to content

Releases: you-win/gdnative-runtime-loader

Addon and example project

20 Feb 08:56
Compare
Choose a tag to compare

Run the project and observe runtime loading. Try messing with the plugins in the plugins folder.

Notes

  • The time on top is using Godot's built-in OS class.
  • The time on the bottom is using Rust's std::time::SystemTime struct.