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Procedural planet generation and rendering using GamePlay

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Hi.

This is an implementation of the ROAM (https://graphics.llnl.gov/ROAM/) algorithm adapted for rendering spherical (read: planetary) objects. This will also procedurally generate said planet.

This was inspired by Sean O'Neil's articles in GamaSutra, and uses some of his (open sourced/BSD licensed) code.
Part 1: http://www.gamasutra.com/view/feature/131507/a_realtime_procedural_universe_.php
Part 2: http://www.gamasutra.com/view/feature/131451/a_realtime_procedural_universe_.php
Part 3: http://www.gamasutra.com/view/feature/131393/a_realtime_procedural_universe_.php

This depends on Blackberry's GamePlay engine, which can be pulled from https://github.com/blackberry/gameplay/, the project descriptor files here expect the gameplay engine to be located in ../../../, so you may have to modify them.

This should work for all posix platforms supported by gameplay (not windows), but it has only been tested in OSX.

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