Releases: you-win/gdnative-runtime-loader
Releases · you-win/gdnative-runtime-loader
Addon and example project
Run the project and observe runtime loading. Try messing with the plugins in the plugins
folder.
Notes
- The time on top is using Godot's built-in
OS
class.
- The time on the bottom is using Rust's
std::time::SystemTime
struct.